File mingw64-SDL2.changes of Package mingw64-SDL2

-------------------------------------------------------------------
Tue Jun  3 15:42:30 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.32.8
  * Fixed a rare crash in SDL_WaitEvent()
  * Fixed swapped red/blue channels when updating a YUV texture on
    OpenGL ES 2.0.

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Sun May 11 08:41:32 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.32.6

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Mon Mar 31 17:39:16 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.32.4
  * Fixed controller GUIDs changing randomly on Windows.
  * Fixed crash enumerating some input devices.

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Sun Mar  2 10:26:47 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.32.2
  * Fixed stack overflow when setting thread debug names on Windows
  * Fixed flushing audio forever in some cases when recording
    PulseAudio on Linux.
  * Added SDL_HINT_JOYSTICK_HAPTIC_AXES to specify how many haptic
    axes a device has.

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Sat Feb  8 17:55:12 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.32.0
  This is a stable bugfix release, with the following changes:
  * Allow destroying a window and its renderer in either order.
  * Improved event processing latency when gamepad/sensor is open.
  * Fixed conditional effect playback on Moza Racing devices.
  * Fixed input for Thrustmaster PlayStation wheels when hid-tmff2
    is installed.

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Sun Feb  2 09:14:05 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.30.12
  * Improved XInput controller detection on Windows.
  * Added support for the 8BitDo Ultimate 2C Wireless in Bluetooth
    mode.

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Fri Jan 24 20:27:01 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.30.11
  * Fixed a crash if the controller product name is NULL.
  * Fixed the PS3 controller mapping on Windows.
  * Corrected CoreAudio surround sound channel layouts.
- Update to version 2.30.10
  * Improved the performance of whole surface fill operations.
  * Fixed an assertion when connecting/disconnecting over RDP.
  * Fixed a rare crash on KMSDRM.
- Update to version 2.30.9
  * Fixed rare audio distortion and crash when audio devices are
    changed on Windows.
  * Fixed the Steam Virtual Gamepad from showing up when games
    aren't running under Steam.
  * Fixed flicker when entering/exiting fullscreen or moving the
    window between scaled and non-scaled displays under Wayland.
  * Fixes for data addresses above 2gb on Emscripten.
  * Fixed horizontal mousewheel scale on Emscripten.
- Update to version 2.30.8
  * Fixed flooding the OS with I/O when a PS4/PS5 controller is
    disconnected.
  * The pre-built SDL2.dll no longer depends on ucrtbase.dll.
- Update to version 2.30.7
  * Added support for the Retro-bit Controller in PS3 mode.
  * Fixed a crash when the current mouse capture window is
    destroyed.
- Update to version 2.30.6
  * Improved detection of Nintendo Switch Pro controller report
    mode.
  * Fixed a rare crash when a controller is disconnected.
  * Fixed creating a framebuffer with KMSDRM on some systems.
- Update to version 2.30.5
  * Respect SDL_HINT_RENDER_DRIVER when creating an accelerated
    window surface.
  * Clean up any accelerated renderer in SDL_DestroyWindowSurface()
  * Fixed controller mapping matching when one entry has a CRC
    specified and another doesn't.
  * Fixed crash when using an unstable sort function in SDL_qsort
    (you shouldn't do this, but at least it won't crash).
- Update to version 2.30.4
  * Fixed spurious Left-Ctrl key input when the Right Alt key
    (AltGr) is pressed on Windows.
  * Added support for the Saitek Cyborg V.3 Rumble Pad in PS3 mode.
  * Added support for the Razer Kitsune in PS5 mode.
  * Leave Nintendo Online controllers in simple report mode so
    they work with DirectInput games.
  * Enable using libusb for GameCube controllers when available.
- Update to version 2.30.3
  * Fixed Win+V handling (pasting from clipboard history) on
    Windows.
  * Fixed Caps Lock and Backspace key mapping for the Colemak
    keyboard layout on Windows.
  * Fixed building with C89 compilers.
  * Fixed building with the GDK SDK on Windows.

