File ezquake.changes of Package ezquake

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Sun Apr 20 08:11:15 UTC 2025 - Carsten Ziepke <kieltux@gmail.com>

- Add BuildRequires pkgconfig(gl), fixes building

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Sun Feb 16 20:08:13 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.6.6
  Improvements:
  * RENDERER: Connect PEXT_TRANS (entity field alpha) to
    transparency of aliasmodels and brush models.
  * HUD: add hud_gun[2-8]_frame_hide.
  * RULESET: Add "smackdrive".
  * PROTOCOL: Support FTE_PEXT_COLOURMOD, for example colored
    spawn markers.
  * Support up to 65535 screenshots.
  * RENDERER: Add FXAA option.
  * BUG: Do not crash when no opengl driver/library can
    successfully create an opengl context.
  * MEMORY: Hunk ergonomics, mappers (typically) can now inspect
    memory usage via hunk_print command.
  * RENDERER: Add support for skywind, ported from IronWail.
  * SECURITY: Prevent command concatenation in the qw url parser.
  * SECURITY: Add remote capabilities validation.
  * SECURITY: Prevent downloadable files from being executed.
  * Display the clock in +showscores during deathmatch gameplay.
  * Disable STAT_MATCHSTARTTIME sync if gameclock counts down.
  * HUD: Resurrect the turtle.
  * HASH: Fix incorrect node removal in Hash_Remove and
    Hash_RemoveKey.
  * LIGHTMAPS: The semi-new e5bgr9 lightmap format was added to
    ericw-tools early 2024, existed in FTE for years, now loads,
    initially as LDR.
  * UI: Add scoreboard settings.
  * UI: Add more userinfo.
  * UI: Add scr_scoreboard_showclock.
  Changes:
  * Remove seconds from the $dateiso macro.
  * Restrict exec, set_{calc,eval,ex,ex2}, and IPC.
  Bugfixes:
  * PROTOCOL: Make FTE_PEXT_TRANS from 2013 actually work,
    originally half implemented.
  * SECURITY: Only pass server defined aliases through cbuf_svc.
  * CONSOLE: Fix buffer overflow.
  * FOV: fix rare CalcFov+viewsize glitches.
  * RENDERER: Powerup shells weren't rendered with fog enabled..
  * RENDERER: Lightmaps for aliasmodels were broken when using
    high-res lightmaps (DECOUPLED_LM).
  * RENDERER: Lightmaps for classic renderer were cleared each
    frame when using modern renderer, expensive.
  * PROTOCOL: PEXT_MODELDBL was only half-implemented, didn't
    read short if U_MODEL was unset and U_FTE_MODELDBL set.

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Sun Oct 13 12:55:22 UTC 2024 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.6.5
  Improvements:
  * Update server browser sources.
  * Adding information about non-standard flag models.
  * HELP: updates from JSON generator and assorted cleanups.
  * gl_outline_world_normal_threshold.
  * Adds style 3 to most numeric hud elements (health, ammo, armor,
    gameclock, ...) which makes the text small gold letters from
    the console charset.
  * Improve error handling.
  * Sync mvdsv and ezquake so KTX could be able to run with ezquake
    as server + client.
  * VX_TRACKER: Add r_tracker_string_inconsole_prefix.
  * Allow server browser scrolling when serverinfo open.
  * Additions to hud_frags element.
  * CMD: Support exec of http/https urls.
  * Add french dvorak bépo keymap.
  * New cvar: "gl_part_bloodtrails", which toggles classic blood#
    trails when QMB trails are used.
  * VX_TRACKER: Honor r_tracker_colorfix for
    cl_useimagesinfraglog 0.
  Bugfixes:
  * Fixed a couple of types in the built-in help.
  * Remove dangerous commands.
  Build:
  * Finalize the cmake transition.
- Switch to CMake
- Package icons, desktop- and appdata-file

