Jagged Alliance 2 Stracciatella
A project with a goal of improving the original game.
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3
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Source Files
Filename | Size | Changed |
---|---|---|
3.8.tar.gz | 0000068687 67.1 KB | |
4dfe7c4c31df46e78d9a1cc0d2d6f1aef5a5d58c.zip | 0001475909 1.41 MB | |
_service | 0000000142 142 Bytes | |
cargo_config | 0000000100 100 Bytes | |
ja2-autodetect | 0000000803 803 Bytes | |
ja2-stracciatella-0.21.0.tar.gz | 0032674720 31.2 MB | |
ja2-stracciatella.changes | 0000024722 24.1 KB | |
ja2-stracciatella.spec | 0000005899 5.76 KB | |
lua-5.3.6.tar.gz | 0000303770 297 KB | |
v0.8.2.zip | 0000189405 185 KB | |
v3.2.2.zip | 0008942536 8.53 MB | |
vendor.tar.xz | 0014103380 13.5 MB |
Latest Revision
Dirk Stoecker (dstoecker)
accepted
request 1125721
from
Carsten Ziepke (Kieltux)
(revision 7)
- Update to version 0.21.0 Enhancements * Do not update the entire screen texture every frame (#1755) * Implement tab to view logs in Android launcher (#1782) * Tactical: scroll by middle-mouse dragging (#1490) * Warn if 1.13 is installed (#1693) * Replace rapidjson with rust based implementation (#1773) * Remove remove_dir_all rust dependency (#1905) * Reduce CPU usage of the main menu screen #1927 * Add an option to use precompiled headers (#1836) * Proposal: Revamp calling of the game loop (#1807) * Refactor timer control (#1818) * Remove a check for profile ID 53 in HandleSuppressionFire (#1753) * Remove HandleSight NOWHERE error logging (#1801) * Upgrade rust-version to 1.63.0 (#1904) * Upgrade string_theory to 3.8 (#1907) Modding Improvements * Externalize Flo's weapon deals bonus (#1734) * Externalize translations (#1833) * Strategic-level modding support (Event, Quests and Facts) (#1832) * Setting blades like knife or machete below 3AP is causing a crash, when enemies or militia is trying to use it. (#1840) Bugfixes (vanilla) * Unfair bloodcat fight - stats farming (#1780) * Fix memory leak in DrawMercsFaceToScreen (#1912) * Tried to create item with Invalid ID while scrolling through items cheat (#1925) * HandleTownLoyaltyForNPCRecruitment: no loyalty to increase if we're n… (#1798) * Blood type possible inconsistency (#1808) * Error: "Strategic_Movement.cc: Failed to add movement event." in tactical screen (#1703) * Fix assertion failure in GetSelectedAssignSoldier (#1775) * Fix bug in two FindGridNoFromSweetSpot* functions (#1876) * Game reliably crashes in this particular situation. (#1856) * Incorrect random number (#1810) * Minor visual AP bug when firing burst fire + talon (#1765) * Properly restore two Path AI variables upon return from function (#1698) * Right ALT key doesn't work the same as left ALT key (#539) * Segfault on killing any next enemy, even if you leave and re-enter sector (#1664) * Use correct gridno to calculate cost of a swipe attack (#1708) Bugfixes * Attempt to remove dead merc from list results in CTD (#1788) * Bug report for simplified-chinese (#1784) * Cannot shoot soldiers. Only mouth icons appears. (#1723) * CAWS some burst fire weapon sounds are missing/not playing. (#1764) * Crash when loading original 1.02 savegames (#1861) * Crash when right-clicking on item's attachement (#1863) * Crosshair doesn't change back to movement after hovering an enemy (#1778) * IsThereASoldierInThisSector uses wrong SGPSector to index method (#1799) * LMB doubleclicks on Android version after introducing touch controls (#1710) * Mercs "bored/resigned - low morale" quotes are not beign played when selecting merc (#1757) * Missing sound of RPK-74 in burst mode (#1714) * Mouse cursor "jumps around" when double-clicking on mercs (#1369) * Nordic keyboard layout. equal key to select all mercs does not work (#1844) * Ordering more than one merc to repair vehicle causes them to repair items instead (#1813) * Prevent overly long IMP nickname (#1827) * Properly test if a group's only member is a vehicle (#1705) * Random crashes when opening emails on the in-game laptop (#1591) * Strange input handling on follow-up shots. (#1735) * Strategic map view of D15 Drassen SAM lacks information (#1745) * Weapon choice vectors are incorrect (#1794) * Enemy item status minimized when killed with cheats (#1924) * Fix bug in InternalTacticalRemoveSoldier panel logic (#1920) * Compiling with clang on mingw64 (#1816) Editor * When you add a regular rebel army to a sector using the map editor, then after won fight with enemies, any attempt to leave this sector causes a crash. (#1886) * When you mark at least two items in terrain tabs in map editor, then when you click on X (closing current window), then map editor crashes. (#1896) * When you want to add a key to a door in map editor, then after this you can't close the window with editing lock attributes. (#1892) * When you scroll types of characters in map editor, it sometimes crashes. (#1890) Maintenance Work * Changes required for C++20 compatibility (#1823) * Clean up SGPStrings and remove many uses of C string functions (#1713) * Remove some unused files and one function (#1706) * Remove three unnecessary functions handling video refresh (#1837) * Should we bump the cmake_minimum_required value? (#1828) - Update bundled libs: string_theory, magic_enum - Update minimum BuildRequires: cmake, cargo
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