File tyrquake.changes of Package tyrquake

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Sun Sep 25 18:23:13 UTC 2022 - Bernhard Wiedemann <bwiedemann@suse.com>

- Add reproducible.patch to normalize build date (bsc#1047218)

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Sat May 21 12:48:17 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.70
  - Fix 'Cache_Dealloc:: not allocated' error on invalid QW skins.
  - Fix some translucent alias model rendering bugs in the x86
    assembly.
  - Fix some invalid GL api usage.
- Update to version 0.69
  * Add support for scaling the software renderer output by a
    factor of 2 or 4.
  * Add translucent HUD support ("scr_sbaralpha").
  * Add support for OpenGL vertex program animation interpolation.
  * Add support for OpenGL fragment program water surface warping.
  * Add support for OpenGL buffer objects to improve rendering
    performance.
  * Add support for DXT texture compression (greatly helps
    low-memory systems).
  * Add vsync support for most platforms ("vid_vsync").
  * Add anisotropic filtering for OpenGL ("gl_texture_anisotropy").
  * Add back the vid mode test functionality.
  * Add cl_maxpitch and cl_minpitch console variables
    (default 90/-90).
  * Improve FOV calculations to work better with widescreen aspect
    ratios.
  * Improved dynamic lighting performance on OpenGL (removed
    redundant updates).
  * Fix a few software renderer entity alpha bugs.
  * Fix a few more texture reloading bugs in OpenGL.
  * Fix a few model/sprite clipping bugs the could crash the
    software renderer.

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Fri Sep  3 18:54:35 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Initial package, version 0.68
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