Revisions of retroarch

Ismail Dönmez's avatar Ismail Dönmez (namtrac) accepted request 645103 from Sean Lewis's avatar Sean Lewis (seanlew) (revision 9)
Update retroarch to 1.7.5
Ismail Dönmez's avatar Ismail Dönmez (namtrac) accepted request 627942 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 8)
- Build with supoort for the WIMP Qt GUI
Klaus Kämpf's avatar Klaus Kämpf (kwk) accepted request 619020 from Boris Manojlovic's avatar Boris Manojlovic (bmanojlovic) (revision 7)
added source this time :)
- update to version 1.7.3
 - AUDIO: Audio mixer supports FLAC/MP3 file types now!
 - COMMON: Fixed bug 'crashing in cores that don't range check
   retro_set_controller_type'. Some people were having crashes
   when device is set to RETRO_DEVICE_NONE and the cores don't
   check the number of ports, in VBAM's case it was overflowing
   and crashing. QuickNES was crashing too.
 - COMMON: Fixed buffer overflow in url encoding (affecting MSVC2010/2013).
 - COMMON: (QuickMenu) Added Configuration Override submenu.
 - HID: Merge new HID subsystem.
 - HID: Fix WaveBird support for the Wii U GCA.
 - HID/OSX: Fix regression with IODHIDManager - gamepads which are
   connected later would not be autoconfigured.
 - LOCALIZATION: Update Italian translation.
 - LOCALIZATION: Update Japanese translation.
 - LOCALIZATION: Update Portuguese translation.
 - MENU: New WIMP Qt GUI!
 - MENU: Audio mixer now works in the menu without any cores loaded.
   You have to enable the setting 'Enable menu audio' for this to work.
 - REMAPPING/OVERLAYS: Fix regression - overlays could no longer be remapped.
 - SCANNER: Add Wii Backup File WBFS support.
 - X11: CRT SwitchRes support for X11/Linux.
 - ANDROID/OPENSL: Prevent crashes when setting audio latency too low
   (buffer count can never be lower than 2 now).
 - CRT: Added CRT SwitchRes.
 - COMMON: Hide the 'Core delete' option if the 'Core updater' is also hidden.
 - COMMON: Add way to reset core association for playlist entry.
 - COMMON: Fix invalid long command line options causing infinite loop on Windows
 - COMMON: Add OSD statistics for video/audio/core.
 - COMMON: Added runahead system; allows you to drive down latency even further.
Klaus Kämpf's avatar Klaus Kämpf (kwk) accepted request 591026 from Itxaka serrano's avatar Itxaka serrano (itxaka) (revision 6)
- Updated to version 1.7.1
– 3DS: Now correctly reports amount of CPU cores.
– 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
– 3DS: Initial networking support, HTTP requests won’t work yet.
– 3DS: Now reports memory and battery state.
– AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.
– CHEEVOS: Fix unofficial achievements not being loaded.
– CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.
– CHEEVOS: Support Neo Geo Pocket.
– COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.
– COMMON: Fix bug ‘Last item in a Playlist is ignored’.
– COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.
– COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).
– D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.
– D3D9: Add menu support for MaterialUI/XMB.
– D3D10: Initial video driver implementation.
– D3D11: Initial video driver implementation.
– D3D11: SPIRV-Cross/slang shader support for D3D11.
– D3D12: Initial video driver implementation.
– DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection
– INPUT: show friendly names when available under input binds and system information
– INPUT: show the config name when available under system information
– GUI: Allow changing menu font color.
– GUI: Menu visibility options for RGUI and MaterialUI.
– GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.
– GUI/XMB: Add Monochrome Inverted icon theme.
– GUI/XMB: Allow changing menu scale to 200%.
– GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.
– HAIKU: Restored port.
– KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled
– GL: ignore hard gpu sync when fast-forwarding
– IOS10/11: Handle hardware keyboards and iCade controllers
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Portuguese-Brazilian translation.
– LOCALIZATION: Update Spanish translation.
– NETPLAY: Add menu option to select different MITM (relay) server locations.
– OSX: Modify HID buttons detection algorithm.
– QB: Added –datarootdir.
– QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.
– QB: Added –docdir.
– SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.
– SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
– SOLARIS: Initial port.
– SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.
– PS3: Enable Cheevos.
– PSP: Enable threading support through pthreads.
– SHADERS: SPIRV-Cross/slang shader support for D3D11.
– SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad
– SUBSYSTEM: Subsystem saves now respect the save directory
– SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats)
– VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77).
– WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives).
– WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up).
– WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode).
– WIIU: Overlay support.
– WIIU: Transparency support in menu + overlays.
– WIIU: Increased stability during core switching.
– WIIU: Shader support.
– WIIU: Menu shader effects added (shaders).
– WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte)
– XBOX OG: Restored port.
