Overview

Request 966404 accepted

- Update to version 0.8.4
Smooth motion mode improvements
* Moving parts of the level (falling rocks, doors, ...) are now
moving smoothly as well.
* Fixed glitches (jittering top part) with the smash hammer and
grabber claw.
Modding support improvements
* It's now possible to replace STATUS.MNI with a PNG image that
can be original or higher resolution. This allows changing
various fonts and UI elements, including parts of the HUD.
* Replacements for actors used by the HUD can now be high
resolution.
Other improvements
* Improved performance on Raspberry Pi, especially when under
water areas are visible.
* Blocked off the area to the left of the HUD in widescreen
mode to avoid potentially showing out-of-bounds parts of the
map.
* Further improved digitized sound effect quality by replacing
the ADPCM decoding code with the exact same algorithm as
implemented in the SoundBlaster firmware, based on disassembly
of the latter
* Improved the sound test UI
Bug fixes
* Fixed camera moving too far down when falling into a
bottomless pit in widescreen mode
* Fixed important parts at the bottom of the level (like lava
pools) being hidden in certain cases in widescreen mode (e.g.
in E3L1)
* Fixed visual glitches on GL ES devices like Raspberry Pi and

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Request History
Martin Hauke's avatar

mnhauke created request

- Update to version 0.8.4
Smooth motion mode improvements
* Moving parts of the level (falling rocks, doors, ...) are now
moving smoothly as well.
* Fixed glitches (jittering top part) with the smash hammer and
grabber claw.
Modding support improvements
* It's now possible to replace STATUS.MNI with a PNG image that
can be original or higher resolution. This allows changing
various fonts and UI elements, including parts of the HUD.
* Replacements for actors used by the HUD can now be high
resolution.
Other improvements
* Improved performance on Raspberry Pi, especially when under
water areas are visible.
* Blocked off the area to the left of the HUD in widescreen
mode to avoid potentially showing out-of-bounds parts of the
map.
* Further improved digitized sound effect quality by replacing
the ADPCM decoding code with the exact same algorithm as
implemented in the SoundBlaster firmware, based on disassembly
of the latter
* Improved the sound test UI
Bug fixes
* Fixed camera moving too far down when falling into a
bottomless pit in widescreen mode
* Fixed important parts at the bottom of the level (like lava
pools) being hidden in certain cases in widescreen mode (e.g.
in E3L1)
* Fixed visual glitches on GL ES devices like Raspberry Pi and


Martin Hauke's avatar

mnhauke accepted request

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