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File reone.changes of Package reone
------------------------------------------------------------------- Sun Jun 6 09:50:12 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.19.0 * Implement saving/loading screenshots, party members and global variables * Implement critical threat in combat * Implement loading feats and Force Powers * Implement walking as party leader * Implement P2P and lightning emitters * Implement ambient-only lights * Implement fading lights * Improve two-weapon fighting: add penalties, off-hand attacks * Fix render order between particles and grass * Fix danglymeshes ------------------------------------------------------------------- Thu May 13 15:51:57 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.18.1 * Implement external configuration of default party * Improve particle blending * Improve frustum culling * Improve water bump mapping * Make fog less prominent in HDR mode * Enable dynamic lighting of non-lightmapped area models ------------------------------------------------------------------- Tue May 4 18:40:58 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.18.0 * Non-English language support * Footsteps sounds * Graphics: fog * Graphics: lens flares * Graphics: fix shadow resolution (directional lights) * Graphics: grass lightmapping * Graphics: danglymeshes * Python scripts: resource extraction and processing, LIP files * Tool to convert LIP to JSON and vice versa ------------------------------------------------------------------- Sun Apr 11 15:39:21 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.17.0 * Implemented grass * Implemented creature perception * Rewritten combat to be driven by the AI script * Added 3D model and more character stats on the character screen * Added character and item stats on the equipment screen * Improved text rendering perforamance * Added ERF/MOD archiver tool * Added JSON to TLK converter * Added tool to unwrap audio files ------------------------------------------------------------------- Sun Mar 14 09:40:36 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.16.1 * Fix camera collision detection artifacts * Minor features, tweaks and fixes to make the Endar Spire completable ------------------------------------------------------------------- Wed Mar 10 19:49:43 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.16.0 * Add launcher application * Add JSON to GFF converter tool * Implement physically based rendering * Implement lip sync * Implement animation of alpha and self-illumination color * Add support for loading RLE TGA images ------------------------------------------------------------------- Sat Jan 30 19:25:37 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.15.0 * Implement pausing the game * Implement creature and ammunition sounds * Implement the mouse look * Implement GUI sounds * Show more information on the character screen * Show skills on the abilities screen * Show map notes on the map screen * Implement one-liner conversations * Implement computer conversations * Implement lightsaber plane loading and lightsaber animations ------------------------------------------------------------------- Sun Jan 17 21:48:46 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.14.0 * Implement simple obstacle avoidance * Implement emitters * Implement normal and bump maps * Implement shadow filtering * Implement animated textures * Improve animation variety in combat * Implement projectiles in combat ------------------------------------------------------------------- Fri Jan 8 09:54:37 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 0.13.0 * Implement stunt models and scripted animations in conversations * Implement omnidirectional shadow maps * Implement custom character generation (minus feats) * Implement levelling up (minus feats and Force Powers) * Implement random name generation * Implement more script routines ------------------------------------------------------------------- Sun Dec 13 09:57:15 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 0.12.0 * Implement damage and death in combat * Implement looting * Implement map and minimap * Implement item stacks * Implement video streaming * Plenty of bug fixes and QoL improvements ------------------------------------------------------------------- Sat Nov 28 15:24:46 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 0.11.1 * Bugfix release ------------------------------------------------------------------- Wed Nov 25 20:11:59 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 0.11.0 * Implemented static cameras * Implemented positional sounds * Implemented contextual actions: attack, unlock door * Initial combat implementation: factions, combat rounds * Implemented dynamic shadows ------------------------------------------------------------------- Wed Nov 11 19:45:57 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 0.10.0 * Environmental sounds * Movies * Game saves: save/load menu, current module * Bugfixes and performance optimizations ------------------------------------------------------------------- Fri Nov 6 16:31:33 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Update to version 0.9.0 * Party management: leader selection * Object activation adds actions to the action queue * Change cursor based on the selected object * Role-playing system: classes, abilities, skills * Display title of the selected object ------------------------------------------------------------------- Sun Nov 1 13:24:46 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Initial package, version 0.8.0
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