VisualBoyAdvance-M

Edit Package vbam

Unifies several forks of VisualBoyAdvance, a Game Boy, Game
Boy Color, and Game Boy Advance emulator with excellent support for both play and
development. Features GTK UI (gvbam) and command-line interface with SDL output (vbam).

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  • osc -A https://api.opensuse.org checkout Emulators/vbam && cd $_
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Source Files
Filename Size Changed
vbam-2.1.4-Check-for-null-pointer-in-soundReset.patch 0000000611 611 Bytes
vbam-2.1.4-SDL-Fix-build-with-SDL-2.0.14-after-KMOD_GUI-change.patch 0000000793 793 Bytes
vbam-2.1.4-xbrz-fix-inline-asm-check.patch 0000001419 1.39 KB
vbam-2.1.4.tar.gz 0003891574 3.71 MB
vbam.changes 0000012758 12.5 KB
vbam.spec 0000003601 3.52 KB
Comments 6

Avindra Goolcharan's avatar

avindra wrote

Fyi I'm working on getting this up and running again @ https://build.opensuse.org/package/show/home:avindra/vbam

Its almost there. Had to disable the post build checks to get those rpm artifacts but I'm working with upstream development to fix the code issues

https://github.com/visualboyadvance-m/visualboyadvance-m/issues/134

My goal is to submit a request to take over this package and refresh it with the upstream development.



Sergey Kondakov's avatar

X0F wrote

Is the lack for ffmpeg support really necessary ?


Avindra Goolcharan's avatar

avindra wrote

I removed it because other broken things were higher priority. Feel free to make a request if you can add it back in !


Sergey Kondakov's avatar

X0F wrote

Well, is it even broken or not ? Personally, I prefer RetroArch for emulating anything but GC/Wii and PS2. And would prefer simplescreenrecorder for recording instead of built-in half-solutions. Just curious, not a fan of disabled features for no reason.


Avindra Goolcharan's avatar

avindra wrote

It is broken. I just tried re-enabling ffmpeg. When you try to start to record, vbam just crashes.

I would also recommend using a dedicated screen recording tool instead of the native integration.

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