A realtime 3D engine

Edit Package irrlichtmt

The IrrlichtMT Engine is a realtime 3D engine written and usable in
C++. It uses OpenGL, OpenGL ES and its own software renderer, and
has features which can be found in commercial 3D engines, some of
which are:
* Built-in and extensible material library with vertex, pixel, and
geometry shader support
* Character animation system with skeletal and morph target animation.
* Particle effects, billboards, light maps, environment mapping,
stencil buffer shadows, and lots of other special effects.
* Direct import of common mesh file formats: Maya (.obj), 3DStudio
(.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d), Quake 3
levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)…

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Source Files
Filename Size Changed
irrlicht-1.9.0mt7.tar.gz 0000909510 888 KB
irrlichtmt-fix-ld.patch 0000000217 217 Bytes
irrlichtmt-rpmlintrc 0000000041 41 Bytes
irrlichtmt.changes 0000001399 1.37 KB
irrlichtmt.spec 0000003985 3.89 KB
Latest Revision
Carsten Ziepke's avatar Carsten Ziepke (Kieltux) accepted request 1149690 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 6)
- Use %patch -P N instead of deprecated %patchN,
  prepare for RPM 4.20
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