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Matthias Mailänder

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Involved Projects and Packages
Bugowner

drawing puzzle game

Maintainer

Genre mix out of strategy and Jump&Run Action.

Maintainer

A faithful open source re-creation of the popular game "Dune II"

Bugowner

An open source re-implementation of Roller Coaster Tycoon 2.

Maintainer

A fairly strong Go/Baduk/Weiqi playing program

Maintainer

Open source game networking framework for Python.

Maintainer

A generic module for making a fast scrolling image with pygame.

Maintainer

Python library to read Tiled Map Editor's TMX maps

Maintainer

ioQuake3 based racing game with guns

Maintainer

Port of the classic Action Quake 2 to a modified Quake 3 engine

Maintainer

A cross-platform 3D game interpreter which allows you to play LucasArts' Lua-based 3D adventures: Grim Fandango and Escape from Monkey Island, provided you already have their data files. ResidualVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

This version comes without MP3 and MPEG support for patent reasons.

Maintainer Bugowner

Return To The Roots is a multi-platform reimplementation of the popular game Settlers 2 with new features like network gaming and higher resolutions. Put gamefiles into /usr/share/s25rttr/S2 or install the package s25rttr-demoloader.

Maintainer

2D car crashing arcade game

Maintainer

Czech turn-based strategy game similar to Battle Isle series

Maintainer

Sokoban game aimed for playability

Developed to give a British theme to Simutrans, this pakset features a wide range of vehicles with emphasis on rail vehicles, highly detailed stations, more accurate looking track for junctions, and a more subdued graphical appearance than the brightly coloured Pak128 from which it was originally derived.

This simutrans pakset aims to show the german transportation system imbedded in typical german towns and industries according to the respective topographic region (cost, the Alpes etc.). Trains and lorries are taller than they are in standard pak128. Every building and factory has four views, and each type of factory will have different graphics and data.

The japanese community has built many great trains for Simutrans. However, it was felt, that the scale of pak128 did not meet the desired level of detail. Thus pak128.Japan was designed. Here the trains are enhanced as compared to the standard size. Also this pak is made more consistently, since it did not incorporated any pak128 objects.

Pak192.Comic is the 192x192 pixel comic style version of great Simutrans game. Your goal is to transport as many passengers, mail and goods by rail, road, ship, air and maglev by buiding a transport network in a nice comic styled world.

Born from some weird idea to make some comic-style buildings, pak32.comic was concieved. This is currently the lowest resolution graphic set of Simutrans. It is there, if there will be ever done a simutrans version for PDAs.

You always wanted something special for Simutrans? Bored of the common and mainstream graphic sets? Then, welcome to pak.Excentrique! It is colorful, it is unusual and crazy. This pakset takes place in a futuristic and exotic world. Pak48.Excentrique is a work in progress.

This pakset brings Germany to Simutrans. The graphics for this pakset are quite consistent, primarily being based on the work of MHz and Alexander Brose. The economical model used in this pakset is somewhat different from other paksets, and this pakset is in its default settings more challenging than other paksets.

Pak64.Japan evolved from pak64, after original images were replaced by Japanese versions. You will see typical Japanese architecture and vehicles (yes! It includes the famous shinkansens!), transport rice and electronics. And the most important, you will drive on left.

This simutrans pak was inspired by pak32.comic. Its clean, colorful and simple style reminds people of model railroading and also keeps the focus more on playing. This pak is under heavy development, although it is already fully playable.

Maintainer

Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3 engine. This Total Conversion of Q3 includes weapons created with historically correct information about damage, rate of fire, reload time, etc. It also includes gametypes and maps inspired mostly from western styled movies. And to increase the feeling of a "Gunslingers Atmosphere" music tracks and sounds have been adapted to the simulated times. The Smokin' Guns game started its life under the name of Western Quake 3.

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