Overview

Request 798327 accepted

- Update to version 2.2.0
Bug fixes:
* GL_EXT_semaphore constants
* Some const pointer fixups in OpenGL API
* Correction for GLEW_VERSION_4_5
New extensions:
* GL_AMD_framebuffer_multisample_advanced
* GL_AMD_gpu_shader_half_float_fetch
* GL_AMD_shader_image_load_store_lod
* GL_ARM_texture_unnormalized_coordinates
* GL_DMP_program_binary
* GL_DMP_shader_binary
* GL_EXT_EGL_image_external_wrap_modes
* GL_EXT_EGL_image_storage
* GL_EXT_EGL_sync
* GL_EXT_clip_control
* GL_EXT_depth_clamp
* GL_EXT_disjoint_timer_query
* GL_EXT_draw_transform_feedback
* GL_EXT_multiview_tessellation_geometry_shader
* GL_EXT_multiview_texture_multisample
* GL_EXT_multiview_timer_query
* GL_EXT_occlusion_query_boolean
* GL_EXT_primitive_bounding_box
* GL_EXT_protected_textures
* GL_EXT_robustness
* GL_EXT_shader_framebuffer_fetch_non_coherent
* GL_EXT_static_vertex_array
* GL_EXT_tessellation_point_size
* GL_EXT_tessellation_shader
* GL_EXT_texture_border_clamp
* GL_EXT_texture_buffer
* GL_EXT_texture_compression_s3tc_srgb
* GL_EXT_texture_format_sRGB_override
* GL_EXT_texture_mirror_clamp_to_edge
* GL_EXT_texture_query_lod
* GL_EXT_texture_shadow_lod
* GL_FJ_shader_binary_GCCSO
* GL_IMG_bindless_texture
* GL_IMG_framebuffer_downsample
* GL_IMG_multisampled_render_to_texture
* GL_IMG_program_binary
* GL_IMG_read_format
* GL_IMG_shader_binary
* GL_IMG_texture_compression_pvrtc
* GL_IMG_texture_compression_pvrtc2
* GL_IMG_texture_env_enhanced_fixed_function
* GL_IMG_texture_filter_cubic
* GL_INTEL_blackhole_render
* GL_INTEL_shader_integer_functions2
* GL_KHR_shader_subgroup
* GL_MESA_framebuffer_flip_y
* GL_MESA_program_binary_formats
* GL_MESA_tile_raster_order
* GL_NVX_gpu_multicast2
* GL_NVX_progress_fence
* GL_NV_compute_shader_derivatives
* GL_NV_conservative_raster_pre_snap
* GL_NV_conservative_raster_underestimation
* GL_NV_depth_nonlinear
* GL_NV_fragment_shader_barycentric
* GL_NV_memory_attachment
* GL_NV_mesh_shader
* GL_NV_query_resource_tag
* GL_NV_read_buffer
* GL_NV_read_buffer_front
* GL_NV_representative_fragment_test
* GL_NV_scissor_exclusive
* GL_NV_shader_subgroup_partitioned
* GL_NV_shader_texture_footprint
* GL_NV_shading_rate_image
* GL_NV_vdpau_interop2
* GL_OES_EGL_image
* GL_OES_EGL_image_external
* GL_OES_EGL_image_external_essl3
* GL_OES_blend_equation_separate
* GL_OES_blend_func_separate
* GL_OES_blend_subtract
* GL_OES_compressed_ETC1_RGB8_texture
* GL_OES_compressed_paletted_texture
* GL_OES_copy_image
* GL_OES_depth24
* GL_OES_depth32
* GL_OES_depth_texture
* GL_OES_depth_texture_cube_map
* GL_OES_draw_buffers_indexed
* GL_OES_draw_texture
* GL_OES_element_index_uint
* GL_OES_extended_matrix_palette
* GL_OES_fbo_render_mipmap
* GL_OES_fragment_precision_high
* GL_OES_framebuffer_object
* GL_OES_geometry_point_size
* GL_OES_geometry_shader
* GL_OES_get_program_binary
* GL_OES_gpu_shader5
* GL_OES_mapbuffer
* GL_OES_matrix_get
* GL_OES_matrix_palette
* GL_OES_packed_depth_stencil
* GL_OES_point_size_array
* GL_OES_point_sprite
* GL_OES_read_format
* GL_OES_required_internalformat
* GL_OES_rgb8_rgba8
* GL_OES_sample_shading
* GL_OES_sample_variables
* GL_OES_shader_image_atomic
* GL_OES_shader_io_blocks
* GL_OES_shader_multisample_interpolation
* GL_OES_single_precision
* GL_OES_standard_derivatives
* GL_OES_stencil1
* GL_OES_stencil4
* GL_OES_stencil8
* GL_OES_surfaceless_context
* GL_OES_tessellation_point_size
* GL_OES_tessellation_shader
* GL_OES_texture_3D
* GL_OES_texture_border_clamp
* GL_OES_texture_buffer
* GL_OES_texture_compression_astc
* GL_OES_texture_cube_map
* GL_OES_texture_cube_map_array
* GL_OES_texture_env_crossbar
* GL_OES_texture_mirrored_repeat
* GL_OES_texture_npot
* GL_OES_texture_stencil8
* GL_OES_texture_storage_multisample_2d_array
* GL_OES_texture_view
* GL_OES_vertex_array_object
* GL_OES_vertex_half_float
* GL_OES_vertex_type_10_10_10_2
* GL_QCOM_YUV_texture_gather
* GL_QCOM_shader_framebuffer_fetch_rate
* GL_QCOM_texture_foveated
* GL_QCOM_texture_foveated_subsampled_layout
* GL_VIV_shader_binary
* EGL_ANDROID_GLES_layers
* EGL_ANDROID_get_frame_timestamps
* EGL_ANDROID_get_native_client_buffer
* EGL_ARM_image_format
* EGL_EXT_bind_to_front
* EGL_EXT_client_sync
* EGL_EXT_compositor
* EGL_EXT_gl_colorspace_display_p3
* EGL_EXT_gl_colorspace_display_p3_linear
* EGL_EXT_gl_colorspace_display_p3_passthrough
* EGL_EXT_gl_colorspace_scrgb
* EGL_EXT_image_gl_colorspace
* EGL_EXT_image_implicit_sync_control
* EGL_EXT_surface_CTA861_3_metadata
* EGL_EXT_sync_reuse
* EGL_KHR_display_reference
* EGL_MESA_query_driver
* EGL_NV_context_priority_realtime
* EGL_NV_quadruple_buffer
* EGL_NV_stream_dma
* EGL_NV_stream_flush
* EGL_NV_stream_origin
* EGL_NV_triple_buffer
* EGL_WL_bind_wayland_display
* EGL_WL_create_wayland_buffer_from_image
* GLX_EXT_context_priority
* GLX_EXT_no_config_context
* GLX_NV_multigpu_context
* WGL_NV_multigpu_context
- New so_ver
- New source URL
- Build executables with PIE
- Spec cleanup

