File ezquake.changes of Package ezquake
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Sun Apr 20 08:11:15 UTC 2025 - Carsten Ziepke <kieltux@gmail.com>
- Add BuildRequires pkgconfig(gl), fixes building
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Sun Feb 16 20:08:13 UTC 2025 - Martin Hauke <mardnh@gmx.de>
- Update to version 3.6.6
Improvements:
* RENDERER: Connect PEXT_TRANS (entity field alpha) to
transparency of aliasmodels and brush models.
* HUD: add hud_gun[2-8]_frame_hide.
* RULESET: Add "smackdrive".
* PROTOCOL: Support FTE_PEXT_COLOURMOD, for example colored
spawn markers.
* Support up to 65535 screenshots.
* RENDERER: Add FXAA option.
* BUG: Do not crash when no opengl driver/library can
successfully create an opengl context.
* MEMORY: Hunk ergonomics, mappers (typically) can now inspect
memory usage via hunk_print command.
* RENDERER: Add support for skywind, ported from IronWail.
* SECURITY: Prevent command concatenation in the qw url parser.
* SECURITY: Add remote capabilities validation.
* SECURITY: Prevent downloadable files from being executed.
* Display the clock in +showscores during deathmatch gameplay.
* Disable STAT_MATCHSTARTTIME sync if gameclock counts down.
* HUD: Resurrect the turtle.
* HASH: Fix incorrect node removal in Hash_Remove and
Hash_RemoveKey.
* LIGHTMAPS: The semi-new e5bgr9 lightmap format was added to
ericw-tools early 2024, existed in FTE for years, now loads,
initially as LDR.
* UI: Add scoreboard settings.
* UI: Add more userinfo.
* UI: Add scr_scoreboard_showclock.
Changes:
* Remove seconds from the $dateiso macro.
* Restrict exec, set_{calc,eval,ex,ex2}, and IPC.
Bugfixes:
* PROTOCOL: Make FTE_PEXT_TRANS from 2013 actually work,
originally half implemented.
* SECURITY: Only pass server defined aliases through cbuf_svc.
* CONSOLE: Fix buffer overflow.
* FOV: fix rare CalcFov+viewsize glitches.
* RENDERER: Powerup shells weren't rendered with fog enabled..
* RENDERER: Lightmaps for aliasmodels were broken when using
high-res lightmaps (DECOUPLED_LM).
* RENDERER: Lightmaps for classic renderer were cleared each
frame when using modern renderer, expensive.
* PROTOCOL: PEXT_MODELDBL was only half-implemented, didn't
read short if U_MODEL was unset and U_FTE_MODELDBL set.
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Sun Oct 13 12:55:22 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 3.6.5
Improvements:
* Update server browser sources.
* Adding information about non-standard flag models.
* HELP: updates from JSON generator and assorted cleanups.
* gl_outline_world_normal_threshold.
* Adds style 3 to most numeric hud elements (health, ammo, armor,
gameclock, ...) which makes the text small gold letters from
the console charset.
* Improve error handling.
* Sync mvdsv and ezquake so KTX could be able to run with ezquake
as server + client.
* VX_TRACKER: Add r_tracker_string_inconsole_prefix.
* Allow server browser scrolling when serverinfo open.
* Additions to hud_frags element.
* CMD: Support exec of http/https urls.
* Add french dvorak bépo keymap.
* New cvar: "gl_part_bloodtrails", which toggles classic blood#
trails when QMB trails are used.
* VX_TRACKER: Honor r_tracker_colorfix for
cl_useimagesinfraglog 0.
Bugfixes:
* Fixed a couple of types in the built-in help.
* Remove dangerous commands.
Build:
* Finalize the cmake transition.
- Switch to CMake
- Package icons, desktop- and appdata-file
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Wed Nov 1 20:10:59 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 3.6.4
Improvements:
* hud_scoreclock on by default.
* HUD: gamesummary centers its text regardless of scale/ratio.
* fixing and tweaking bindedit and aliasedit.
* copy to clipboard command.
* r_fx_geometry has been merged with gl_outline.
* new cvars: gl_outline_color_world - sets the color of the
world outline.
* new cvars: gl_outline_color_model - sets the color of the
model outline.
* new cvars: gl_outline_color_team - sets the color of friendly
players' outlines.
* new cvars: gl_outline_color_enemy - sets the color of enemy
players' outlines.
* new cvars: gl_outline_scale_model - adjusts the scale of the
model outline (smackdown/qcon have 0-1 limit, 0-5 on others).
* new cvars: gl_outline_depth_threshold - adjusts the threshold
for drawing world outlines using depth values.
