File jazz2.changes of Package jazz2
-------------------------------------------------------------------
Sun Sep 7 19:28:09 UTC 2025 - Martin Hauke <mardnh@gmx.de>
- Update to version 3.4.0
* Online multiplayer is currently in pre-release testing stage,
we are looking for testers to test it properly before official
release, for more information join the @Testers role on our
Discord server.
* Added CleanEdge and SABR rescale modes.
* Added Switch To New Weapon option.
* Added 32-bit tileset support.
* Added /gpu-workaround fixed-batch-size startup parameter to
fix rendering issues on some buggy GPUs/drivers.
* Added jjlife cheat to add 5 lives.
* Allow player to jump off a copter.
* Allow to use letters for Console binding (the console will
only be hidden if it's bound to Tab or a gamepad button,
otherwise Escape needs to be pressed).
* Allow to scroll the console log up and down using Ctrl+Up,
Ctrl+Down, Page Up, Page Down.
* Automatically switch to Blaster when shield is activated.
* Automatically switch to upgraded weapon when weapon upgrade
is collected.
* Increased TNT radius to 3 tiles.
* Boss health multiplied by number of players divided by 2
(if Reforged is enabled).
* Reworked Swinging vine.
* Reworked particles (debris).
* Reduced number of logged messages.
* Updated translations.
* Some internal fixes and optimizations.
* Fixed SFX in intro/ending video.
* Fixed Seeker seeks non-enemy objects (if Reforged is disabled).
* Fixed Fire Shield Projectile doesn't melt frozen objects.
* Fixed Full-health Carrot can be collected even if health is
full (if Reforged is disabled).
* Fixed Stopwatches can't be picked up if no shield is active
(if Reforged is disabled).
* Fixed Green spring strength (if Reforged is disabled).
* Fixed Lori's kick being too short.
* Fixed Dragon enemy.
* Fixed a rare occasion when a dead boss could be spawned again.
* Fixed double jump off moving platforms.
* Fixed non-animated destructible tiles.
-------------------------------------------------------------------
Sun May 11 08:05:57 UTC 2025 - Martin Hauke <mardnh@gmx.de>
- Update to version 3.3.0
* Added User Profile section to Options.
* Added support for edited tiles (JJ2+/MLLE)
* Asymetric gamepad axis thresholds for actions (≥85% to press,
<40% to release).
* Moved custom levels to Home-cooked levels episode as in the
original game.
* Added dependency on libcurl to be able to check updates and
also multiplayer server list.
* Improved some rumble effects.
* Improved inaccurate masks of original Town House 1 and Town
House 2 tilesets.
* Updated dependencies.
* Updated translations.
* Fixed sound in a surround speaker setup with 4+ channels.
* Fixed out-of-bounds tile map collisions.
* Fixed Gems SFX.
* Fixed Fish enemy.
* Fixed player hitbox being too small.
* Fixed airboard (and possibly other flying states).
* Fixed buttstomp and sidekick.
* Fixed touch navigation in menus.
* Fixed glitched weapon wheel rendering in some cases.
* Fixed behavior when using unusual combination of events.
* Fixed warping while in some non-cancellable transitions.
* Fixed moving platforms.
* Fixed blackscreen when Water Quality set to High on Mali GPUs.
* Fixed crash on 32-bit ARM CPUs.
* Some internal fixes.
-------------------------------------------------------------------
Tue Feb 18 20:51:06 UTC 2025 - Martin Hauke <mardnh@gmx.de>
- Update to version 3.2.0
* Added Buttstomp controls binding – separate Down binding when
a player is in the air, both mapped to the same buttons by
default.
* Added black bars if level layout is too small.
* Newly added levels now appear automatically – Refresh Cache is
not necessary anymore.
* Improved touch navigation in menus.
* Updated translations.
* Fixed Hungarian translation.
* Fixed user-made episodes – it searches "unknown" directory as
fallback automatically.
* Fixed some graphics glitches.
* Fixed lighting in some custom levels (mainly if level start is
next to set water modifier).
* Fixed potential crash when rendering text.
* Fixed some font rendering glitches.
-------------------------------------------------------------------
Mon Jan 13 21:50:00 UTC 2025 - Martin Hauke <mardnh@gmx.de>
- Update to version 3.1.0
* Added optional Background Dithering – the original game used
strong dithering for textured backgrounds, this option
simulates it even though it's not as strong by design.