Klaus Kämpf's avatar Klaus Kämpf (kwk) accepted request 560586 from Itxaka serrano's avatar Itxaka serrano (itxaka) (revision 5)
- Updated to version 1.7.0
CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
CHEEVOS: Leaderboard support.
CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
COMMANDLINE: Fix fullscreen toggle switch.
COMMON: Add 'Automatically Load Content To Playlist' feature, enabled by default.
COMMON: Fix slowmotion ratio always being reset back to 1.
COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
COMMON: New lightgun API.
COMMON: New VFS (Virtual File System) API.
COMMON: Fixed some playlist bugs.
COMMON: New snow shader.
COMMON: Fix Quick Menu title, no longer shows 'Select File'.
COMMON: Fix loading cores that require no content one after another.
COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
EMSCRIPTEN: Fix references to browserfs.
FREEBSD: Support libusb HID input driver.
HAIKU: Buildfix.
INPUT: Map clear button to DEL key.
LINUX/X11: Add RetroArch logo to window title bar.
LINUX/X11: Input driver now supports new lightgun code.
LINUX/X11: Support window transparency (requires a compositing window manager).
LOBBIES: Fix for crash on join netplay rooms via touch / glui.
LOCALIZATION: Update Italian translation.
LOCALIZATION: Update Japanese translation.
LOCALIZATION: Update Portuguese-Brazilian translation.
LOCALIZATION: Update Polish translation.
LOCALIZATION: Update Russian translation.
MENU: Snowflake menu shader effect.
OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
PS3: HTTP requests / downloads should now work.
PS3: Core Updater now works.
PS3: Improved font rendering, enable STB Unicode font renderer.
PSP: Make it work with Vita's Adrenaline.
PSP: Fix audio sync.
PSP: Fix content loading, port should be functional again.
PSP: Use 64MB when available.
SCANNER: Fix crash from Windows-incompatible format string.
VITA: Improve packaging, installation times.
WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
VULKAN: Various stability fixes for WSI.
WINDOWS: Add MSVC 2017 solution.
WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
WINDOWS: Raw input driver now supports new lightgun code.
WINDOWS: Use configured OSD/text message color on GDI driver.
WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn't rely solely on joypad names
WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
WINDOWS: Improve version reporting under System Information.
WINDOWS: Support window transparency.
WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
WINDOWS: Added Visual Studio 2017 support.
Klaus Kämpf's avatar Klaus Kämpf (kwk) accepted request 556755 from Itxaka serrano's avatar Itxaka serrano (itxaka) (revision 4)
Remove non valid flag "--with-fbo"
Add the source from the source file in the spec file
Updated to version 1.6.9, see changes below:
Changes from 1.6.9:
COMMON: Small memory leak.
NETPLAY: Fix network command only working once.
Changes from 1.6.8:
Audio: Fix the Audio DSP picker
CHEEVOS: Add support for Atari Lynx cheevos.
CHEEVOS: Add support for RetroAchievements Leaderboards.
GUI: (MaterialUI) Fix crash that happened on context reset with Vulkan.
GUI: (MaterialUI) Skip querying and drawing items that are not visible; Cache content height and bbox calculation.
GUI: (MaterialUI) Fix entry box highlight calculation.
GUI: (XMB) Skip drawing the fading list when it is already transparent. Optimization.
GUI: (XMB) Comment out visible item calculation in xmb_draw_items().
GUI: (RGUI) Prevent crashes when using a non-English language reliant on UTF8.
GUI: Add menu option for OSD background color.
GUI: Add menu option for OSD text color.
GUI: Add menu option to remove frame count from OSD.
GUI: Allow wraparound of int/float settings when pressing the left key
INPUT/LIBRETRO: Add support for more mouse buttons (buttons 4/5)
INPUT/LIBRETRO: Add support for analog buttons
INPUT: Always show the controls menu even if descriptors are not set
INPUT: Fix input descriptors not being set on cores that don't implement the controllers interface
INPUT: Apply descriptors only for the amount of cores the core supports
INPUT: Implement keyboard to gamepad input remapping (limited to one gamepad device for now)
INPUT: Fix absolute mouse move handling on the winraw driver
INPUT: Ignore keyboard input if window is not active on udev driver
INPUT: Sanitize the filenames of autoconfig profiles before saving
LOBBIES: Fix crash on navigating left / right from the lobby menu
LOCALIZATION: Update Dutch translation
LOCALIZATION: Update Italian translation.
LOCALIZATION: Update Japanese translation.
LOCALIZATION: Update Portuguese-Brazilian translation.
LOCALIZATION: Update Russian translation.
LINUX/ARMHF: Set buildbot updater URL to armhf location instead of blank string
LINUX/PI: Broadcom VC4: Add Videocore config option
LINUX/UDEV: Fix - RetroArch reads keyboard input when not focused with the udev input driver.
NETPLAY: Fix disconnection not fully deinitializing Netplay.
