Revisions of imgui

buildservice-autocommit accepted request 1140581 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 14)
baserev update by copy to link target
Dirk Mueller's avatar Dirk Mueller (dirkmueller) committed (revision 13)
- update to 1.10.1:
  * imgui_freetype: commented out ImGuiFreeType::BuildFontAtlas()
    obsoleted in 1.81.
    Prefer using #define IMGUI_ENABLE_FREETYPE or see commented
    code for manual calls.
  * Removed CalcListClipping() marked obsolete in 1.86. (#3841)
    Prefer using ImGuiListClipper which can return non-contiguous
    ranges.
  * Internals, Columns: commented out legacy ImGuiColumnsFlags_XXX
    symbols redirecting to ImGuiOldColumnsFlags_XXX
  * Commented out obsolete ImGuiKey_KeyPadEnter redirection to
    ImGuiKey_KeypadEnter. (#2625, #7143)
  * Navigation (Keyboard/gamepad):
    - Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are
      not overridden back to true when navigation is enabled.
      SetNextFrameWantCaptureKeyboard() is always higher priority.
    - Nav: Activation can also be performed with Keypad Enter.
  * Drag and Drop:
    - Fixed drop target highlight on items temporarily pushing a
      widened clip rect (namely Selectables and Treenodes using
      SpanAllColumn flag) so the highlight properly covers
      all columns. (#7049, #4281, #3272)
  * InputText:
    - InputTextMultiline: Fixed Tab character input not repeating
    - InputTextMultiline: Tabbing through a multi-line text editor
      which allows Tab character inputs (using the
      ImGuiInputTextFlags_AllowTabInput flag) doesn't
      automatically activate it, in order to allow passing
      through multiple widgets easily.
  * Drags, Sliders, Inputs:
buildservice-autocommit accepted request 1095644 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 12)
baserev update by copy to link target
Dirk Mueller's avatar Dirk Mueller (dirkmueller) committed (revision 11)
- update to 1.89.6:
  * Decorated log and release notes:
    https://github.com/ocornut/imgui/releases/tag/v1.89.6
  * Breaking changes:
  * Clipper: Commented out obsolete redirection constructor which
    was marked obsolete in 1.79:
    'ImGuiListClipper(int items_count, float items_height)'
    --> Use 'ImGuiListClipper() + clipper.Begin()'.
  * Backends: SDL_Renderer: Renamed
    'imgui_impl_sdlrenderer.h/cpp' to
    'imgui_impl_sdlrenderer2.h/cpp',
    in order to accomodate for upcoming SDL3 and change in its
    SDL_Renderer API.
  * Backends: GLUT: Removed call to ImGui::NewFrame() from
    ImGui_ImplGLUT_NewFrame().
    It needs to be called from the main app loop, like with
    every other backends.
buildservice-autocommit accepted request 1089473 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 10)
baserev update by copy to link target
Dirk Mueller's avatar Dirk Mueller (dirkmueller) committed (revision 9)
- update to 1.89.5:
  * InputText: Reworked prev/next-word behavior to more closely
    match Visual Studio text editor. Include '.' as a delimiter
    and alter varying subtle behavior with how
    blanks and separators are treated when skipping words.
  * InputText: Fixed a tricky edge case, ensuring value is always
    written back on the frame where IsItemDeactivated() returns
    true, in order to allow usage without user retaining
    underlying data. While we don't really want to
    encourage user not retaining underlying data, in the absence
    of a "late commit" behavior/flag we understand it may
    be desirable to take advantage of this trick.
  * Drag, Sliders: Fixed parsing of text input when '+' or '#'
    format flags are used in the format string.
  * Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register
    ownership to held modifier so it doesn't interfere with other
    code when remapping those actions.
  * Nav: Made PageUp/PageDown/Home/End navigation also scroll
    parent windows when necessary to make the target location
    fully visible (same as e.g. arrow keys).
  * ColorEdit: Fixed shading of S/V triangle in Hue Wheel mode.
  * TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll
    can be scrolled with horizontal mouse-wheel (or Shift + WheelY).
  * Rendering: Using adaptive tessellation for RadioButton,
    ColorEdit preview circles, Windows Close and Collapse Buttons.
  * ButtonBehavior: Fixed an edge case where changing widget
    type/behavior while active and using same id could lead to
    an assert.
  * Misc: Fixed ImVec2 operator[] violating aliasing rules
    causing issue with Intel C++ compiler. (#6272) [@BayesBug]
Dirk Mueller's avatar Dirk Mueller (dirkmueller) committed (revision 8)
  * All changes see https://github.com/ocornut/imgui/releases/tag/v1.89.4
Dirk Mueller's avatar Dirk Mueller (dirkmueller) committed (revision 7)
- update to 1.89.4:
  * Nav: Tab key goes through every items (when keyboard navigation
    is active).
  * Nav: Enter key works to activate most items (when keyboard
    navigation is active).
  * Added return value to BeginTooltip().
  * Examples: Activated keyboard and gamepad navigation by default
    in all examples.
  * Various other fixes related to: Nav, Tables, Drag and Drop,
    InputText.
  * Various improvements to Win32, SDL2, SDL3, GLFW backends.
  * Added a Debug Tools to facilitate testing user-code testing
    Begin/BeginChild return value.
Dirk Mueller's avatar Dirk Mueller (dirkmueller) committed (revision 6)
- update to 1.89.3:
  * Backends+Examples: SDL2: renamed all unnumbered references to
    "sdl" to "sdl2".
  * This is in prevision for the future release of SDL3 and its
    associated backend.
  * All changes see https://github.com/ocornut/imgui/releases/tag/v1.89.3
buildservice-autocommit accepted request 1056351 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 5)
baserev update by copy to link target
Dirk Mueller's avatar Dirk Mueller (dirkmueller) committed (revision 4)
- update to v1.89.2:
  * Tables, Nav, Scrolling: fixed scrolling functions and focus tracking
    with frozen rows and frozen columns. Windows now have a better
    understanding of outer/inner decoration sizes, which should later lead
    us toward more flexible uses of menu/status bars. (#5143, #3692)
  * Tables, Nav: frozen columns are not part of menu layer and can be
    crossed over. (#5143, #3692)
  * Tables, Columns: fixed cases where empty columns may lead to empty
    ImDrawCmd. (#4857, #5937)
  * Tables: fixed matching width of synchronized tables (multiple tables
    with same id) when only some instances have a vertical scrollbar and not
    all. (#5920)
  * Fixed cases where CTRL+Tab or Modal can occasionally lead to the
    creation of ImDrawCmd with zero triangles, which would makes the render
    loop of some backends assert (e.g. Metal with debugging, Allegro).
    (#4857, #5937)
  * Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at
    runtime instead of compile-time, being consistent with our support for
    io.ConfigMacOSXBehaviors and making it easier for bindings generators to
    process that value. (#5923, #456)
  * Inputs, Scrolling: better selection of scrolling window when hovering
    nested windows and when backend/OS is emitting dual-axis wheeling inputs
    (typically touch pads on macOS). We now select a primary axis based on
    recent events, and select a target window based on it. We expect this
    behavior to be further improved/tweaked. (#3795, #4559) [@ocornut,
    @folays]
  * InputText: fixed cursor navigation when pressing Up Arrow on the last
    character of a multi-line buffer which doesn't end with a carriage
    return. (#6000)
  * Text: fixed layouting of wrapped-text block when the last source line is
buildservice-autocommit accepted request 1040801 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 3)
baserev update by copy to link target
Dirk Mueller's avatar Dirk Mueller (dirkmueller) committed (revision 2)
- update to 1.89.1:
  * too many changes to list here, see https://github.com/ocornut/imgui/releases/tag/v1.89.1
Dirk Mueller's avatar Dirk Mueller (dirkmueller) committed (revision 1)
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