imgui
Graphical User interface for C++ with minimal dependencies
- Devel package for openSUSE:Factory
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000124 124 Bytes | |
imgui.changes | 0000015973 15.6 KB | |
imgui.spec | 0000002392 2.34 KB | |
v1.90.1.tar.gz | 0001649235 1.57 MB |
Revision 16 (latest revision is 23)
- update to 1.10.1: * imgui_freetype: commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Prefer using #define IMGUI_ENABLE_FREETYPE or see commented code for manual calls. * Removed CalcListClipping() marked obsolete in 1.86. (#3841) Prefer using ImGuiListClipper which can return non-contiguous ranges. * Internals, Columns: commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX * Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. (#2625, #7143) * Navigation (Keyboard/gamepad): - Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overridden back to true when navigation is enabled. SetNextFrameWantCaptureKeyboard() is always higher priority. - Nav: Activation can also be performed with Keypad Enter. * Drag and Drop: - Fixed drop target highlight on items temporarily pushing a widened clip rect (namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers all columns. (#7049, #4281, #3272) * InputText: - InputTextMultiline: Fixed Tab character input not repeating - InputTextMultiline: Tabbing through a multi-line text editor which allows Tab character inputs (using the ImGuiInputTextFlags_AllowTabInput flag) doesn't automatically activate it, in order to allow passing through multiple widgets easily. * Drags, Sliders, Inputs:
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