Overview

Request 1127983 superseded

- Update to version 2.2.2
* Fixed crash due to critical bug in resource management.
* Fixed player crouch animation.
* Fixed blue spring strength (if Reforged Mode is disabled).
* Added --version startup parameter.
- Update to version 2.2.1
* Fixed crash after player morph (using swap/morph power ups).
* Fixed some rendering bugs.
* Updated Italian translation.
- Update to version 2.2.0
* Added Brazilian Portuguese translation.
* Added timestamps to log file.
* Added support for flipping tiles vertically.
* Added support for tile animation delay jitter.
* Added shader cache pruning on every game version upgrade.
* Blacklisted also SynPS/2 Synaptics TouchPad which was
incorrectly detected as gamepad on Linux in some cases.
* Reworked big boxes/boulders.
* Reworked binary shader cache.
* Optimized resource loading.
* Optimized various parts of the game.
* Improved Input Diagnostics menu section.
* Improved RGB lighting.
* Fixed possible crash in level loading.
* Fixed levels using multiple tilesets.
* Fixed shield deactivation.
* Fixed blur rendering.
* Fixed frozen boulders not sliding after being pushed.
* Fixed player doesn't duck after jumping.
* Fixed enemies changing direction unexpectedly.

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Request History
Martin Hauke's avatar

mnhauke created request

- Update to version 2.2.2
* Fixed crash due to critical bug in resource management.
* Fixed player crouch animation.
* Fixed blue spring strength (if Reforged Mode is disabled).
* Added --version startup parameter.
- Update to version 2.2.1
* Fixed crash after player morph (using swap/morph power ups).
* Fixed some rendering bugs.
* Updated Italian translation.
- Update to version 2.2.0
* Added Brazilian Portuguese translation.
* Added timestamps to log file.
* Added support for flipping tiles vertically.
* Added support for tile animation delay jitter.
* Added shader cache pruning on every game version upgrade.
* Blacklisted also SynPS/2 Synaptics TouchPad which was
incorrectly detected as gamepad on Linux in some cases.
* Reworked big boxes/boulders.
* Reworked binary shader cache.
* Optimized resource loading.
* Optimized various parts of the game.
* Improved Input Diagnostics menu section.
* Improved RGB lighting.
* Fixed possible crash in level loading.
* Fixed levels using multiple tilesets.
* Fixed shield deactivation.
* Fixed blur rendering.
* Fixed frozen boulders not sliding after being pushed.
* Fixed player doesn't duck after jumping.
* Fixed enemies changing direction unexpectedly.


Martin Hauke's avatar

mnhauke superseded request

superseded by 1128972

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