Library to load and process 3D scenes from various data formats

Edit Package assimp

Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.

Refresh
Refresh
Source Files
Filename Size Changed
0001-ASE-Fix-possible-out-of-bound-access.patch 0000001129 1.1 KB
0001-ASE-Use-correct-vertex-container.patch 0000001297 1.27 KB
0001-Bugfix-Fix-possible-nullptr-dereferencing.patch 0000001191 1.16 KB
0001-CMS-Fix-possible-overflow-access.patch 0000000963 963 Bytes
0001-Fix-leak-5762.patch 0000005034 4.92 KB
0001-MDL-Fix-overflow-check.patch 0000001079 1.05 KB
0001-MDL-Limit-max-texture-sizes.patch 0000001541 1.5 KB
0001-NDO-Fix-possible-overflow-access.patch 0000003447 3.37 KB
0001-Potential-use-after-free.patch 0000001093 1.07 KB
0001-SplitLargeMeshes-Fix-crash-5799.patch 0000001373 1.34 KB
CVE-2024-48423.patch 0000001263 1.23 KB
CVE-2024-48424.patch 0000002809 2.74 KB
CVE-2024-53425.patch 0000001289 1.26 KB
CVE-2025-2151.patch 0000000915 915 Bytes
_constraints 0000000484 484 Bytes
_service 0000000637 637 Bytes
assimp-5.4.3.tar.xz 0027573608 26.3 MB
assimp.changes 0000033694 32.9 KB
assimp.spec 0000006274 6.13 KB
Comments 0
No comments available
openSUSE Build Service is sponsored by