* Added experimental support for Greek glyphs in the main font–
the game can be translated into these languages now, but the
legibility of the font will be improved later according to
demand
* Added Extended PlayStation™ Support to Controls options –
switches PS4 and PS5 controllers to use extended protocol which
enables rumble and other features, but requires turning the
controller off and on to switch back to basic protocol,
otherwise some other games may not work properly (SDL2 build
only)
* Added in-game console – bindable in Controls options, bound
to ` above Tab by default.
* Added API documentation for developers
see https://deat.tk/jazz2/docs/
* Added Hungarian translation.
* Cheats now require typing into the in-game console instead
of directly in-game to prevent accidental use.
* User-local Source directory is now correctly prefered over the
system-wide one for packages on Unix systems.
* Improved weapon wheel rendering.
* Internal optimizations.
* Updated translations.
* Fixed Turtle enemy.
* Fixed controls remapping (mainly in SDL2 build with non-English
keyboard layouts)
* Known issue: Saved controls settings are reset and must be
manually reconfigured
* Known issue: System-wide Content and Source directory path for
packages on Unix systems was moved from
/usr/share/Jazz² Resurrection/ to
${CMAKE_INSTALL_PREFIX}/share/Jazz² Resurrection/ where
${CMAKE_INSTALL_PREFIX} is usually /usr/local by default
* Known issue: Hungarian translation causes crashes mainly on the
first run, please download the latest experimental build where
it is already fixed, or change the OS language to something
else.
-------------------------------------------------------------------
Tue Dec 3 19:41:33 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 3.0.0
* Added local Highscores – includes also number of collected
gems and elapsed time.
* Added Steam Deck and Switch button labels.
* Added Spanish and Galician translations.
* Gem types are counted separately now (mainly cosmetic change).
* Turtles can dodge bullets.
* Added animations to Episode Selection.
* Multiplayer levels shouldn't be shown in Custom Levels list.
* Increased number of supported local players to 4 on Switch
(it was already supported by all other platforms).
* Reworked internal file I/O handling.
* Improved main menu layout.
* Improved disabled items in Options.
* Improved Devan.
* Adjusted weapon fire rate.
* Adjusted logging.
* Adjusted textured backgrounds.
* Adjusted player jump.
* Adjusted camera movement.
* Adjusted used layer (Z position) of some objects.
* Updated translations.
* Reworked Bubba boss.
* Revised physics and fixed some issues.
* Fixed player invulnerability while buttstomping.
* Fixed Spring and containers.
* Fixed build errors on some Linux distributions.
* Fixed order of custom episodes in Episode selection.
-------------------------------------------------------------------
Sat Nov 2 09:37:19 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.9.1
* Some minor internal changes.
* Improved inaccurate masks of original Castle 1, Castle 1 Night
and Inferno Night tilesets.
* Reworked ModifierHurt event.
* Updated translations.
* Fixed AreaEndOfLevel event with JJ2+ parameters.
* Fixed some player animation glitches.
* Fixed crash if CPU without CLFLUSHOPT x86 instruction support
was used (older than Intel Skylake).
-------------------------------------------------------------------
Sun Oct 20 20:08:54 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.9.0
* Added Allow Cheats and Overwrite Episode Completion
(Always / No Cheats Only / Higher Score Only) to Gameplay
options.
* Added jjmorph cheat.
* Added shield timer to HUD.
* Increased number of usable gamepads to 6.
* Increased Lori's jump distance (if Reforged Gameplay is
enabled)
* Improved rendering of player shields and some visual effects.
* Adjusted gamepad rumble.
* Updated translations.
* Fixed Can't destroy PowerUps with some weapons (Bouncer,
Toaster, ...)
* Fixed Madder Hatter projectile shouldn't be affected by
gravity (if Reforged Gameplay is disabled).
* Fixed Upgraded Bouncer does 1 damage instead of 2.
* Fixed Monkeys can't aim, they just throw bananas at the same
curve.
* Fixed Sparks are always looking the same direction, and chase
player constantly in their range.
* Fixed 2D Spike Balls are indestructible and can't be frozen
(applies also to all moving platform types).
* Fixed Carrots (+1 HP) don't give short invincibility.
* Fixed Destructable blocks don't give score on destruction.
* Fixed Player shields can kill enemies if player touch them,
but it shouldn't.
* Fixed Player can't kill frozen enemies when running into them.
* Fixed Spaz' sidekick only kills one enemy at a time.
* Fixed SugarRush is not immune to hurt events.