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Tue Apr  2 19:42:03 UTC 2024 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.30.2
  * Fixed performance regression initializing controllers on Linux.
  * Added support for the 6-button SEGA Mega Drive Control Pad for
    Nintendo Online.
  * Added support for the MadCatz Saitek Side Panel Control Deck.
  * Added support for the Hori Fighting Stick EX2.
  * Added support for the Yawman Arrow flightstick.
  * Added a gamepad mapping for the Defender Joystick Cobra R4.
  * Fixed the gamepad mapping for the Sanwa Supply JY-P76USV
    controller.
  * Poll for the initial controller state when using DirectInput.
  * Allow using SDL_RWFromFile() with named pipes.
- Update to version 2.30.1
  * Fixed a regression causing SDL_WaitEvent() to return spurious
    failures.
  * Fixed memory corruption when converting signed 16-bit audio
    to float.
  * Fixed audio artifacts when converting signed 8-bit audio to
    float.
  * Fixed the clip rectangle not being updated when the viewport
    changes in the SDL renderer.
  * Convert mouse wheel coordinates to the rendering view in the
    SDL renderer.
  * Fixed a crash setting a window fullscreen with Emscripten.

-------------------------------------------------------------------
Mon Feb 12 19:52:06 UTC 2024 - Martin Hauke <mardnh@gmx.de>

- Switch to cmake for the build
- Package *.cmake files

-------------------------------------------------------------------
Mon Feb  5 20:26:40 UTC 2024 - Martin Hauke <mardnh@gmx.de>

- Update to new upstream release 2.30.0
  https://www.libsdl.org/tmp/SDL/WhatsNew.txt

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Wed Jun 21 01:00:00 UTC 2023 - spartanj@gmail.com

- Update to new upstream release 2.28.0
  https://www.libsdl.org/tmp/SDL/WhatsNew.txt
  
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Fri Jan 20 16:10:05 UTC 2023 - spartanj@gmail.com

- Update to new upstream release 2.26.2
  https://www.libsdl.org/tmp/SDL/WhatsNew.txt
  
-------------------------------------------------------------------
Mon Sep 27 21:25:05 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to new upstream release 2.0.16
  https://www.libsdl.org/tmp/SDL/WhatsNew.txt

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Thu May  3 12:12:00 UTC 2018 - jengelh@inai.de

- Update to new upstream release 2.0.8
  * Added SDL_fmod() and SDL_log10().
  * Each of the SDL math functions now has the corresponding
    float version.
  * Added SDL_SetYUVConversionMode() and
    SDL_GetYUVConversionMode() to control the formula used when
    converting to and from YUV colorspace. The options are JPEG,
    BT.601, and BT.709.
  * Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to
    control whether the X server should skip the compositor for
    the SDL application. This defaults to "1".
  * Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control
    whether the Raspberry Pi and KMSDRM video drivers should use
    double or triple buffering (the default).

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Thu Jan  4 21:54:30 UTC 2018 - spartanj@gmail.com

- Update to new upstream release 2.0.7
  * Added audio stream conversion functions.
  * Added functions to query and set the SDL memory allocation
    functions.
  * Added locking functions for multi-threaded access to
    the joystick and game controller APIs.
  * Some functions are now thread-safe.

-------------------------------------------------------------------
Sat Sep 30 23:49:12 UTC 2017 - spartanj@gmail.com

- Update to new upstream release 2.0.6
  * Added Vulkan graphics support in SDL_vulkan.h.
  * Added SDL_ComposeCustomBlendMode() to create custom blend
    modes for 2D rendering.
  * Added support for many game controllers, including the
    Nintendo Switch Pro Controller.
  * Added support for inverted axes and separate axis directions
    in game controller mappings.
  * Added functions to return information about joysticks and
    open game controllers.
  * Added SDL_GameControllerNumMappings() and
    SDL_GameControllerMappingForIndex() to be able to enumerate
    the built-in game controller mappings.
  * Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file
    into memory.
  * Added SDL_DuplicateSurface() to make a copy of a surface.
  * Added an experimental JACK audio driver.
  * Implemented non-power-of-two audio resampling.
  * Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the
    quality of resampling.
  * Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control
    the scaling policy for SDL_RenderSetLogicalSize().
  * Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and
    SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed
    when being read from raw mouse input.
  * Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether
    SDL will synthesize mouse events from touch events.
  * Windows:
  * The new default audio driver on Windows is WASAPI and
    supports hot-plugging devices and changing the default audio
    device.
  * The old XAudio2 audio driver is deprecated and will be
    removed in the next release.
  * Added hints SDL_HINT_WINDOWS_INTRESOURCE_ICON and
    SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL to specify a custom
    icon resource ID for SDL windows.
  * The hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING is now on by
    default for compatibility with .NET languages and various
    Windows debuggers.
  * Updated the GUID format for game controller mappings, older
    mappings will be automatically converted on load.
  * Implemented the SDL_WINDOW_ALWAYS_ON_TOP flag on Windows.

