A modern QuakeWorld client
https://www.ezquake.com/
ezQuake is a modern QuakeWorld engine. It adds many useful features like
modern graphics, QuakeTV support, multi-monitor support, a built-in
server browser, and many features serving the nedes of competitive Quake
gamers.
QuakeWorld itelf is a variant of the Quake engine designed specifically
for online gameplay.
Game data must be placed in ~/.ezquake/id1 .
-
3
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/ezquake && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000472 472 Bytes | |
ezquake-source-3.6.4.tar.xz | 0004263248 4.07 MB | |
ezquake.changes | 0000006057 5.92 KB | |
ezquake.spec | 0000002493 2.43 KB |
Latest Revision
Martin Hauke (mnhauke)
accepted
request 1121702
from
Martin Hauke (mnhauke)
(revision 5)
- Update to version 3.6.4 Improvements: * hud_scoreclock on by default. * HUD: gamesummary centers its text regardless of scale/ratio. * fixing and tweaking bindedit and aliasedit. * copy to clipboard command. * r_fx_geometry has been merged with gl_outline. * new cvars: gl_outline_color_world - sets the color of the world outline. * new cvars: gl_outline_color_model - sets the color of the model outline. * new cvars: gl_outline_color_team - sets the color of friendly players' outlines. * new cvars: gl_outline_color_enemy - sets the color of enemy players' outlines. * new cvars: gl_outline_scale_model - adjusts the scale of the model outline (smackdown/qcon have 0-1 limit, 0-5 on others). * new cvars: gl_outline_depth_threshold - adjusts the threshold for drawing world outlines using depth values. * new cvars: gl_outline_use_player_color - uses the top and bottom colors of players as outline colors. * new cvars: gl_spec_xray - demo/qtv-only, see players through walls (uses the gl_outline shader and is affected by outline color and scale values). * new cvars: gl_spec_xray_distance - sets the distance from which you can see players through walls. * TEXTURES: Fix competitive issues with fence textures. * fix outline cvars resetting on vid_restart. * Make shader-based gamma the default in new configurations. * INSTALL: Include all of libsndfile's dependencies.
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