Overview

Request 1121702 accepted

- Update to version 3.6.4
Improvements:
* hud_scoreclock on by default.
* HUD: gamesummary centers its text regardless of scale/ratio.
* fixing and tweaking bindedit and aliasedit.
* copy to clipboard command.
* r_fx_geometry has been merged with gl_outline.
* new cvars: gl_outline_color_world - sets the color of the
world outline.
* new cvars: gl_outline_color_model - sets the color of the
model outline.
* new cvars: gl_outline_color_team - sets the color of friendly
players' outlines.
* new cvars: gl_outline_color_enemy - sets the color of enemy
players' outlines.
* new cvars: gl_outline_scale_model - adjusts the scale of the
model outline (smackdown/qcon have 0-1 limit, 0-5 on others).
* new cvars: gl_outline_depth_threshold - adjusts the threshold
for drawing world outlines using depth values.
* new cvars: gl_outline_use_player_color - uses the top and
bottom colors of players as outline colors.
* new cvars: gl_spec_xray - demo/qtv-only, see players through
walls (uses the gl_outline shader and is affected by outline
color and scale values).
* new cvars: gl_spec_xray_distance - sets the distance from
which you can see players through walls.
* TEXTURES: Fix competitive issues with fence textures.
* fix outline cvars resetting on vid_restart.
* Make shader-based gamma the default in new configurations.
* INSTALL: Include all of libsndfile's dependencies.

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Request History
Martin Hauke's avatar

mnhauke created request

- Update to version 3.6.4
Improvements:
* hud_scoreclock on by default.
* HUD: gamesummary centers its text regardless of scale/ratio.
* fixing and tweaking bindedit and aliasedit.
* copy to clipboard command.
* r_fx_geometry has been merged with gl_outline.
* new cvars: gl_outline_color_world - sets the color of the
world outline.
* new cvars: gl_outline_color_model - sets the color of the
model outline.
* new cvars: gl_outline_color_team - sets the color of friendly
players' outlines.
* new cvars: gl_outline_color_enemy - sets the color of enemy
players' outlines.
* new cvars: gl_outline_scale_model - adjusts the scale of the
model outline (smackdown/qcon have 0-1 limit, 0-5 on others).
* new cvars: gl_outline_depth_threshold - adjusts the threshold
for drawing world outlines using depth values.
* new cvars: gl_outline_use_player_color - uses the top and
bottom colors of players as outline colors.
* new cvars: gl_spec_xray - demo/qtv-only, see players through
walls (uses the gl_outline shader and is affected by outline
color and scale values).
* new cvars: gl_spec_xray_distance - sets the distance from
which you can see players through walls.
* TEXTURES: Fix competitive issues with fence textures.
* fix outline cvars resetting on vid_restart.
* Make shader-based gamma the default in new configurations.
* INSTALL: Include all of libsndfile's dependencies.


Martin Hauke's avatar

mnhauke accepted request

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