* Fixed When player buttstomp a turtle shell, can't move until
it bounce back up then fall down.
* Fixed RF missiles.
* Fixed input in GLFW backend.
* Fixed extra gamepad buttons (share button, touchpad, mic mute)
* Fixed Menu/Back binding for 2nd player.
* Fixed gamepad detection.
- BuildRequires SDL2 >= 2.0.9 (SDL_JoystickGetPlayerIndex)
-------------------------------------------------------------------
Sun Aug 25 11:44:19 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.8.0
* Added local splitscreen co-op support (for up to 4 players).
* Added gamepad rumble (can be set to Disabled, Weak or Strong in
Controls options, only supported in SDL2 and UWP backends).
* Added generic XInput gamepad mapping to all platforms (was
Windows only before, should fix Steam Input on Linux).
* Added fetching gamepad mappings from SDL_GAMECONTROLLERCONFIG
environment variable.
* Updated French, Polish, Romanian and Turkish translation.
* Improved About section in main menu.
* Improved logging.
* Adjusted trigger deadzone and default control bindings.
* Fixed tilemap rendering.
* Fixed shooting while pushing into wall.
* Fixed shooting into a wall with Bouncer and Toaster.
* Fixed player shield timer.
* Various other fixes.
-------------------------------------------------------------------
Mon Jun 3 18:08:43 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.7.0
* Added French translation.
* Added optional PlayStation™ button labels (can be set in
Controls section).
* Added /log:file startup parameter to create log file, usually
in config directory.
* Blacklisted every gamepad containing Keyboard and Mouse in name,
because it's usually wrongly detected as gamepad on Linux.
* Adjusted 3D audio panning.
* Reduced number of files created in Cache directory, single file
Source.pak is created instead with decreased size and increased
speed.
* Better exception handling – crash dump is automatically saved
to CrashDumps directory for easier troubleshooting on Windows,
and stack trace to terminal on some other platforms.
* Adjusted menu layout for non-16:9 aspect ratios and low
resolution screens.
* Adjusted OpenGL library linkage on Linux.
* Improved rendering of some menu elements.
* Updated Italian translation.
* Updated Polish translation.
* Updated Romanian translation.
* Fixed some gamepad mappings.
* Fixed some player SFXs to be bound to camera.
* Fixed player buttstomp.
* Fixed loading of some gamepad mappings.
-------------------------------------------------------------------
Sat Mar 9 11:53:56 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.6.0
* Added Toggle Run to Controls options (you don't have to hold
the Run button if enabled).
* Added better error messages on crash.
* Improved internal audio handling and handling of timers.
* Various internal optimizations and refactoring.
* Fixed minor graphics glitches.
-------------------------------------------------------------------
Sun Jan 28 10:21:42 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.5.0
* Added Welcome (first run) menu section to select
Legacy/Reforged mode.
* Added sound effects to intro video (first startup will be
without sound, because cache must be recreated first).
* Added legacy (purple) main menu background.
* Change main menu background and music with Reforged Main
Menu option without game restart.
* Added possibility to assign up to 6 assignments (keys,
buttons or axes) to any action in Controls section.
* Added possibility to remap also quick change to weapon 1-10
actions in Controls section.
* Added possibility to remap controls with touch screen in
Controls section.
* Added /reset-controls startup parameter to force reset all
saved controls settings.
* Rollback food eaten (sugar rush) on checkpoint (if
Reforged Mode is enabled).
* Allow to slightly move left/right while buttstomping.
* Force collisions every frame even if player doesn't move.
* Improved player weapon flare and player outline.
* Improved Reforged HUD.
* Improved About menu section.
* Adjusted font letter spacing.
* Adjusted Turtle Shell.
* Reworked input handling (and because of this, all controls
settings will be reset).
* Reworked rendering to be top-left aligned instead of center;
it can improve image quality in some cases.
* Reworked camera smoothing to fix jittering.
* Various internal performance optimizations.
* Updated Polish / Romanian / Turkish translation.
* Fixed some internal bugs.
* Fixed Barrel, Trigger Crate, Fencer, LabRat, MadderHatter,
Raven, Queen, Moth.
* Fixed Don't kill enemies with Pole and PushableBox (if
Reforged Mode is disabled).
* Fixed Remap Controls menu section.
* Fixed food eaten in saved state.
-------------------------------------------------------------------
Thu Dec 28 13:12:58 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.4.1
* Added player weapon flare.
* Added Reforged HUD and Reforged Main Menu as separate options.
