Overview

Request 1097752 accepted

- Update to version 2.2.11
* Removed the framerate limit: Using interpolation, SRB2 can
now run at far more than 35fps, allowing for smoother
looking 60fps gameplay (or much higher on supported
monitors). You can set a custom limit at the bottom of
Video Options.
* Fixed error 503: This prevented some players from
accessing the ingame Master Server browser. If you’ve been
having trouble using the Master Server, give it another try.
* Support larger characters in ERZ: Addon characters with large
collision boxes, such as Ryder the Falcon, can now complete ERZ.
We introduced some new gravity-related elements you can add to
your maps as a part of this fix. Read about them here.
* Added support for the Universal Doom Map Format (UDMF):
UDMF is a more flexible and powerful map format that allows for
easier editing and more complex level designs. This long-awaited
feature is a game-changer for mappers, opening up new
possibilities for custom levels.
* Better rendering in large levels: Levels that used to break the
renderer by the sheer size of their rooms should be far more
visually stable now.
* Improved Lua command/cvar safety and added basic rate limitation
for Lua file access: Helps prevent addons from writing too much
data to hard disk, among other things.
- Update to version 2.2.10
* The file limit has been massively increased.
(The skin limit is still 32, though!)
* The tutorial has been redone for the new default controls.
* Many new additions to Lua, including bot features, an improved
input library, easing functions and more.
* Blending modes for midtextures and FOFs. Multi-tagging and
more convenient slope copying for non-UDMF maps.
* Generalized slopes for UDMF maps. The ability to load folders
for easier addon development. No need to compile your resources
into a PK3 until you’re ready to release your work!
* A couple of updated graphics, textures & sprites.
- Patch offline compiling

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Request History
asdhio's avatar

asdhio created request

- Update to version 2.2.11
* Removed the framerate limit: Using interpolation, SRB2 can
now run at far more than 35fps, allowing for smoother
looking 60fps gameplay (or much higher on supported
monitors). You can set a custom limit at the bottom of
Video Options.
* Fixed error 503: This prevented some players from
accessing the ingame Master Server browser. If you’ve been
having trouble using the Master Server, give it another try.
* Support larger characters in ERZ: Addon characters with large
collision boxes, such as Ryder the Falcon, can now complete ERZ.
We introduced some new gravity-related elements you can add to
your maps as a part of this fix. Read about them here.
* Added support for the Universal Doom Map Format (UDMF):
UDMF is a more flexible and powerful map format that allows for
easier editing and more complex level designs. This long-awaited
feature is a game-changer for mappers, opening up new
possibilities for custom levels.
* Better rendering in large levels: Levels that used to break the
renderer by the sheer size of their rooms should be far more
visually stable now.
* Improved Lua command/cvar safety and added basic rate limitation
for Lua file access: Helps prevent addons from writing too much
data to hard disk, among other things.
- Update to version 2.2.10
* The file limit has been massively increased.
(The skin limit is still 32, though!)
* The tutorial has been redone for the new default controls.
* Many new additions to Lua, including bot features, an improved
input library, easing functions and more.
* Blending modes for midtextures and FOFs. Multi-tagging and
more convenient slope copying for non-UDMF maps.
* Generalized slopes for UDMF maps. The ability to load folders
for easier addon development. No need to compile your resources
into a PK3 until you’re ready to release your work!
* A couple of updated graphics, textures & sprites.
- Patch offline compiling


Martin Hauke's avatar

mnhauke accepted request

Thanks a lot!

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