-------------------------------------------------------------------

Sun Aug  6 16:16:12 UTC 2017 - spartanj@gmail.com

---------------------------------------------------------------------------
2.0.5:
---------------------------------------------------------------------------

General:
* Implemented audio capture support for some platforms
* Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on for audio capture
* Added events for dragging and dropping text
* Added events for dragging and dropping multiple items
* By default the click raising a window will not be delivered to the SDL application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window.
* Saving a surface with an alpha channel as a BMP will use a newer BMP format that supports alpha information. You can set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format.
* Added SDL_GetHintBoolean() to get the boolean value of a hint
* Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use integral multiples of the viewport size when scaling the rendering output
* Added SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific pixel format
* Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock.
* Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)
* Added SDL_SetWindowResizable() to change whether a window is resizable
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency
* Added SDL_SetWindowModalFor() to set a window as modal for another window
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
* Fixed flipped images when reading back from target textures when using the OpenGL renderer
* Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer
* Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases

Windows:
* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from raising a debugger exception to name threads. This exception can cause problems with .NET applications when running under a debugger.
* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
* Fixed XBox controller triggers automatically being pulled at startup
* The first icon from the executable is used as the default window icon at runtime
* Fixed SDL log messages being printed twice if SDL was built with C library support
* Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications.

Mac OS X:
* Fixed selecting the dummy video driver
* The caps lock key now generates a pressed event when pressed and a released event when released, instead of a press/release event pair when pressed.
* Fixed mouse wheel events on Mac OS X 10.12
* The audio driver has been updated to use AVFoundation for better compatibility with newer versions of Mac OS X

Linux:
* Added support for the Fcitx IME
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the SDL window whether it wants to take focus.
* Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59.
* Added initial support for touchscreens on Raspberry Pi

OpenBSD:
* SDL_GetBasePath() is now implemented on OpenBSD

iOS:
* Added support for dynamically loaded objects on iOS 8 and newer

tvOS:
* Added support for Apple TV
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.  

Android:
* Fixed SDL not resizing window when Android screen resolution changes
* Corrected the joystick Z axis reporting for the accelerometer

Emscripten (running in a web browser):
* Many bug fixes and improvements


---------------------------------------------------------------------------
2.0.4:
---------------------------------------------------------------------------

General:
* Added support for web applications using Emscripten, see docs/README-emscripten.md for more information
* Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information
* Added an API to queue audio instead of using the audio callback:
    SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
* Added events for audio device hot plug support:
    SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
* Added SDL_PointInRect()
* Added SDL_HasAVX2() to detect CPUs with AVX2 support
* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas)
* Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any
* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer
* Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window
* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space
* Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window
* Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not
* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension)
* Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms
* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers
* Added a Vivante video driver that is used on various SoC platforms
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated
* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling
* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads
* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
* Improved support for WAV and BMP files with unusual chunks in them
* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState
* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden
* Added SDL_GetDisplayDPI() to get the DPI information for a display
* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
* Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to.
* Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to.

Windows:
* Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform)
* Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint
* SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds
* Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage()
* Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop
* You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field
* SDL_SysWMinfo now contains the window HDC
* Added support for Unicode command line options
* Prevent beeping when Alt-key combos are pressed
* SDL_SetTextInputRect() re-positions the OS-rendered IME
* Added a hint SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to prevent generating SDL_WINDOWEVENT_CLOSE events when Alt-F4 is pressed
* Added a hint SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING to use the old axis and button mapping for XInput devices (deprecated)

Mac OS X:
* Implemented drag-and-drop support
* Improved joystick hot-plug detection
* The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations
* Fixed relative mouse mode when the application loses/regains focus
* Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode
* Fixed the refresh rate of display modes
* SDL_SysWMInfo is now ARC-compatible
* Added a hint SDL_HINT_MAC_BACKGROUND_APP to prevent forcing the application to become a foreground process