* Added jjk cheat.
* Load gamepad mappings also from config directory if exists.
* Don't show custom levels that should be hidden.
* Improved Gameplay Enhancements menu section.
* Various internal performance optimizations.
* Fixed Fish and LabRat enemies.
* Fixed Airboard.
* Fixed horizontal Spring orientation in some levels.
* Fixed alignment of some level messages.
* Fixed crash while rendering a lot of particles.
* Fixed jumping out of water in some levels.
* Fixed some cases where symbolic link to file couldn't be used.
-------------------------------------------------------------------
Tue Dec 19 20:19:22 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.4.0
Added
* Episode logos/images to episode selection.
* asynchronous loading to custom level selection.
* support for JJ2+ ammo crates (event 54).
* Show upgraded ammo pickup if player has upgraded weapon.
* Reset current weapon to Blaster if player has no ammo in
current weapon on checkpoint.
Changed
* Changed to use "$XDG_DATA_HOME/{NCINE_LINUX_PACKAGE}/" path for
Cache and Source instead of
"$XDG_DATA_HOME/Jazz² Resurrection/" on Linux
({NCINE_LINUX_PACKAGE} is still set to to "Jazz² Resurrection"
by default in CMake).
* Various internal performance optimizations.
Improved
* Improved some sprites.
* Improved 3D sound.
* Improved Sounds section in Options (long press is supported
now).
* Updated Italian / Polish / Romanian translation.
* Adjusted Pinball Bumper.
* Adjusted Bird's fire rate.
* Fixed transition between standing and crouching while
shooting.
* Fixed Fast Fire power up and default fire rate.
* Fixed Raven enemy.
* Fixed Bolly boss and Uterus boss.
* Fixed Pepper explosion.
* Fixed destructable blocks on Continue.
* Fixed Esc key in main menu.
-------------------------------------------------------------------
Sun Nov 26 18:44:29 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.3.0
Added
* Continue to main menu – to quickly continue from the last
checkpoint in the last played level.
* loading screen if the device is too slow.
* Improved rendering of tile map (added 1px padding to every
tile).
* Added Unaligned Viewport option to improve rendering on some
GPUs.
* Skipping ambient light transition at the beginning of level.
* Added new texts to translation files.
Improved
* Adjusted Springs.
* Adjusted Power up hitbox.
* Adjusted Monkey hitbox.
* Reworked Pinball Bumper.
* Optimized debris/particle rendering.
* Various other optimizations.
* Improved menu transitions.
* Updated Romanian translation.
Fixed
* Fixed crash when player shoots while converted to frog by witch
* Fixed behaviour when a solid object falls on player.
* Fixed Lori's lifting animation.
* Fixed Float Up event.
* Fixed Copter Ears.
* Fixed TNT.
* Fixed Sugar Rush in water.
-------------------------------------------------------------------
Tue Nov 21 19:43:29 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.2.2
* Fixed crash due to critical bug in resource management.
* Fixed player crouch animation.
* Fixed blue spring strength (if Reforged Mode is disabled).
* Added --version startup parameter.
- Update to version 2.2.1
* Fixed crash after player morph (using swap/morph power ups).
* Fixed some rendering bugs.
* Updated Italian translation.
- Update to version 2.2.0
* Added Brazilian Portuguese translation.
* Added timestamps to log file.
* Added support for flipping tiles vertically.
* Added support for tile animation delay jitter.
* Added shader cache pruning on every game version upgrade.
* Blacklisted also SynPS/2 Synaptics TouchPad which was
incorrectly detected as gamepad on Linux in some cases.
* Reworked big boxes/boulders.
* Reworked binary shader cache.
* Optimized resource loading.
* Optimized various parts of the game.
* Improved Input Diagnostics menu section.
* Improved RGB lighting.
* Fixed possible crash in level loading.
* Fixed levels using multiple tilesets.
* Fixed shield deactivation.
* Fixed blur rendering.
* Fixed frozen boulders not sliding after being pushed.
* Fixed player doesn't duck after jumping.
* Fixed enemies changing direction unexpectedly.
* Fixed crash on armeabi-v7a with error code SIGBUS/BUS_ADRALN.
-------------------------------------------------------------------
Sun Jul 23 17:29:20 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.1.0
* Added Browse "Source" Directory to Options.
* Source directory can be opened by pressing Enter in main menu.
* Prune binary shader cache on Refresh cache.
* Improved font rendering.
* Fixed getting stuck after using some warps.
