File OpenShadingLanguage.changes of Package OpenShadingLanguage

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Wed Nov  6 15:45:59 UTC 2019 - Stefan Brüns <stefan.bruens@rwth-aachen.de>

- Properly rebase 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
  avoid workarounds in the spec file.
- Remove conditional code for Leap 42.x
- Reflect required versions of OpenIIO and Clang in the spec file.

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Wed Nov  6 11:38:51 UTC 2019 - Dave Plater <davejplater@gmail.com>

- Update to release 1.10.7 which fixes build with new llvm.
- Rebased:
  0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
- Recent upstream changes:
  *Adjust for deprecated material in more recent Qt releases. #1043
  *Fixes for MinGW compiler. #1047
  *Texture "missingalpha" optional parameter generated incorrect
   code and crashed. #1044
  *Fix incorrect optimizations surrounding 'exit()' calls in the
   middle of certain shader code blocks. #1051
  *LLVM 9 / clang 9 compatibility. #1058
  *Fixes to Travis CI system to keep up with OIIO master recently
   upgrading its minimum required CMake. #1065

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Sun Jan 13 02:21:24 UTC 2019 - Stefan Brüns <stefan.bruens@rwth-aachen.de>

- Fix lookup of stdosl.h from oslc (bnc#1123254):
  Dropped OpenShadingLanguage-shaderinstalldir.patch
  Added 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
- Cleaned up spec file (defattr)
- Correct LLVM_MCJIT_LIBRARY value, add comment
- Use current LLVM for building (bnc#1123252)
- Split shaders in common-headers, MaterialX-shaders and example-shaders
  subpackages. stdosl.h in common-headers is required by oslc in
  the main package (bnc#1123254).
- Correct clang-devel package name for Leap 42.3

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Tue Jan  8 16:39:15 UTC 2019 - Jan Engelhardt <jengelh@inai.de>

- Spruce up descriptions a bit.

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Mon Dec 31 11:35:09 UTC 2018 - davejplater@gmail.com

- Initial version 1.9.13 created for blender see boo#1120406
- Blender fails to build with 1.10.x versions
- Added OpenShadingLanguage-shaderinstalldir.patch shaders are
  installed directly under /usr see:
  https://github.com/imageworks/OpenShadingLanguage/issues/955
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