* new cvars: gl_outline_use_player_color - uses the top and
bottom colors of players as outline colors.
* new cvars: gl_spec_xray - demo/qtv-only, see players through
walls (uses the gl_outline shader and is affected by outline
color and scale values).
* new cvars: gl_spec_xray_distance - sets the distance from
which you can see players through walls.
* TEXTURES: Fix competitive issues with fence textures.
* fix outline cvars resetting on vid_restart.
* Make shader-based gamma the default in new configurations.
* INSTALL: Include all of libsndfile's dependencies.
* UI: Add notice on outdated client.
* CFG: Add documentation for gl_scaleAlphaTextures.
* DOWNLOAD: Harmonize download filter.
* BUILD: macos - use matrix for builds.
* New variables for rocket explosion blood color.
Bugfixes:
* r_fx_geometry incorrect behavior in smaller viewsize's.
* rerelease airbut1.wav f_modified.
* GFX: Fix fence textures on func.
* trigger_secrets now play their sound at the proper location.
Build:
* PCRE -> PCRE2.
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Sun Aug 27 15:39:12 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 3.6.3
Improvements:
* BSP: Mark only liquids as underwater.
* BSP: Sane sanity check and unsigned surfaces.
* CONFIG: update graphics presets (blood dog).
* POSIX: add sys_highpriority cvar for changing process priority
via nice level if user has privileges to do so.
* SKIN: Fix player skin texture scaling and filtering.
* MACRO: New macro that outputs dates as yyyy.mm.dd
* date/time hud element for the scoreboard.
* MENU: make menu_slist call go directly to slist.
* BIND: Add bindedit command.
* BSP: Load bspx lighting for maps compiled with -novanilla.
* DOWNLOAD: bump download speed for client and server.
* LIGHTMAPS: Support for DECOUPLEDLM.
* add r_sgbloodColor.
Bugfixes:
* BSP: Fix rounding error in CalcSurfaceExtents.
* fix z-fighting.
* gunkick is broken with fast firing weapons.
* fix centerprint not appearing during finales.
* XonXonX issues with frag/kill feed.
* add airbut1.wav rerelease sha1 to pass f_modified checks
on dm2 and e1m2.
Build:
* BUILD: fix some compilation warnings.
* MAKE: throw error with recommended solution if qwprot submodule
is missing.
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Sun Mar 19 22:33:00 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 3.6.2
Improvements:
* The -allowmultiple command line option works for all builds.
* Add support for lit water.
* gl_outline and r_fx_geometry is allowed by smackdown ruleset,
both disabled by qcon ruleset.
* Don't create lightmaps for unlit turbs.
* Fix alphatest related fog/fence issues.
* Warn on empty textures rather than break.
* Fix fog blending of particles.
* Restore joystick support.
* Added cl_maxfps_menu cvar, at default value use refresh rate.
Bugfixes:
* Yet again, fix text powerup width calculation.
* The /follow command is renamed to /find_and_follow.
* SKYBOX: Rotate 90 degrees to align with other engines.
Changes:
* disable gl_hwblend by default.
* gl_anisotropy default to 16, reduces risk of bad rendering
of fence textures at steep angles.
* vid_renderer default to 1, the modern renderer, transparent
fallback to classic.
* vid_software_palette default to 1, a very common
recommendation on discord wrt gamma.
* r_dynamic default to 2, dynamic lighting on the GPU for modern
* one binary created upon release (rls-all), which contains both
the classic (vid_renderer 0) and the modern (vid_renderer 1)
renderer.
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Sat Nov 5 12:32:13 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 3.6.1
Improvements
* Allow for the Quake re-release sound files to pass f_modified
checks.
* Show flag carrier in hud_teaminfo.
* Add optional total captures to scoreboard.
* Bump limits to allow loading modern maps.
* Added /follow command to find a player by name and connect to
the same server.
* Automatically ignore unezQuake inlay messages.
* Increase the default cl_physfps_spectator value to 77.
* Implemented scr_shownick_show_ammo to display ammo in /shownick
* Can also use %k or %K in format string to customize ammo
display.
* Lots of teaminfo stuff: respawn times and dead players while
playing ca/wipeout.
* Scoreboard kills/deaths reset between rounds in wipeout.
* Scoreboard replaces server time with respawn time during
wipeout.
* Scoreboard dims dead players in ca/wipeout.
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Wed Oct 5 21:27:49 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 3.6.0
Upstream does not provide a changelog
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Sat Sep 4 14:01:04 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Initial package, version 3.2.3