File reone.changes of Package reone
-------------------------------------------------------------------
Sun Jun 6 09:50:12 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.19.0
* Implement saving/loading screenshots, party members and
global variables
* Implement critical threat in combat
* Implement loading feats and Force Powers
* Implement walking as party leader
* Implement P2P and lightning emitters
* Implement ambient-only lights
* Implement fading lights
* Improve two-weapon fighting: add penalties, off-hand attacks
* Fix render order between particles and grass
* Fix danglymeshes
-------------------------------------------------------------------
Thu May 13 15:51:57 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.18.1
* Implement external configuration of default party
* Improve particle blending
* Improve frustum culling
* Improve water bump mapping
* Make fog less prominent in HDR mode
* Enable dynamic lighting of non-lightmapped area models
-------------------------------------------------------------------
Tue May 4 18:40:58 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.18.0
* Non-English language support
* Footsteps sounds
* Graphics: fog
* Graphics: lens flares
* Graphics: fix shadow resolution (directional lights)
* Graphics: grass lightmapping
* Graphics: danglymeshes
* Python scripts: resource extraction and processing, LIP files
* Tool to convert LIP to JSON and vice versa
-------------------------------------------------------------------
Sun Apr 11 15:39:21 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.17.0
* Implemented grass
* Implemented creature perception
* Rewritten combat to be driven by the AI script
* Added 3D model and more character stats on the character screen
* Added character and item stats on the equipment screen
* Improved text rendering perforamance
* Added ERF/MOD archiver tool
* Added JSON to TLK converter
* Added tool to unwrap audio files
-------------------------------------------------------------------
Sun Mar 14 09:40:36 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.16.1
* Fix camera collision detection artifacts
* Minor features, tweaks and fixes to make the Endar Spire
completable
-------------------------------------------------------------------
Wed Mar 10 19:49:43 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.16.0
* Add launcher application
* Add JSON to GFF converter tool
* Implement physically based rendering
* Implement lip sync
* Implement animation of alpha and self-illumination color
* Add support for loading RLE TGA images
-------------------------------------------------------------------
Sat Jan 30 19:25:37 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.15.0
* Implement pausing the game
* Implement creature and ammunition sounds
* Implement the mouse look
* Implement GUI sounds
* Show more information on the character screen
* Show skills on the abilities screen
* Show map notes on the map screen
* Implement one-liner conversations
* Implement computer conversations
* Implement lightsaber plane loading and lightsaber animations
-------------------------------------------------------------------
Sun Jan 17 21:48:46 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.14.0
* Implement simple obstacle avoidance
* Implement emitters
* Implement normal and bump maps
* Implement shadow filtering
* Implement animated textures
* Improve animation variety in combat
* Implement projectiles in combat
-------------------------------------------------------------------
Fri Jan 8 09:54:37 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.13.0
* Implement stunt models and scripted animations in conversations
* Implement omnidirectional shadow maps
* Implement custom character generation (minus feats)
* Implement levelling up (minus feats and Force Powers)
* Implement random name generation
* Implement more script routines
-------------------------------------------------------------------
Sun Dec 13 09:57:15 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.12.0
* Implement damage and death in combat
* Implement looting
* Implement map and minimap
* Implement item stacks
* Implement video streaming
* Plenty of bug fixes and QoL improvements
-------------------------------------------------------------------
Sat Nov 28 15:24:46 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.11.1
* Bugfix release
-------------------------------------------------------------------
Wed Nov 25 20:11:59 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.11.0
* Implemented static cameras
* Implemented positional sounds
* Implemented contextual actions: attack, unlock door
* Initial combat implementation: factions, combat rounds
* Implemented dynamic shadows
-------------------------------------------------------------------
Wed Nov 11 19:45:57 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.0
* Environmental sounds
* Movies
* Game saves: save/load menu, current module
* Bugfixes and performance optimizations
-------------------------------------------------------------------
Fri Nov 6 16:31:33 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.0
* Party management: leader selection
* Object activation adds actions to the action queue
* Change cursor based on the selected object
* Role-playing system: classes, abilities, skills
* Display title of the selected object
-------------------------------------------------------------------
Sun Nov 1 13:24:46 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Initial package, version 0.8.0