Revisions of exult

Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 797182 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 5)
- Run spec-cleaner
- Use github source url
- Switch to SDL2
- Build with support for fluidsynth
- Build with support for exult-studio
- Create a subpackage for exult-studio
- Update to version 1.6
  * Shortcut bar with important shortcuts right on top of the screen
  * Switch to SDL2 - important for up to date OS'
  * NxBR and HQ3x/HQ4x scalers
  * Option to drop stacks of items without confirmation
  * Some more combat options to make charmed combat more difficult
  * Schedules got a work-over and are more closer to the original
    but not yet perfect
  * NPCs using beds are sleeping better now
  * Paperdoll support of wearing diapers
  * Portable option for Windows
  * Separate settings for fullscreen and windowed mode possible
  * HighDPI mode available on macOS
  * Better pathfinding when the party boards a barge
  * Fixed most inexplicable crashes
  * Serpent Isle Beta version works
  * Cleaned up the code in many places and fixed many compiler
    warnings
  * Tons of bugfixes
- Drop not longer needed patches:
  * exult-1.4.9rc1-pngio-libpng15.patch
  * exult-1.4.9rc1-manip.patch
  * exult-1.4.9rc1-istring-this.patch
  * exult-1.4.9rc1-configure-link-x11.patch
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 537071 from Michal Slonina's avatar Michal Slonina (af1n) (revision 1)
I want to maintain exult engine in Factory and would like to use games as the devel/feeder project.
Displaying all 5 revisions
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