Library to load and process 3D scenes from various data formats
Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.
- Developed at games
- Sources inherited from project openSUSE:Factory
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8
derived packages
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osc -A https://api.opensuse.org checkout devel:ARM:Factory:Contrib:ILP32/assimp && cd $_
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Source Files
Filename | Size | Changed |
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_constraints | 0000000484 484 Bytes | |
_service | 0000000637 637 Bytes | |
assimp-5.4.3.tar.xz | 0027573608 26.3 MB | |
assimp.changes | 0000032113 31.4 KB | |
assimp.spec | 0000005551 5.42 KB |
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