A realtime 3D engine

Edit Package irrlichtmt

The IrrlichtMT Engine is a realtime 3D engine written and usable in
C++. It uses OpenGL, OpenGL ES and its own software renderer, and
has features which can be found in commercial 3D engines, some of
which are:
* Built-in and extensible material library with vertex, pixel, and
geometry shader support
* Character animation system with skeletal and morph target animation.
* Particle effects, billboards, light maps, environment mapping,
stencil buffer shadows, and lots of other special effects.
* Direct import of common mesh file formats: Maya (.obj), 3DStudio
(.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d), Quake 3
levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)…

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Source Files
Filename Size Changed
irrlicht-1.9.0mt7.tar.gz 0000909510 888 KB
irrlichtmt-fix-ld.patch 0000000217 217 Bytes
irrlichtmt-rpmlintrc 0000000041 41 Bytes
irrlichtmt.changes 0000001399 1.37 KB
irrlichtmt.spec 0000003985 3.89 KB
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