Overview

Request 755945 accepted

- Update to v113
* corrected PPU OAM address latching with the accurate PPU renderer
* fixed offset-per-tile regression with the accurate PPU renderer
* fixed very rare PPU mosaic rendering bug with the accurate PPU renderer
* corrected a sound stuttering issue when emulating the Super Game Boy 2 [LIJI]
* Windows: added a workaround for an issue where bsnes was crashing on
exit for a very small number of users
* changed gamepak firmware loading names to use the identifier (dsp1, dsp2, etc)
label instead of the architecture (upd7725, etc)
* do not apply color blending for the first hires pixel with the accurate PPU renderer
(fixes green line in Jurassic Park)
* added scanline override setting for Suguro Quest++ with the fast PPU renderer
* disabled HD mode 7 supersampling when EXTBG mode is active, as it is not compatible
* fixed MSU1 and SGB audio when using run-ahead and overclocking modes
* implemented correct fix for Kishin Douji Zenki - Tenchi Meidou
* improved CPU IRQ handling to fix Shin Nihon Pro Wrestling Kouhin '95
* fixed a GUI typo where "Increment" and "Decrement" "State Slot" labels were reversed
* fixed audio balance setting when lowering it below 50%
* added BSC-1A7M-10 board and corrected BSC-1AxM-xx masking (fixes RPG Tsukuru 2
and Sound Novel Tsukuru)
* improved the driver crash detector to not trip if closing the emulator before
initialization could complete
* added a hotfix to prevent a rare crash in Rendering Ranger R2 that can happen
even on real hardware
* made the entire window support drag-and-drop for gamepaks and game ROM files
* merged the latest release of SameBoy for improved Super Game Boy support [LIJI]
* small improvements to libco and nall libraries

Loading...
Request History
Markus S's avatar

KAMiKAZOW created request

- Update to v113
* corrected PPU OAM address latching with the accurate PPU renderer
* fixed offset-per-tile regression with the accurate PPU renderer
* fixed very rare PPU mosaic rendering bug with the accurate PPU renderer
* corrected a sound stuttering issue when emulating the Super Game Boy 2 [LIJI]
* Windows: added a workaround for an issue where bsnes was crashing on
exit for a very small number of users
* changed gamepak firmware loading names to use the identifier (dsp1, dsp2, etc)
label instead of the architecture (upd7725, etc)
* do not apply color blending for the first hires pixel with the accurate PPU renderer
(fixes green line in Jurassic Park)
* added scanline override setting for Suguro Quest++ with the fast PPU renderer
* disabled HD mode 7 supersampling when EXTBG mode is active, as it is not compatible
* fixed MSU1 and SGB audio when using run-ahead and overclocking modes
* implemented correct fix for Kishin Douji Zenki - Tenchi Meidou
* improved CPU IRQ handling to fix Shin Nihon Pro Wrestling Kouhin '95
* fixed a GUI typo where "Increment" and "Decrement" "State Slot" labels were reversed
* fixed audio balance setting when lowering it below 50%
* added BSC-1A7M-10 board and corrected BSC-1AxM-xx masking (fixes RPG Tsukuru 2
and Sound Novel Tsukuru)
* improved the driver crash detector to not trip if closing the emulator before
initialization could complete
* added a hotfix to prevent a rare crash in Rendering Ranger R2 that can happen
even on real hardware
* made the entire window support drag-and-drop for gamepaks and game ROM files
* merged the latest release of SameBoy for improved Super Game Boy support [LIJI]
* small improvements to libco and nall libraries


Markus S's avatar

KAMiKAZOW accepted request

openSUSE Build Service is sponsored by