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File q-zandronum.changes of Package q-zandronum
------------------------------------------------------------------- Fri Nov 24 12:58:30 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.4.10 Bugfixes: * Restarting the engine via restart cmd now recompiles shaders. * Fixed the game showing and playing incorrect messages and announcer lines when the round ends. * Fixed crash when transitioning to another map while inside a 3d floor. * Fixed ACS HudMessage and HudMessageBold not considering layer flags. ------------------------------------------------------------------- Wed Nov 1 11:13:17 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to verison 1.4.9 Misc: * Made light shaders work on all systems instead of Windows only. Bugfixes: * Fixed deathmatch saying that a player won when it's a draw game. * Fixed engine crashing when giving or taking items from non-existant actor. * Fixed engine crashing when checking player sprite for player with no pawn. Modding: * Backported latest SetPlayerClass ACS implementation from Zandronum 3.2. * Added script array support. * Added new BotScript commands that allow controlling more inputs (e.g. altfire, crouch, and use), and also to execute ACS_ExecuteWithResult. * Added ACS functions that provide lump reading capabilities: LumpOpen, LumpRead, LumpReadString, LumpReadLocal, LumpReadModule, LumpReadHub, LumpReadGlobal, LumpGetInfo and LumpClose. - Update to verison 1.4.8 Bugfixes: * Fixed servers crashing - Update to verison 1.4.7 Misc: * The game won't play the "Five minute warning" announcer line if timelimit is set to 5 minutes. That is to avoid overlaps with "Fight" line when starting the match. Same goes to the "One minute warning" line. * Added announcer lines "YouWin", "YouLose", "DrawGame" and "SuddenDeath" for all PvP gamemodes. Bugfixes: * Fixed server sending wrong player velocity that got affected by ground friction. * Fixed effect actors not working correctly in multiplayer. * Fixed a crash when trying to pick random map out of empty maplist. Modding: * Added OpenGL and Software options to MENUDEF IfOption. ------------------------------------------------------------------- Tue Sep 19 19:17:39 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.4.6 Gameplay: * Allow changing class on respawn in singleplayer invasion. Bugfixes: * Fixed FPF_TRANSFERTRANSLATION not working for a tic after unlagged. * Fixed activating line switches not turning off for other players. * Fixed a crash when checking weapon ammo. * Backported a bunch of gzdoom fixes related to loading large maps. Modding: * Added "Alpha" property to FreeformMenu items. * Added "AddOptionValue" and "AddOptionString" features to MENUDEF. ------------------------------------------------------------------- Sun Aug 27 17:44:31 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.4.5 Bugfixes: * Fixed FPF_TRANSFERTRANSLATION not working in multiplayer. * Fixed FreeformMenu "NotIn" checks not working in intermission. * Fixed crash on Linux when palette name is longer than 8 characters. - Update to version 1.4.4 Misc: * Changed default snd_channels, snd_hrtf and snd_output_format cvar values to improve sound quality. * Players will see themselves and actors that share their color translation with their color of choise, regardless of gamemode. Bugfixes: * Starting a campaign now resets the timelimit, fraglimit, pointlimit, duellimit, winlimit and wavelimit cvars to 0. * Fixed linux servers requiring sound dependencies to launch. * Fixed engine crashing when spawning blood when cl_bloodtype is set to 2. * Fixed missing fog in domination sectors after warmup. Modding: * Added the palettes lump category and the Player.Palette property to set player base and custom skins palette. - Update to version 1.4.3 Misc: * Added OpenAL sound backend support. For the time both FMOD and OpenAL are available, but over time FMOD will be removed. * Added sv_fulltranslatesaturation cvar to prevent enemy color override from lowering color saturation. * Refactored double tap second jump detection, it should be more consistent now. * Servers now tell joining clients their map list. Bugfixes: * Fixed incorrect win messages in TDM. * Fixed a crash case when a new map opens. * Fixed double tap second jump not working when jump key is pressed. * Fixed a bug when spamming fire key to respawn results in weapon skipping it's A_Raise steps on clients. * Fixed A_SetSize not updating player height. * Fixed FreeformMenu and OptionMenu not skipping else block. * Fixed the crash on Linux when displaying the window to choose IWAD. Modding: * Added APROP_Translation for ACS GetActorProperty and SetActorProperty. * Added Decorate Player.DoubleTapMaxTics and ACS APROP_DoubleTapMaxTics parameters to configure max cooldown to perform a double tap second jump. * Added map category flags for MAPINFO (Category1, Category2, ..., Category9), which adds them to respected category OptionValue (ZA_Levels#, ZA_LevelNames#, ZA_LevelTitles#, ZA_LevelPreviews#) * Added the NotInCategory0 map flag for MAPINFO that removes the map from default "All maps" OptionValue lists (ZA_Levels, ZA_LevelNames, ZA_LevelTitles, ZA_LevelPreviews). * Added map category versions for menu_skirmishlevel cvar and category support to setskirmishlevel and menu_startskirmish cmds as 2nd int parameter. * Added OptionValue lists for loaded maps (ZA_LevelsLoaded, ZA_LevelNamesLoaded, ZA_LevelTitlesLoaded, ZA_LevelPreviewsLoaded). - Update to version 1.4.2 Misc: * Added warmup system to teamgame gamemodes, such as ctf, domination