Overview

Request 1123987 accepted

- update to 4.4.0:
* General:
* Fix: Count units inside transporters for mission end results
* Fix: Issues with intel map and saveload
* Fix: Improve the VTOL Strike / CB rearming behavior
* Fix: Fixup functionality when transferring a structure via
giftSingleStructure
* Fix: Use SDL physical key codes (scancodes) instead of SDL
virtual key codes
* Fix: Prevent campaign difficulty influencing skirmish
in-game saveload
* Fix: Various crashes and sanity checks
* Graphics:
* Add: Add separate "Terrain Shading" quality setting
* Change: Classic model fixes for scavenger structures
* Fix: Various gfx_api / shadow tweaks, better first-run
determination of settings
* Fix: Vulkan MSAA issues
* Fix: Tweak medium terrain shader to better match the
previous shader
* Campaign:
* Change: Obsolete some more tech in Gamma campaign
* Change: Refine starting designs for Beta/Gamma 1
* Multiplayer:
* Change: Allow demolishing departed ally structures
* Balance MP:
* Change: Decrease Heavy Plasma Launcher effectivness
against moving units, increase against stationary units
and structures
* Change: Allow transporters to gain bonuses from armor

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Request History
Dirk Mueller's avatar

dirkmueller created request

- update to 4.4.0:
* General:
* Fix: Count units inside transporters for mission end results
* Fix: Issues with intel map and saveload
* Fix: Improve the VTOL Strike / CB rearming behavior
* Fix: Fixup functionality when transferring a structure via
giftSingleStructure
* Fix: Use SDL physical key codes (scancodes) instead of SDL
virtual key codes
* Fix: Prevent campaign difficulty influencing skirmish
in-game saveload
* Fix: Various crashes and sanity checks
* Graphics:
* Add: Add separate "Terrain Shading" quality setting
* Change: Classic model fixes for scavenger structures
* Fix: Various gfx_api / shadow tweaks, better first-run
determination of settings
* Fix: Vulkan MSAA issues
* Fix: Tweak medium terrain shader to better match the
previous shader
* Campaign:
* Change: Obsolete some more tech in Gamma campaign
* Change: Refine starting designs for Beta/Gamma 1
* Multiplayer:
* Change: Allow demolishing departed ally structures
* Balance MP:
* Change: Decrease Heavy Plasma Launcher effectivness
against moving units, increase against stationary units
and structures
* Change: Allow transporters to gain bonuses from armor


Carsten Ziepke's avatar

Kieltux accepted request

Thank you. The update was on my todo list for tonight :-)

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