* Fixed minor crash on initialization if bad GPU drivers were
used.
* Fixed incorrect size of glow under Unicode texts in main menu.
-------------------------------------------------------------------
Thu Jun 22 19:37:54 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.0.0
* Added /max-fps:<value> startup parameter.
* Internal refactoring and MinGW compiler support.
* Adjusted Spaz' double jump.
* Adjusted Bilsy and Bolly for different difficulty levels.
* Optimized download size of web version.
-------------------------------------------------------------------
Fri May 12 19:49:44 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.9.1
* Fixed shields fire rate.
* Fixed Polish translation.
- Update to version 1.9.0
* Added fire, water and lightning shields.
* Added jjshield cheat.
* Added Polish translation.
* Updated Turkish translation.
* Improved ice shrapnels.
* Fixed Graphics Quality label
-------------------------------------------------------------------
Sat Apr 15 10:45:30 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.8.0
* Added 99 lives limit.
* Added /cheats-lives startup parameter for unlimited lives.
* Added Input Diagnostics to Options to be able to debug gamepad
issues.
* Updated Italian translation.
* Updated Romanian translation.
* Fixed issues with GPUs that have smaller MAX_UNIFORM_BLOCK_SIZE
than usual.
* Fixed gamepad detection.
-------------------------------------------------------------------
Sun Feb 19 14:19:53 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.7.0
* Added optional Ammo Count to Weapon Wheel.
* Added shader cache for faster subsequent startups.
* Updated font.
* Updated translations.
* Improved logging.
* Fixed issues with GPUs thathave smaller MAX_UNIFORM_BLOCK_SIZE
than usual.
* Fixed Robot boss in Legacy mode.
* Fixed Bird doesn't act as extra life.
* Fixed player corpse.
* Fixed Weapon not reverting to base state when ammo runs out.
* Fixed TNT not breaking stomp blocks.
* Fixed 1UP Crates.
* Fixed some hitboxes.
-------------------------------------------------------------------
Fri Jan 20 18:56:04 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.6.0
* Added Graphics Quality option – Low quality should be used on
Mali GPUs which can't render water properly.
* Added better approximation of original physics if Reforged
Mode is turned off.
* Added original HUD if Reforged Mode is turned off.
* Added original TNT animation and behavior.
* Added Show Player Trails option.
* Added full Italian and Turkish translation.
* Added Ogg Vorbis audio support – used in some JJ2+ levels.
* Added JJ2+ tileset palette remapping support.
* Added Spring delay support.
* Added idle animation to Bat enemy.
* Added some JJ2 cheats
see http://deat.tk/jazz2/help#how-to-enable-cheats
* Adjusted some lighting parameters and water shader.
* Adjusted some animations.
* Improved font rendering.
* Fixed tilemap rendering.
* Fixed last trimmed character in some messages.
* Fixed Steam Note.
* Fixed Bubba boss and possibly other enemies.
-------------------------------------------------------------------
Mon Jan 16 21:24:19 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Fix ARM builds where GLES is used instead of GL
* Add "BuildRequires: Mesa-libGLESv3-devel"
-------------------------------------------------------------------
Sat Jan 14 22:47:20 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.5.0
* Multi-language support – using standard .po/.mo files, level
texts are translatable too now, original .j2s files are not
compatible because of different encoding.
* Added some JJ2+ (MLLE) features – custom level palette, extra
tilesets, additional layers, layer visibility, layer speed
model, tinted layer rendering, darkness color, pit type, water
level – levels using these additional features should look
better now.
* Added full Czech translation.
* Added full Romanian translation.
* Added full Russian translation.
* Added partial Italian, Portuguese and Turkish translations.
* Added Keep Aspect Ratio In Cinematics to Options.
* Added Discord Rich Presence also on Linux.
* Faster scrolling in Custom Level selection screen.
* Rollback weapons on player death to Checkpoint.
* Added Holiday Hare '17 and Holiday Hare '18 episodes to
Episode selection menu – these levels are still not working
properly because of incompatible scripting.
* Improved font rendering and added some missing characters.
* Replaced JSON library by simdjson.
* Merged xmas98 episode into xmas99 (internal change to simplify
translations).
* Reworked destructible tiles.
* Improved some menu sections.
* Improved scripting support.
* Fixed encoding of level texts.
* Fixed wrong layer positioning.
* Fixed palettes with emply alpha channel in some tilesets.
* Fixed wrong translucent alpha value.
* Fixed Ice Block.
