Revisions of exult
Dirk Stoecker (dstoecker)
accepted
request 797182
from
Martin Hauke (mnhauke)
(revision 5)
- Run spec-cleaner - Use github source url - Switch to SDL2 - Build with support for fluidsynth - Build with support for exult-studio - Create a subpackage for exult-studio - Update to version 1.6 * Shortcut bar with important shortcuts right on top of the screen * Switch to SDL2 - important for up to date OS' * NxBR and HQ3x/HQ4x scalers * Option to drop stacks of items without confirmation * Some more combat options to make charmed combat more difficult * Schedules got a work-over and are more closer to the original but not yet perfect * NPCs using beds are sleeping better now * Paperdoll support of wearing diapers * Portable option for Windows * Separate settings for fullscreen and windowed mode possible * HighDPI mode available on macOS * Better pathfinding when the party boards a barge * Fixed most inexplicable crashes * Serpent Isle Beta version works * Cleaned up the code in many places and fixed many compiler warnings * Tons of bugfixes - Drop not longer needed patches: * exult-1.4.9rc1-pngio-libpng15.patch * exult-1.4.9rc1-manip.patch * exult-1.4.9rc1-istring-this.patch * exult-1.4.9rc1-configure-link-x11.patch
Matthias Mailänder (Mailaender)
committed
(revision 4)
Matthias Mailänder (Mailaender)
committed
(revision 3)
Matthias Mailänder (Mailaender)
committed
(revision 2)
Matthias Mailänder (Mailaender)
accepted
request 537071
from
Michal Slonina (af1n)
(revision 1)
I want to maintain exult engine in Factory and would like to use games as the devel/feeder project.
Displaying all 5 revisions