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tyrquake
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File tyrquake.changes of Package tyrquake
------------------------------------------------------------------- Sun Sep 25 18:23:13 UTC 2022 - Bernhard Wiedemann <bwiedemann@suse.com> - Add reproducible.patch to normalize build date (bsc#1047218) ------------------------------------------------------------------- Sat May 21 12:48:17 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 0.70 - Fix 'Cache_Dealloc:: not allocated' error on invalid QW skins. - Fix some translucent alias model rendering bugs in the x86 assembly. - Fix some invalid GL api usage. - Update to version 0.69 * Add support for scaling the software renderer output by a factor of 2 or 4. * Add translucent HUD support ("scr_sbaralpha"). * Add support for OpenGL vertex program animation interpolation. * Add support for OpenGL fragment program water surface warping. * Add support for OpenGL buffer objects to improve rendering performance. * Add support for DXT texture compression (greatly helps low-memory systems). * Add vsync support for most platforms ("vid_vsync"). * Add anisotropic filtering for OpenGL ("gl_texture_anisotropy"). * Add back the vid mode test functionality. * Add cl_maxpitch and cl_minpitch console variables (default 90/-90). * Improve FOV calculations to work better with widescreen aspect ratios. * Improved dynamic lighting performance on OpenGL (removed redundant updates). * Fix a few software renderer entity alpha bugs. * Fix a few more texture reloading bugs in OpenGL. * Fix a few model/sprite clipping bugs the could crash the software renderer. ------------------------------------------------------------------- Fri Sep 3 18:54:35 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Initial package, version 0.68
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