NETPLAY: Fix lan rooms when there is more than one room
NETPLAY: Fix lan rooms on systems where all addresses are treated as IPv6
COMMON: Fix clear/free loop conditionals in playlists.
WINDOWS/GDI: Fix flickering of text.
WINDOWS/GDI: Fix graphics corruption on Windows 98
WINDOWS/GDI: Allow compiling without DirectInput8 for NT support
WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance).
WINDOWS: Fix menubar text corruption on Japanese locale systems
WINDOWS: Support Unicode file I/O (can now display CJK characters in file browser for example).
WINDOWS: Support Windows 95, NT3.51, NT4
WINDOWS: add Makefile.griffin targets for msvc6,2003,2005,2010,2012,2013
WII: Use custom, embedded libogc SDK.
WIIU: Initial touchscreen support for WiiU gamepad.
WIIU: Add Cheevos support.
SCANNER: Fix archive scanning.
SCANNER: Support CHD files.
SCANNER: Support Gamecube ISO scanning.
SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases!
SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!
Klaus Kämpf's avatar Klaus Kämpf (kwk) accepted request 518424 from guinux's avatar guinux (revision 3)
- Updated to version 1.6.7
NOTE: This is a bugfixed and spit-and-polish update. The initial release notes below are still from the 1.6.6 release.
General changelog
SCANNER: Fix directory scanning.
SCANNER: Fix file scanning.
COMMON: Fix ‘Disk Image Append’ option.
FREEBSD: Compatibility fixes for Video4Linux2 camera driver.
GUI: (MaterialUI) Add disk image append icons.
GUI: (MaterialUI) Improve word wrapping when menu icons are enabled.
GUI: (MaterialUI) Add User Interface -> Appearance -> Menu Icons Enable. You can turn on/off the icons on the lefthand side of the menu entries.
GUI: Performance optimizations for XMB menu driver – only calculates visible items.
LOCALIZATION: Update Italian translation.
Core updates since previous version (1.6.6)
Picodrive should hopefully work now again on Android after notaz‘ updates.
Beetle PSX’s OpenGL renderer should now work on various AMD GPUs thanks to rz5‘s efforts. There were previously some black screen issues on certain non-Polaris AMD GPUs.
Beetle PSX – Fixed bugs (geometry updates had max width and height unset, other ones) (by albertofustinoni).
Beetle Saturn – Unloading game leaves core unusable fix (by albertofustinoni).
Beetle Supergrafx – add turbo on/off for 2-button controller mode (by retrowertz).
Prosystem – NTSC Color Palette updates and DB updates (by underball).
- Updated to version 1.6.4
General changelog
ANDROID: Fire Stick & Fire TV remote overrides gamepad port 0 on button press and viceversa like SHIELD devices
ANDROID: Provide default save / system / state / screenshot locations
AUDIO: Audio mixer supports MOD/S3M/XM file types now!
INPUT: input swap override flag (for remotes) is cleared correctly
INPUT: allow specifying libretro device in remap files
INPUT: allow specifying analog dpad mode in remap files
INPUT: allow saving libretro device to remap files
INPUT: allow saving analog dpad mode to remap files
INPUT: allow removing core and game remap files from the menu
COMMON: Cores can now request to set a ‘shared context’. You no longer need to explicitly enable ‘Shared Hardware Context’ for Citra/OpenLara/Dolphin.
COMMON: Add ‘Delete Core’ option to Core Information menu.
COMMON: Allow Max Timing Skew to be set to 0.
COMMON: Change the “content dir” behavior so it works on either a flag or an empty directory setting, now platform drivers can provide defaults for save / system / state / screenshot dirs and still allow the content dir functionality, these settings are under settings / saving and flagged as advanced
GUI: You can turn on/off ‘Horizontal Animation’ now for the XMB menu. Turning animations off can result in a performance boost.
GUI: Fix sublabel word-wrapping in XMB where multi-byte languages were cut off too soon
LOCALIZATION: Update Dutch translation
LOCALIZATION: Update Traditional Chinese translation
LOCALIZATION: Update Italian translation
LOCALIZATION: Update Russian translation
WINDOWS: Provide default save / system / state / screenshot locations
LOBBIES: Show what country the host is in
MENU: Enable OSD text rendering for gdi and libcaca drivers
WINDOWS 98/ME/2K: Set default directory for MSVC 2005 RetroArch version.
WII: Better V-Sync handling, backported from SuperrSonic.
WIIU: Exception handler rewritten.
- Add version 1.6.1
Klaus Kämpf's avatar Klaus Kämpf (kwk) accepted request 516139 from guinux's avatar guinux (revision 2)
Updated version to 1.6.4
Klaus Kämpf's avatar Klaus Kämpf (kwk) accepted request 508583 from Itxaka serrano's avatar Itxaka serrano (itxaka) (revision 1)
Add retroarch package
Displaying revisions 81 - 89 of 89
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