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fteqw
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File fteqw.spec of Package fteqw
# # spec file for package fteqw # # Copyright (c) 2021, Martin Hauke <mardnh@gmx.de> # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: fteqw Version: 0.0.0.svn5808 Release: 0 Summary: An advanced Quake engine License: GPL-2.0-or-later Group: Amusements/Games/3D/Shoot URL: https://fte.triptohell.info/ #Svn-Checkout: https://svn.code.sf.net/p/fteqw/code/trunk Source: %{name}-%{version}.tar.xz BuildRequires: pkgconfig BuildRequires: pkgconfig(alsa) BuildRequires: pkgconfig(gl) BuildRequires: pkgconfig(gnutls) BuildRequires: pkgconfig(libjpeg) BuildRequires: pkgconfig(libpng) BuildRequires: pkgconfig(opus) BuildRequires: pkgconfig(speex) BuildRequires: pkgconfig(vorbisfile) BuildRequires: pkgconfig(x11) BuildRequires: pkgconfig(xcursor) BuildRequires: pkgconfig(xrandr) BuildRequires: pkgconfig(zlib) %description FTEQW is the advanced, portable Quake engine. It supports multiple games running on idTech, plus its own set of games that developers have created. Due to the vast amount of supported formats, features and innovations inside the engine and its very own QuakeC compiler (fteqcc), it's very much considered the swiss-army knife of Quake engines. Core Features: * Multiple Video Presets, for all tastes. * Splitscreen * IPv6 * VOIP * Hybrid NQ/QW capabilities (NQ+QW clients fragging each other!) * Multiple renderers, including OpenGL, Vulkan, D3D9, D3D11. * BSP2, Q3BSP, other limits extended. * Alternative view projections. * Runs Quake, Quake2, Quake3, Hexen2, plus numerous FTE-only mods/games. * Many many many many many more things... Game data must be placed in ~/.local/share/quake/id1 . %prep %setup -q %build %make_build -C engine clean %make_build -C engine rel %install for b in fteqcc fteqw fteqw-sv; do install -Dm 0755 engine/release/$b %{buildroot}%{_bindir}/$b done %files %license engine/LICENSE %doc fteqw_readme.txt %{_bindir}/fteqcc %{_bindir}/fteqw %{_bindir}/fteqw-sv %changelog
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