File tyrquake.changes of Package tyrquake
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Sun Sep 25 18:23:13 UTC 2022 - Bernhard Wiedemann <bwiedemann@suse.com>
- Add reproducible.patch to normalize build date (bsc#1047218)
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Sat May 21 12:48:17 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.70
- Fix 'Cache_Dealloc:: not allocated' error on invalid QW skins.
- Fix some translucent alias model rendering bugs in the x86
assembly.
- Fix some invalid GL api usage.
- Update to version 0.69
* Add support for scaling the software renderer output by a
factor of 2 or 4.
* Add translucent HUD support ("scr_sbaralpha").
* Add support for OpenGL vertex program animation interpolation.
* Add support for OpenGL fragment program water surface warping.
* Add support for OpenGL buffer objects to improve rendering
performance.
* Add support for DXT texture compression (greatly helps
low-memory systems).
* Add vsync support for most platforms ("vid_vsync").
* Add anisotropic filtering for OpenGL ("gl_texture_anisotropy").
* Add back the vid mode test functionality.
* Add cl_maxpitch and cl_minpitch console variables
(default 90/-90).
* Improve FOV calculations to work better with widescreen aspect
ratios.
* Improved dynamic lighting performance on OpenGL (removed
redundant updates).
* Fix a few software renderer entity alpha bugs.
* Fix a few more texture reloading bugs in OpenGL.
* Fix a few model/sprite clipping bugs the could crash the
software renderer.
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Fri Sep 3 18:54:35 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Initial package, version 0.68