Overview
Request 1072096 accepted
- Add tiled-1.10.0-lib.patch:
Move so files into corresponding directories
- Update to 1.10.0:
* Restored Tiled 1.8 file format compatibility by default (#3560)
* Added action search popup on Ctrl+Shift+P (with dogboydog, #3449)
* Added Godot 4 export plugin (by Rick Yorgason, #3550)
* Added file system actions also for tileset image based tilesets (#3448)
* Added custom class option to disable drawing fill for objects (with dogboydog, #3312)
* Added option to choose a custom interface font (#3589)
* Implemented rendering of major grid lines for staggered / hexagonal maps (#3583)
* Fixed new layer names to be always unique (by Logan Higinbotham, #3452)
* Fixed broken tile images after importing/exporting a tileset
* AutoMapping: Added support for output set probability (#3179)
* AutoMapping: When input regions are defined, match in order by default (#3559)
* AutoMapping: Skip locked layers when applying rules (#3544)
* AutoMapping: Fixed NoOverlappingOutput in case of multiple output indices (#3551)
* AutoMapping: Fixed automatic output regions for object output (#3473)
* AutoMapping: Fixed crash on undo when output layers have properties
* Scripting: Added Object.setColorProperty and Object.setFloatProperty (#3423)
* Scripting: Added tiled.projectFilePath
* Scripting: Added tiled.versionLessThan
* Scripting: Added TileMap.toImage (#3519)
* Scripting: Added Tool.targetLayerType (#3248)
* Scripting: Added region.contiguousRegions() (#3576)
* Scripting: Added tiled.compress and tiled.decompress (#3153)
* Scripting: Added Base64 encoding and decoding API (#3153)
* Scripting: Allow assigning null to Tile.objectGroup (by Logan Higinbotham, #3495)
* Scripting: Allow changing the items in a combo box added to a dialog
* Scripting: Fixed painting issues after changing TileLayer size (#3481)
Request History
jubalh created request
- Add tiled-1.10.0-lib.patch:
Move so files into corresponding directories
- Update to 1.10.0:
* Restored Tiled 1.8 file format compatibility by default (#3560)
* Added action search popup on Ctrl+Shift+P (with dogboydog, #3449)
* Added Godot 4 export plugin (by Rick Yorgason, #3550)
* Added file system actions also for tileset image based tilesets (#3448)
* Added custom class option to disable drawing fill for objects (with dogboydog, #3312)
* Added option to choose a custom interface font (#3589)
* Implemented rendering of major grid lines for staggered / hexagonal maps (#3583)
* Fixed new layer names to be always unique (by Logan Higinbotham, #3452)
* Fixed broken tile images after importing/exporting a tileset
* AutoMapping: Added support for output set probability (#3179)
* AutoMapping: When input regions are defined, match in order by default (#3559)
* AutoMapping: Skip locked layers when applying rules (#3544)
* AutoMapping: Fixed NoOverlappingOutput in case of multiple output indices (#3551)
* AutoMapping: Fixed automatic output regions for object output (#3473)
* AutoMapping: Fixed crash on undo when output layers have properties
* Scripting: Added Object.setColorProperty and Object.setFloatProperty (#3423)
* Scripting: Added tiled.projectFilePath
* Scripting: Added tiled.versionLessThan
* Scripting: Added TileMap.toImage (#3519)
* Scripting: Added Tool.targetLayerType (#3248)
* Scripting: Added region.contiguousRegions() (#3576)
* Scripting: Added tiled.compress and tiled.decompress (#3153)
* Scripting: Added Base64 encoding and decoding API (#3153)
* Scripting: Allow assigning null to Tile.objectGroup (by Logan Higinbotham, #3495)
* Scripting: Allow changing the items in a combo box added to a dialog
* Scripting: Fixed painting issues after changing TileLayer size (#3481)
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