A conservative Quake port

Edit Package tyrquake
https://disenchant.net/tyrquake/

TyrQuake is a port of id Software's Quake engine which attempts to
maintain the original look and feel of the game while also providing
support for modern platforms and user created content.

Currently TyrQuake is implemented as five separate programs; two
NetQuake clients (tyr-quake and tyr-glquake), two Quakeworld clients
(tyr-qwcl and tyr-glqwcl) and a Quakeworld server (tyr-qwsv). The 'gl'
notation indicates the OpenGL accelerated clients and the non-gl ver-
sions use a software-only renderer.

Features
* Includes the NetQuake & QuakeWorld engines, with both software and
OpenGL rendering.
* Greatly improved OpenGL performance, especially on low-end systems.
* Coloured lighting, skyboxes, mask (fence) textures.
* Music playback from ogg, mp3, flac and wav files.
* Switch games (mods) on the fly, no restart required.
* Support for very detailed maps, including BSP2 support.
* Support for FitzQuake and BJPQuake network protocols (including
demo recording/playback).
* Model interpolation, lighting improvements.
* Full entity/liquid alpha support (including the software renderer).
* Improved console with extensive command completion.

NOTE:
The Quake game data is needed to play and must be acquired
separately. See README.SUSE for details.

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Source Files
Filename Size Changed
README.SUSE 0000000732 732 Bytes
reproducible.patch 0000000449 449 Bytes
tyrquake-0.70.tar.gz 0002287093 2.18 MB
tyrquake.changes 0000001756 1.71 KB
tyrquake.html 0000055790 54.5 KB
tyrquake.spec 0000003396 3.32 KB
Latest Revision
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1005912 from Bernhard Wiedemann's avatar Bernhard Wiedemann (bmwiedemann) (revision 3)
Add reproducible.patch to normalize build date (bsc#1047218)
Comments 0
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