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Wed Nov  1 20:10:59 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.6.4
  Improvements:
  * hud_scoreclock on by default.
  * HUD: gamesummary centers its text regardless of scale/ratio.
  * fixing and tweaking bindedit and aliasedit.
  * copy to clipboard command.
  * r_fx_geometry has been merged with gl_outline.
  * new cvars: gl_outline_color_world - sets the color of the
    world outline.
  * new cvars: gl_outline_color_model - sets the color of the
    model outline.
  * new cvars: gl_outline_color_team - sets the color of friendly
    players' outlines.
  * new cvars: gl_outline_color_enemy - sets the color of enemy
    players' outlines.
  * new cvars: gl_outline_scale_model - adjusts the scale of the
    model outline (smackdown/qcon have 0-1 limit, 0-5 on others).
  * new cvars: gl_outline_depth_threshold - adjusts the threshold
    for drawing world outlines using depth values.
  * new cvars: gl_outline_use_player_color - uses the top and
    bottom colors of players as outline colors.
  * new cvars: gl_spec_xray - demo/qtv-only, see players through
    walls (uses the gl_outline shader and is affected by outline
    color and scale values).
  * new cvars: gl_spec_xray_distance - sets the distance from
    which you can see players through walls.
  * TEXTURES: Fix competitive issues with fence textures.
  * fix outline cvars resetting on vid_restart.
  * Make shader-based gamma the default in new configurations.
  * INSTALL: Include all of libsndfile's dependencies.
  * UI: Add notice on outdated client.
  * CFG: Add documentation for gl_scaleAlphaTextures.
  * DOWNLOAD: Harmonize download filter.
  * BUILD: macos - use matrix for builds.
  * New variables for rocket explosion blood color.
  Bugfixes:
  * r_fx_geometry incorrect behavior in smaller viewsize's.
  * rerelease airbut1.wav f_modified.
  * GFX: Fix fence textures on func.
  * trigger_secrets now play their sound at the proper location.
  Build:
  * PCRE -> PCRE2.

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Sun Aug 27 15:39:12 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.6.3
  Improvements:
  * BSP: Mark only liquids as underwater.
  * BSP: Sane sanity check and unsigned surfaces.
  * CONFIG: update graphics presets (blood dog).
  * POSIX: add sys_highpriority cvar for changing process priority
    via nice level if user has privileges to do so.
  * SKIN: Fix player skin texture scaling and filtering.
  * MACRO: New macro that outputs dates as yyyy.mm.dd
  * date/time hud element for the scoreboard.
  * MENU: make menu_slist call go directly to slist.
  * BIND: Add bindedit command.
  * BSP: Load bspx lighting for maps compiled with -novanilla.
  * DOWNLOAD: bump download speed for client and server.
  * LIGHTMAPS: Support for DECOUPLEDLM.
  * add r_sgbloodColor.
  Bugfixes:
  * BSP: Fix rounding error in CalcSurfaceExtents.
  * fix z-fighting.
  * gunkick is broken with fast firing weapons.
  * fix centerprint not appearing during finales.
  * XonXonX issues with frag/kill feed.
  * add airbut1.wav rerelease sha1 to pass f_modified checks
    on dm2 and e1m2.
  Build:
  * BUILD: fix some compilation warnings.
  * MAKE: throw error with recommended solution if qwprot submodule
    is missing.

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Sun Mar 19 22:33:00 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.6.2
  Improvements:
  * The -allowmultiple command line option works for all builds.
  * Add support for lit water.
  * gl_outline and r_fx_geometry is allowed by smackdown ruleset,
    both disabled by qcon ruleset.
  * Don't create lightmaps for unlit turbs.
  * Fix alphatest related fog/fence issues.
  * Warn on empty textures rather than break.
  * Fix fog blending of particles.
  * Restore joystick support.
  * Added cl_maxfps_menu cvar, at default value use refresh rate.
  Bugfixes:
  * Yet again, fix text powerup width calculation.
  * The /follow command is renamed to /find_and_follow.
  * SKYBOX: Rotate 90 degrees to align with other engines.
  Changes:
  * disable gl_hwblend by default.
  * gl_anisotropy default to 16, reduces risk of bad rendering
    of fence textures at steep angles.
  * vid_renderer default to 1, the modern renderer, transparent
    fallback to classic.
  * vid_software_palette default to 1, a very common
    recommendation on discord wrt gamma.
  * r_dynamic default to 2, dynamic lighting on the GPU for modern
  * one binary created upon release (rls-all), which contains both
    the classic (vid_renderer 0) and the modern (vid_renderer 1)
    renderer.

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Sat Nov  5 12:32:13 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.6.1
  Improvements
  * Allow for the Quake re-release sound files to pass f_modified
    checks.
  * Show flag carrier in hud_teaminfo.
  * Add optional total captures to scoreboard.
  * Bump limits to allow loading modern maps.
  * Added /follow command to find a player by name and connect to
    the same server.
  * Automatically ignore unezQuake inlay messages.
  * Increase the default cl_physfps_spectator value to 77.
  * Implemented scr_shownick_show_ammo to display ammo in /shownick
  * Can also use %k or %K in format string to customize ammo
    display.
  * Lots of teaminfo stuff: respawn times and dead players while
    playing ca/wipeout.
  * Scoreboard kills/deaths reset between rounds in wipeout.
  * Scoreboard replaces server time with respawn time during
    wipeout.
  * Scoreboard dims dead players in ca/wipeout.

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Wed Oct  5 21:27:49 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.6.0
  Upstream does not provide a changelog

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Sat Sep  4 14:01:04 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Initial package, version 3.2.3
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