* Fixed Hurt event.
* Fixed some enemies and solid objects.
* Fixed Electro weapon.
* Fixed Birds shooting in solid walls.
* Fixed orientation of some horizontal Springs.
* Fixed TNT blocks in xmas3.j2l level.
* Fixed Queen boss.
-------------------------------------------------------------------
Thu Dec 15 19:59:50 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.4.0
* Added winter theme to main menu (Holiday Hare '98 or Christmas
Chronicles required).
* Added Swinging Vine.
* Added Pole and Pinball Paddle SFX.
* Added some missing player idle SFX.
* Blacklisted also Razer DeathAdder Mice which were incorrectly
detected as gamepad on Linux in some cases.
* Improved Checkpoints.
* Optimized shaders and debris.
* Improved Checkpoint spawning.
+ Fixed high-DPI support.
* Reorganized and fixed CRT shaders – desired Rescale Mode must
be chosen again.
* Fixed audio popping.
* Fixed many enemies.
* Fixed frozen Spring, Ice Block, Rolling Rock.
* Fixed Freezer weapon.
* Fixed Devan animation.
* Fixed Alt+Enter (switch fullscreen) on GLFW and UWP.
* Fixed numeric keys to switch weapons.
- Drop patches:
* 0001-Added-Findlibopenmpt.cmake.patch
* 0002-Fixed-build.patch
-------------------------------------------------------------------
Sat Dec 10 22:13:02 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.3.0
* Added Scanlines rescale mode.
* Switch to next weapon on short press instead of weapon wheel.
* Added Copter SFX.
* Added smoothing to prevent microstuttering.
* Increased gamepad deadzones from 5% to 10%.
* Blacklisted Razer Keyboards which were incorrectly detected
as gamepad on Linux in some cases.
* Added more verbose diagnostics logging.
* Improved main menu if no Source found or Shareware Demo is used
* Improved weapon wheel.
* Improved high-resolution icons.
* Reduced instances array size in shaders.
* Fixed loading of unsupported versions.
* Fixed player jumping on Springs.
* Fixed flickering of stuck enemies (Helmut, Demon and LabRat).
- Add patches:
* 0001-Added-Findlibopenmpt.cmake.patch
* 0002-Fixed-build.patch
-------------------------------------------------------------------
Mon Nov 21 21:27:44 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.2.0
* Improved weapon wheel.
* Improved gamepad support – triggers can be also used now.
* Better error messages.
* Added Play Custom Levels section.
* Added /bypass-cache startup parameter to avoid creating Cache
directory (advanced use only).
* Fixed some issues with paths and main menu.
* Fixed Shareware Demo.
* Fixed Uterus boss.
* Fixed spawning of enemies near starting point.
* Fixed TNT doesn't break "TNT blocks" sometimes.
* Fixed music sometimes doesn't play.
* Fixed some gamepad issues.
-------------------------------------------------------------------
Sat Nov 5 09:00:25 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.1.0
* Improved gamepad support
* Improved support for high-DPI displays – auto-scaling window
when moving between displays with different DPI, switching to
fullscreen on current display instead of primary.
* Improved message in main menu if Source directory is not found.
* Improved episode selection menu.
* Added Antialiasing – improves image quality when non-integer
scale is used.
* Added /windowed startup parameter.
* Fixed all reported issues with paths, especially on Linux.
* Fixed various hitboxes.
* Fixed Christmas Chronicles.
* Fixed coins and gems not rolling back to checkpoint if player
died.
* Fixed Copter visual effect is missing.
- Drop patches:
* 0001-Fixed-glfwSwapInterval-added-windowed-parameter-bett.patch
* 0002-Fixed-macOS-build-and-added-it-to-releases.patch
* 0003-Added-NCINE_LINUX_PACKAGE-to-CMake.patch
* 0004-Fixed-paths-with-dots.patch
* 0005-Fixed-music-not-playing-on-Linux.patch
-------------------------------------------------------------------
Sun Oct 9 16:47:54 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Add patches:
* 0001-Fixed-glfwSwapInterval-added-windowed-parameter-bett.patch
* 0002-Fixed-macOS-build-and-added-it-to-releases.patch
* 0003-Added-NCINE_LINUX_PACKAGE-to-CMake.patch
* 0004-Fixed-paths-with-dots.patch
* 0005-Fixed-music-not-playing-on-Linux.patch
-------------------------------------------------------------------
Sat Oct 8 18:18:58 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Initial package, version 1.0.0