Loading...
Request History
Luigi Baldoni's avatar

alois created request

- Update to version 2.2.0
Bug fixes:
* GL_EXT_semaphore constants
* Some const pointer fixups in OpenGL API
* Correction for GLEW_VERSION_4_5
New extensions:
* GL_AMD_framebuffer_multisample_advanced
* GL_AMD_gpu_shader_half_float_fetch
* GL_AMD_shader_image_load_store_lod
* GL_ARM_texture_unnormalized_coordinates
* GL_DMP_program_binary
* GL_DMP_shader_binary
* GL_EXT_EGL_image_external_wrap_modes
* GL_EXT_EGL_image_storage
* GL_EXT_EGL_sync
* GL_EXT_clip_control
* GL_EXT_depth_clamp
* GL_EXT_disjoint_timer_query
* GL_EXT_draw_transform_feedback
* GL_EXT_multiview_tessellation_geometry_shader
* GL_EXT_multiview_texture_multisample
* GL_EXT_multiview_timer_query
* GL_EXT_occlusion_query_boolean
* GL_EXT_primitive_bounding_box
* GL_EXT_protected_textures
* GL_EXT_robustness
* GL_EXT_shader_framebuffer_fetch_non_coherent
* GL_EXT_static_vertex_array
* GL_EXT_tessellation_point_size
* GL_EXT_tessellation_shader
* GL_EXT_texture_border_clamp
* GL_EXT_texture_buffer
* GL_EXT_texture_compression_s3tc_srgb
* GL_EXT_texture_format_sRGB_override
* GL_EXT_texture_mirror_clamp_to_edge
* GL_EXT_texture_query_lod
* GL_EXT_texture_shadow_lod
* GL_FJ_shader_binary_GCCSO
* GL_IMG_bindless_texture
* GL_IMG_framebuffer_downsample
* GL_IMG_multisampled_render_to_texture
* GL_IMG_program_binary
* GL_IMG_read_format
* GL_IMG_shader_binary
* GL_IMG_texture_compression_pvrtc
* GL_IMG_texture_compression_pvrtc2
* GL_IMG_texture_env_enhanced_fixed_function
* GL_IMG_texture_filter_cubic
* GL_INTEL_blackhole_render
* GL_INTEL_shader_integer_functions2
* GL_KHR_shader_subgroup
* GL_MESA_framebuffer_flip_y
* GL_MESA_program_binary_formats
* GL_MESA_tile_raster_order
* GL_NVX_gpu_multicast2
* GL_NVX_progress_fence
* GL_NV_compute_shader_derivatives
* GL_NV_conservative_raster_pre_snap
* GL_NV_conservative_raster_underestimation
* GL_NV_depth_nonlinear
* GL_NV_fragment_shader_barycentric
* GL_NV_memory_attachment
* GL_NV_mesh_shader
* GL_NV_query_resource_tag
* GL_NV_read_buffer
* GL_NV_read_buffer_front
* GL_NV_representative_fragment_test
* GL_NV_scissor_exclusive
* GL_NV_shader_subgroup_partitioned
* GL_NV_shader_texture_footprint
* GL_NV_shading_rate_image
* GL_NV_vdpau_interop2
* GL_OES_EGL_image
* GL_OES_EGL_image_external
* GL_OES_EGL_image_external_essl3
* GL_OES_blend_equation_separate
* GL_OES_blend_func_separate
* GL_OES_blend_subtract
* GL_OES_compressed_ETC1_RGB8_texture
* GL_OES_compressed_paletted_texture
* GL_OES_copy_image
* GL_OES_depth24
