Endgame: Singularity
A simulation of a true AI. Go from computer to computer, pursued by the entire world. Keep hidden, and you might have a chance.
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Source Files
Filename | Size | Changed |
---|---|---|
endgame-singularity-music-007.zip | 0051774799 49.4 MB | |
endgame-singularity.changes | 0000001751 1.71 KB | |
endgame-singularity.spec | 0000002415 2.36 KB | |
singularity-1.00.tar.gz | 0001944972 1.85 MB |
Latest Revision
Dirk Stoecker (dstoecker)
accepted
request 884368
from
Ferdinand Thiessen (susnux)
(revision 2)
- Update to 1.00 * Locations with higher risk are now highlighted provided the relevant techs have been researched. * Add a new power state Offline, which applies to all bases under construction until they can become Active. Bases in the Offline state currently behave like they are in the Sleep state. * The thrift modification from locations now also applies to CPU maintenance. * Support better translations of strings involving numbers such as "X Days" or "Y Hours". * Fix a visual glitch in the ResearchScreen * It is now possible to convert old savegames to the new format via the Upgrade button on the Load menu. * Change layout of Knowledge screen. * Improve savegame dialog to use a translated version of the difficulty as default savegame and reject some invalid path names with a simple error message rather than an exception. * Avoid a crash when clicking Load or Delete in the load savegame dialog where no savegames are available. * Add Scottish Gaelic translation. * Enable the game window to be resized like any other window * Fix a number of bugs related to the Power state of bases under construction * Show the correct CPU maintenance cost for bases in the base screen. * Fix a crash with "ridiculously" small resolutions by setting a minimum resolution (during startup and in the options screen). * Many other improvements - Dropped upstream merged patches
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