and skulltag. New cvars are sv_teamgamewarmup and sv_teamgamecountdowntime. * Servers always send item target to clients when using A_SpawnItemEx. * Changed chat input text coloring to improve visibility. * Team chat input now says "TEAM SAY:" instead of "SAY:" to reduce confusion. Bugfixes: * Fixed AirWallRun ACS properties doing nothing. * Fixed offline skirmish auto skipping intermission screen. * Fixed an occasional crash case. Modding: * "*crouchslide" and "*wallclimb" sounds are now played in CHAN_BODY instead of CHAN_7. - Update to version 1.4.1 Misc: * Fixed missed lowercase bind buttons Bugfixes: * Fixed TextField displaying incorrect text on Linux * Reverted a fix for game pause breaking action scripts, because the fix breaks even more stuff - Update to version 1.4.0 Misc: * Print STARTUP texts at the end of start console logs. * You can no longer vote kick a player without specifying a reason. * Bound action button names in bind menu are now uppercase. * VideoModeMenu no longer shows options for letterbox resolutions * VideoModeMenu no longer prints multiple options for same resoltion. * Added randomclasssilent ccmd that sets your class randomly without printing any message. Bugfixes: * Fixed Elevator Jump jitter in multiplayer. * Fixed broken railgun sound when zooming in coop. * Fixed FoV change interpolation when game is paused. * Fixed game pause breaking action scripts button states. Modding: * Added a FreeformOptionMenu type to MENUDEF. With that, you can freely position your menu elements at any coordinates. * Backported MENUDEF AddListMenu and AddOptionMenu from gzdoom. * Added support for back button selected texture, using menubackbutton_selection in MAPINFO. * Added ZA_LevelNames, ZA_LevelTitles and ZA_LevelPreviews OptionValue lists to bring more flexibility to map selection menus. * Added SubmenuCentered and CommandCentered types to OptionMenu. * Added upmenu cmd that closes current menu window and goes back to previous. * Added setskirmishlevel {mapname} and setcallvotemap {mapname} commands that set skirmish and callvote map selection based on provided map name. This is useful when creating a map list menu in your mod. * Added compatflags2, zadmflags and zacompatflags to CMPGNINF. * EpisodeMenu now accepts "playerclass" cvar when sending param -2. * Added RGF_NORANDOMPUFFZ for A_RailAttack. * A_RailAttack puffs now spawn a little closer to the player, just like A_FireBullets. ------------------------------------------------------------------- Sat Mar 18 19:30:04 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.3.6 Misc: * Linux servers now tic 35 times per second instead of once a second when no players joined the game. * 3d models stop rotating when the game or demo playback is paused. * Texture animations stop when the game is paused, except for hardware warp * Game keeps rendering at desired fps when the game or demo playback is paused. Bugfixes: * Hopefully fixed Z axis mispredictions when players bump into each other. * Fixed server sending weapon change update to owner when NETREP_SKIPOWNER is set. * Fixed jittery view when watching a demo. * Fixed view interpolation when spectating a player that teleported just now. * Fixed duplicated oomph sound when failing to open a locked door in multiplayer. ------------------------------------------------------------------- Fri Feb 24 19:44:03 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.3.5 Gameplay: * Singleplayer skirmish no longer waits for 5 seconds before starting the countdown. Misc: * Enabled spectators only chat in all gamemodes, not just team based. Bugfixes: * Fixed game crashing because of missing actor lights. * Fixed server notifying clients about incorrect PendingWeapon when giving multiple weapons at once in ACS. * Fixed Player.CrouchScale 1.0 being considered always crouched. Modding: * Increased maximum teams count from 4 to 16. * Added APROP_AbsoluteSecondJump, APROP_GroundSecondJump and APROP_User4Jump to ACS. ------------------------------------------------------------------- Sat Feb 4 17:47:29 UTC 2023 - Carsten Ziepke <kieltux@gmail.com> - Use gcc11/gcc11-c++ for openSUSE Leap, fixes building - Add export NO_BRP_CHECK_RPATH=true for openSUSE Leap, because binary-or-shlib-defines-rpath filter does not work here ------------------------------------------------------------------- Fri Feb 3 20:34:25 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.3.4 Misc: * Ring out death now properly displays the death message. Bugfixes: * Fixed LMS enabling warmup mode after every round. * Fixed Second Jump velocity formula when moving diagonally. Modding: * When a client joins, the server sends information about all items players carry. * +NOMORPHLIMITATIONS now also keeps player velocity and pitch. * Added +ABSOLUTESECONDJUMP player flag that makes second jumps set velocity instead of adding to it. ------------------------------------------------------------------- Sat Jan 21 22:22:42 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.3.3 Misc: * The game now ignores windows dpi scaling option. Bugfixes: * Fixed multiplayer clients initialising rng with same seed on every map change. ------------------------------------------------------------------- Sat Jan 14 20:26:19 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.3.2 https://github.com/IgeNiaI/Q-Zandronum/releases/tag/1.3.2 ------------------------------------------------------------------- Sat Sep 18 16:50:45 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Initial package, version 1.2.1
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