* GL_OES_depth32
* GL_OES_depth_texture
* GL_OES_depth_texture_cube_map
* GL_OES_draw_buffers_indexed
* GL_OES_draw_texture
* GL_OES_element_index_uint
* GL_OES_extended_matrix_palette
* GL_OES_fbo_render_mipmap
* GL_OES_fragment_precision_high
* GL_OES_framebuffer_object
* GL_OES_geometry_point_size
* GL_OES_geometry_shader
* GL_OES_get_program_binary
* GL_OES_gpu_shader5
* GL_OES_mapbuffer
* GL_OES_matrix_get
* GL_OES_matrix_palette
* GL_OES_packed_depth_stencil
* GL_OES_point_size_array
* GL_OES_point_sprite
* GL_OES_read_format
* GL_OES_required_internalformat
* GL_OES_rgb8_rgba8
* GL_OES_sample_shading
* GL_OES_sample_variables
* GL_OES_shader_image_atomic
* GL_OES_shader_io_blocks
* GL_OES_shader_multisample_interpolation
* GL_OES_single_precision
* GL_OES_standard_derivatives
* GL_OES_stencil1
* GL_OES_stencil4
* GL_OES_stencil8
* GL_OES_surfaceless_context
* GL_OES_tessellation_point_size
* GL_OES_tessellation_shader
* GL_OES_texture_3D
* GL_OES_texture_border_clamp
* GL_OES_texture_buffer
* GL_OES_texture_compression_astc
* GL_OES_texture_cube_map
* GL_OES_texture_cube_map_array
* GL_OES_texture_env_crossbar
* GL_OES_texture_mirrored_repeat
* GL_OES_texture_npot
* GL_OES_texture_stencil8
* GL_OES_texture_storage_multisample_2d_array
* GL_OES_texture_view
* GL_OES_vertex_array_object
* GL_OES_vertex_half_float
* GL_OES_vertex_type_10_10_10_2
* GL_QCOM_YUV_texture_gather
* GL_QCOM_shader_framebuffer_fetch_rate
* GL_QCOM_texture_foveated
* GL_QCOM_texture_foveated_subsampled_layout
* GL_VIV_shader_binary
* EGL_ANDROID_GLES_layers
* EGL_ANDROID_get_frame_timestamps
* EGL_ANDROID_get_native_client_buffer
* EGL_ARM_image_format
* EGL_EXT_bind_to_front
* EGL_EXT_client_sync
* EGL_EXT_compositor
* EGL_EXT_gl_colorspace_display_p3
* EGL_EXT_gl_colorspace_display_p3_linear
* EGL_EXT_gl_colorspace_display_p3_passthrough
* EGL_EXT_gl_colorspace_scrgb
* EGL_EXT_image_gl_colorspace
* EGL_EXT_image_implicit_sync_control
* EGL_EXT_surface_CTA861_3_metadata
* EGL_EXT_sync_reuse
* EGL_KHR_display_reference
* EGL_MESA_query_driver
* EGL_NV_context_priority_realtime
* EGL_NV_quadruple_buffer
* EGL_NV_stream_dma
* EGL_NV_stream_flush
* EGL_NV_stream_origin
* EGL_NV_triple_buffer
* EGL_WL_bind_wayland_display
* EGL_WL_create_wayland_buffer_from_image
* GLX_EXT_context_priority
* GLX_EXT_no_config_context
* GLX_NV_multigpu_context
* WGL_NV_multigpu_context
- New so_ver
- New source URL
- Build executables with PIE
- Spec cleanup


Takashi Iwai's avatar

tiwai accepted request

Thanks.

openSUSE Build Service is sponsored by