Revisions of trackballs

buildservice-autocommit accepted request 1045111 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 5)
auto commit by copy to link target
Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 4)
- Update to version 1.3.4
  * Dutch translation
  * AppStream metadata
  * sRGB-correct color rendering, to make shading and fog look a
    bit more realistic. Some maps' colors have been adjusted
    slightly to compensate.
  * Percentage-closer filtering is now used, producing less jagged
    shadows.
  * Object transforms are now applied in the vertex shader, which
    reduces CPU usage slightly
  * Map wall/tile fragments are now drawn only once; this reduces
    GPU usage
buildservice-autocommit accepted request 922791 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 3)
auto commit by copy to link target
Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 2)
- Update to version 1.3.3
  * Trackballs now can more reliably be built when multiple
    versions of GNU Guile are installed.
  * Fixed a bug where the default difficulty setting sometimes was
    not remembered.
  * Text shown in game should now always be UTF-8, making accents
    display properly even when running Trackballs from the "C"
    locale.
Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 1)
Displaying all 5 revisions
openSUSE Build Service is sponsored by