A small but rich language for programmable shading in advanced renderers and other applications

Edit Package OpenShadingLanguage

Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.

OSL was originally developed by Sony Pictures Imageworks for use in its in- house renderer used for feature film animation and visual effects, released as open source so it could be used by other visual effects and animation studios and rendering software vendors. Now it's the de facto standard shading language for VFX and animated features, used across the industry in many commercial and studio- proprietary renderers. Because of this, the work on OSL received an Academy Award for Technical Achievement in 2017.

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Source Files
Filename Size Changed
0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch 0000005801 5.67 KB
OpenShadingLanguage-Release-1.10.7.tar.gz 0013542717 12.9 MB
OpenShadingLanguage.changes 0000002362 2.31 KB
OpenShadingLanguage.spec 0000009072 8.86 KB
legalcode.txt 0000019467 19 KB
Latest Revision
Yuchen Lin's avatar Yuchen Lin (maxlin_factory) accepted request 749931 from Dave Plater's avatar Dave Plater (plater) (revision 1)
Needed by blender
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