File edisonengine.spec of Package edisonengine
#
# spec file for package edisonengine
#
# Copyright (c) 2022 SUSE LLC
# Copyright (c) 2021-2022, Martin Hauke <mardnh@gmx.de>
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
%define _cimg_version 2.9.9
%define _pybind11_version 2.9.0
%define _gsl_lite_version 0.40.0
%define _glm_version 0.9.9.8
#
Name: edisonengine
Version: 1.4.1
Release: 0
Summary: A Tomb Raider 1 game engine
License: Apache-2.0 AND LGPL-3.0-only AND OFL-1.0 AND BSD-3-Clause
Group: Amusements/Games/Action/Arcade
#Git-Clone: https://github.com/stohrendorf/EdisonEngine.git
URL: https://github.com/stohrendorf/EdisonEngine
Source: EdisonEngine-%{version}.tar.xz
# SECTION 3rd-party sources
Source1: https://github.com/dtschump/CImg/archive/v.%{_cimg_version}.tar.gz#/CImg-v.%{_cimg_version}.tar.gz
Source2: https://github.com/pybind/pybind11/archive/v%{_pybind11_version}.tar.gz#/pybind11-v%{_pybind11_version}.tar.gz
Source3: https://github.com/gsl-lite/gsl-lite/archive/refs/tags/v%{_gsl_lite_version}.tar.gz#/gsl-lite-v%{_gsl_lite_version}.tar.gz
Source4: https://github.com/g-truc/glm/archive/refs/tags/%{_glm_version}.tar.gz#/glm-%{_glm_version}.tar.gz
# /SECTION
BuildRequires: cmake >= 3.16
BuildRequires: ffmpeg-devel
BuildRequires: gcc-c++
BuildRequires: gcc-c++
BuildRequires: libboost_atomic-devel
BuildRequires: libboost_chrono-devel
BuildRequires: libboost_filesystem-devel
BuildRequires: libboost_locale-devel
BuildRequires: libboost_log-devel
BuildRequires: libboost_program_options-devel
BuildRequires: libboost_regex-devel
BuildRequires: libboost_stacktrace-devel
BuildRequires: libboost_system-devel
BuildRequires: libboost_test-devel
BuildRequires: libboost_thread-devel
BuildRequires: pkgconfig
BuildRequires: update-desktop-files
BuildRequires: utfcpp-devel
BuildRequires: pkgconfig(Qt5Core)
BuildRequires: pkgconfig(Qt5Gui)
BuildRequires: pkgconfig(Qt5Network)
BuildRequires: pkgconfig(Qt5Widgets)
BuildRequires: pkgconfig(freetype2)
BuildRequires: pkgconfig(gl)
BuildRequires: pkgconfig(glfw3)
BuildRequires: pkgconfig(libarchive)
BuildRequires: pkgconfig(libavcodec)
BuildRequires: pkgconfig(libavformat)
BuildRequires: pkgconfig(libavutil)
BuildRequires: pkgconfig(openal)
%if 0%{?sle_version} >= 150200 && 0%{?sle_version} < 160000 && 0%{?is_opensuse}
BuildRequires: gcc9
BuildRequires: gcc9-c++
%else
BuildRequires: gcc-c++
%endif
# SECTION 3rd-party BuildRequires
BuildRequires: git-core
BuildRequires: python3-devel
BuildRequires: pkgconfig(libpng)
BuildRequires: pkgconfig(zlib)
# /SECTION
Provides: bundled(glm) = %{_glm_version}
Provides: bundled(cimg) = %{_cimg_version}
Provides: bundled(gsl-lite) = %{_gsl_lite_version}
Provides: bundled(pybind11) = %{_pybind11_version}
%description
An open-source Tomb Raider 1 engine.
NOTE:
To play Tomb Raider with edisonengine you need the original game files.
Game data must be placed in ~/.local/share/edisonengine/data/tr1/
%prep
%setup -q -n EdisonEngine-%{version}
cp -v %{SOURCE1} %{SOURCE2} %{SOURCE3} %{SOURCE4} ./3rdparty/
%build
%if 0%{?sle_version} >= 150200 && 0%{?sle_version} < 160000 && 0%{?is_opensuse}
export CC="gcc-9"
export CXX="g++-9"
%endif
%cmake -DBUILD_SHARED_LIBS=OFF
%cmake_build
%install
%cmake_install
%files
%license "share/Apache License.txt" LICENSE share/OFL.txt
%doc README.md
%{_bindir}/edisonengine
%{_datadir}/edisonengine
%{_datadir}/applications/%{name}.desktop
%{_datadir}/pixmaps/%{name}.png
%changelog