A realtime 3D engine
The IrrlichtMT Engine is a realtime 3D engine written and usable in
C++. It uses OpenGL, OpenGL ES and its own software renderer, and
has features which can be found in commercial 3D engines, some of
which are:
* Built-in and extensible material library with vertex, pixel, and
geometry shader support
* Character animation system with skeletal and morph target animation.
* Particle effects, billboards, light maps, environment mapping,
stencil buffer shadows, and lots of other special effects.
* Direct import of common mesh file formats: Maya (.obj), 3DStudio
(.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d), Quake 3
levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)…
-
2
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/irrlichtmt && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
irrlicht-1.9.0mt7.tar.gz | 0000909510 888 KB | |
irrlichtmt-fix-ld.patch | 0000000217 217 Bytes | |
irrlichtmt-rpmlintrc | 0000000041 41 Bytes | |
irrlichtmt.changes | 0000001399 1.37 KB | |
irrlichtmt.spec | 0000003985 3.89 KB |
Latest Revision
Carsten Ziepke (Kieltux)
accepted
request 1149690
from
Carsten Ziepke (Kieltux)
(revision 6)
- Use %patch -P N instead of deprecated %patchN, prepare for RPM 4.20
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