Endgame: Singularity

Edit Package endgame-singularity

A simulation of a true AI. Go from computer to computer, pursued by the entire world. Keep hidden, and you might have a chance.

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Source Files
Filename Size Changed
endgame-singularity-music-007.zip 0051774799 49.4 MB
endgame-singularity.changes 0000001751 1.71 KB
endgame-singularity.spec 0000002415 2.36 KB
singularity-1.00.tar.gz 0001944972 1.85 MB
Latest Revision
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 884368 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 2)
- Update to 1.00
  * Locations with higher risk are now highlighted provided the
    relevant techs have been researched.
  * Add a new power state Offline, which applies to all bases
    under construction until they can become Active. Bases in
    the Offline state currently behave like they are in the
    Sleep state.
  * The thrift modification from locations now also applies to
    CPU maintenance.
  * Support better translations of strings involving numbers
    such as "X Days" or "Y Hours".
  * Fix a visual glitch in the ResearchScreen
  * It is now possible to convert old savegames to the new format
    via the Upgrade button on the Load menu.
  * Change layout of Knowledge screen.
  * Improve savegame dialog to use a translated version of the
    difficulty as default savegame and reject some invalid
    path names with a simple error message rather than an
    exception.
  * Avoid a crash when clicking Load or Delete in the load
    savegame dialog where no savegames are available.
  * Add Scottish Gaelic translation.
  * Enable the game window to be resized like any other window
  * Fix a number of bugs related to the Power state of bases
    under construction
  * Show the correct CPU maintenance cost for bases in the base
    screen.
  * Fix a crash with "ridiculously" small resolutions by setting
    a minimum resolution (during startup and in the options
    screen).
  * Many other improvements
- Dropped upstream merged patches
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