Linux:
* Enabled building with Mir and Wayland support by default.
* Added IBus IME support
* Added a hint SDL_HINT_IME_INTERNAL_EDITING to control whether IBus should handle text editing internally instead of sending SDL_TEXTEDITING events
* Added a hint SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in SDL_CreateWindow()
* Added support for multiple audio devices when using Pulseaudio
* Fixed duplicate mouse events when using relative mouse motion

iOS:
* Added support for iOS 8
* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels
* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" / "screen coordinates" coordinate space rather than pixels (matches OS X behavior)
* Added native resolution support for the iPhone 6 Plus
* Added support for MFi game controllers
* Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK
* Added sRGB OpenGL ES context support on iOS 7+
* Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER
* SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view
* Fixed various rotation and orientation issues
* Fixed memory leaks

Android:
* Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events
* Added hints SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION and SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION
* Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER
* Added support for SDL_ShowMessageBox() and SDL_ShowSimpleMessageBox()

Raspberry Pi:
* Added support for the Raspberry Pi 2

-------------------------------------------------------------------
Mon Jan 12 16:20:53 UTC 2015 - schwab@suse.de

- libspe2 only exists for ppc and ppc64

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Fri Dec 19 10:44:54 UTC 2014 - jengelh@inai.de

- Drop old arts/esound soundserver support.

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Thu Dec 18 09:46:46 UTC 2014 - jengelh@inai.de

- Remove SDL2 obsoletes (we never had packages of that name).
  Copy current Provides to baselibs.conf.

-------------------------------------------------------------------
Mon Jul 21 20:13:17 UTC 2014 - jengelh@inai.de

- Update to new upstream release 2.0.3
* This is a minor bugfix release to take care of creating an OpenGL
  context on Mac OS X.

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Mon May 26 07:48:54 UTC 2014 - mailaender@opensuse.org

- Added missing build dependencies
  * arts
  * dbus
  * udev
  * tslib
- Removed unrecognized options: --disable-video-svga, --disable-video-ps3

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Mon May 26 07:00:15 UTC 2014 - mailaender@opensuse.org

- Use pkgconfig everywhere
- Fix the build on SLE using prjconf

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Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org

- Update to 2.0.2
  * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
  * Added an API to load a database of game controller mappings from a file:
    SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
  * Added game controller mappings for the PS4 and OUYA controllers
  * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
  * Added SDL_DetachThread()
  * Added SDL_HasAVX() to determine if the CPU has AVX features
  * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
  * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
    them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT 
  * Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
  * The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
  * Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
  * testgl2 does not need to link with libGL anymore
  * Added testgles2 test program to demonstrate working with OpenGL ES 2.0
  * Added controllermap test program to visually map a game controller
  * Fixed fullscreen and focused behavior when receiving NotifyGrab events
  * Added experimental Wayland and Mir support, disabled by default
- Added SDL2-devel provides

-------------------------------------------------------------------
Thu Nov  7 10:56:36 UTC 2013 - mailaender@opensuse.org

- Update to version 2.0.1:
  * Added an API to get common filesystem paths in SDL_filesystem.h: 
    SDL_GetBasePath(), SDL_GetPrefPath() 
  * Added an API to do optimized YV12 and IYUV texture updates: 
    SDL_UpdateYUVTexture() 
  * Added an API to get the amount of RAM on the system: 
    SDL_GetSystemRAM() 
  * Added a macro to perform timestamp comparisons with SDL_GetTicks(): 
    SDL_TICKS_PASSED() 
  * Dramatically improved OpenGL ES 2.0 rendering performance 
  * Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
  * Fixed float audio support with the PulseAudio driver 
  * Fixed missing line endpoints in the OpenGL renderer on some drivers 
  * X11 symbols are no longer defined to avoid collisions when linking statically 

-------------------------------------------------------------------
Mon Oct 28 17:59:05 UTC 2013 - prusnak@opensuse.org

- add SDL2 provides

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Tue Aug 13 12:04:26 UTC 2013 - jengelh@inai.de

- Some metadata spruce-up: add current URLs, softer wildcarding
  in the files list, more robust make install call
- Reduce build dependencies
- Optional signature verification in local builds

-------------------------------------------------------------------
Tue Aug 13 11:27:54 UTC 2013 - prusnak@opensuse.org

- created package (version 2.0.0) - based on SDL package

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