A modern QuakeWorld client

Edit Package ezquake
https://www.ezquake.com/

ezQuake is a modern QuakeWorld engine. It adds many useful features like
modern graphics, QuakeTV support, multi-monitor support, a built-in
server browser, and many features serving the nedes of competitive Quake
gamers.

QuakeWorld itelf is a variant of the Quake engine designed specifically
for online gameplay.

Game data must be placed in ~/.ezquake/id1 .

Refresh
Refresh
Source Files
Filename Size Changed
_service 0000000472 472 Bytes
ezquake-source-3.6.4.tar.xz 0004263248 4.07 MB
ezquake.changes 0000006057 5.92 KB
ezquake.spec 0000002493 2.43 KB
Latest Revision
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1121702 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 5)
- Update to version 3.6.4
  Improvements:
  * hud_scoreclock on by default.
  * HUD: gamesummary centers its text regardless of scale/ratio.
  * fixing and tweaking bindedit and aliasedit.
  * copy to clipboard command.
  * r_fx_geometry has been merged with gl_outline.
  * new cvars: gl_outline_color_world - sets the color of the
    world outline.
  * new cvars: gl_outline_color_model - sets the color of the
    model outline.
  * new cvars: gl_outline_color_team - sets the color of friendly
    players' outlines.
  * new cvars: gl_outline_color_enemy - sets the color of enemy
    players' outlines.
  * new cvars: gl_outline_scale_model - adjusts the scale of the
    model outline (smackdown/qcon have 0-1 limit, 0-5 on others).
  * new cvars: gl_outline_depth_threshold - adjusts the threshold
    for drawing world outlines using depth values.
  * new cvars: gl_outline_use_player_color - uses the top and
    bottom colors of players as outline colors.
  * new cvars: gl_spec_xray - demo/qtv-only, see players through
    walls (uses the gl_outline shader and is affected by outline
    color and scale values).
  * new cvars: gl_spec_xray_distance - sets the distance from
    which you can see players through walls.
  * TEXTURES: Fix competitive issues with fence textures.
  * fix outline cvars resetting on vid_restart.
  * Make shader-based gamma the default in new configurations.
  * INSTALL: Include all of libsndfile's dependencies.
Comments 0
openSUSE Build Service is sponsored by