Revisions of imgui
buildservice-autocommit
accepted
request 1140581
from
Dirk Mueller (dirkmueller)
(revision 14)
baserev update by copy to link target
Dirk Mueller (dirkmueller)
committed
(revision 13)
- update to 1.10.1: * imgui_freetype: commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Prefer using #define IMGUI_ENABLE_FREETYPE or see commented code for manual calls. * Removed CalcListClipping() marked obsolete in 1.86. (#3841) Prefer using ImGuiListClipper which can return non-contiguous ranges. * Internals, Columns: commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX * Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. (#2625, #7143) * Navigation (Keyboard/gamepad): - Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overridden back to true when navigation is enabled. SetNextFrameWantCaptureKeyboard() is always higher priority. - Nav: Activation can also be performed with Keypad Enter. * Drag and Drop: - Fixed drop target highlight on items temporarily pushing a widened clip rect (namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers all columns. (#7049, #4281, #3272) * InputText: - InputTextMultiline: Fixed Tab character input not repeating - InputTextMultiline: Tabbing through a multi-line text editor which allows Tab character inputs (using the ImGuiInputTextFlags_AllowTabInput flag) doesn't automatically activate it, in order to allow passing through multiple widgets easily. * Drags, Sliders, Inputs:
buildservice-autocommit
accepted
request 1095644
from
Dirk Mueller (dirkmueller)
(revision 12)
baserev update by copy to link target
Dirk Mueller (dirkmueller)
committed
(revision 11)
- update to 1.89.6: * Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.89.6 * Breaking changes: * Clipper: Commented out obsolete redirection constructor which was marked obsolete in 1.79: 'ImGuiListClipper(int items_count, float items_height)' --> Use 'ImGuiListClipper() + clipper.Begin()'. * Backends: SDL_Renderer: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp', in order to accomodate for upcoming SDL3 and change in its SDL_Renderer API. * Backends: GLUT: Removed call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). It needs to be called from the main app loop, like with every other backends.
buildservice-autocommit
accepted
request 1089473
from
Dirk Mueller (dirkmueller)
(revision 10)
baserev update by copy to link target
Dirk Mueller (dirkmueller)
committed
(revision 9)
- update to 1.89.5: * InputText: Reworked prev/next-word behavior to more closely match Visual Studio text editor. Include '.' as a delimiter and alter varying subtle behavior with how blanks and separators are treated when skipping words. * InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true, in order to allow usage without user retaining underlying data. While we don't really want to encourage user not retaining underlying data, in the absence of a "late commit" behavior/flag we understand it may be desirable to take advantage of this trick. * Drag, Sliders: Fixed parsing of text input when '+' or '#' format flags are used in the format string. * Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier so it doesn't interfere with other code when remapping those actions. * Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows when necessary to make the target location fully visible (same as e.g. arrow keys). * ColorEdit: Fixed shading of S/V triangle in Hue Wheel mode. * TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with horizontal mouse-wheel (or Shift + WheelY). * Rendering: Using adaptive tessellation for RadioButton, ColorEdit preview circles, Windows Close and Collapse Buttons. * ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. * Misc: Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. (#6272) [@BayesBug]
Dirk Mueller (dirkmueller)
committed
(revision 8)
* All changes see https://github.com/ocornut/imgui/releases/tag/v1.89.4
Dirk Mueller (dirkmueller)
committed
(revision 7)
- update to 1.89.4: * Nav: Tab key goes through every items (when keyboard navigation is active). * Nav: Enter key works to activate most items (when keyboard navigation is active). * Added return value to BeginTooltip(). * Examples: Activated keyboard and gamepad navigation by default in all examples. * Various other fixes related to: Nav, Tables, Drag and Drop, InputText. * Various improvements to Win32, SDL2, SDL3, GLFW backends. * Added a Debug Tools to facilitate testing user-code testing Begin/BeginChild return value.
Dirk Mueller (dirkmueller)
committed
(revision 6)
- update to 1.89.3: * Backends+Examples: SDL2: renamed all unnumbered references to "sdl" to "sdl2". * This is in prevision for the future release of SDL3 and its associated backend. * All changes see https://github.com/ocornut/imgui/releases/tag/v1.89.3
buildservice-autocommit
accepted
request 1056351
from
Dirk Mueller (dirkmueller)
(revision 5)
baserev update by copy to link target
Dirk Mueller (dirkmueller)
committed
(revision 4)
- update to v1.89.2: * Tables, Nav, Scrolling: fixed scrolling functions and focus tracking with frozen rows and frozen columns. Windows now have a better understanding of outer/inner decoration sizes, which should later lead us toward more flexible uses of menu/status bars. (#5143, #3692) * Tables, Nav: frozen columns are not part of menu layer and can be crossed over. (#5143, #3692) * Tables, Columns: fixed cases where empty columns may lead to empty ImDrawCmd. (#4857, #5937) * Tables: fixed matching width of synchronized tables (multiple tables with same id) when only some instances have a vertical scrollbar and not all. (#5920) * Fixed cases where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, which would makes the render loop of some backends assert (e.g. Metal with debugging, Allegro). (#4857, #5937) * Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of compile-time, being consistent with our support for io.ConfigMacOSXBehaviors and making it easier for bindings generators to process that value. (#5923, #456) * Inputs, Scrolling: better selection of scrolling window when hovering nested windows and when backend/OS is emitting dual-axis wheeling inputs (typically touch pads on macOS). We now select a primary axis based on recent events, and select a target window based on it. We expect this behavior to be further improved/tweaked. (#3795, #4559) [@ocornut, @folays] * InputText: fixed cursor navigation when pressing Up Arrow on the last character of a multi-line buffer which doesn't end with a carriage return. (#6000) * Text: fixed layouting of wrapped-text block when the last source line is
buildservice-autocommit
accepted
request 1040801
from
Dirk Mueller (dirkmueller)
(revision 3)
baserev update by copy to link target
Dirk Mueller (dirkmueller)
committed
(revision 2)
- update to 1.89.1: * too many changes to list here, see https://github.com/ocornut/imgui/releases/tag/v1.89.1
Dirk Mueller (dirkmueller)
committed
(revision 1)
Displaying all 14 revisions