Jagged Alliance 2 Stracciatella

Edit Package ja2-stracciatella

A project with a goal of improving the original game.

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Source Files
Filename Size Changed
3.8.tar.gz 0000068687 67.1 KB
4dfe7c4c31df46e78d9a1cc0d2d6f1aef5a5d58c.zip 0001475909 1.41 MB
_service 0000000142 142 Bytes
cargo_config 0000000100 100 Bytes
ja2-autodetect 0000000803 803 Bytes
ja2-stracciatella-0.21.0.tar.gz 0032674720 31.2 MB
ja2-stracciatella.changes 0000024722 24.1 KB
ja2-stracciatella.spec 0000005899 5.76 KB
lua-5.3.6.tar.gz 0000303770 297 KB
v0.8.2.zip 0000189405 185 KB
v3.2.2.zip 0008942536 8.53 MB
vendor.tar.xz 0014103380 13.5 MB
Latest Revision
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1125721 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 7)
- Update to version 0.21.0
  Enhancements
  * Do not update the entire screen texture every frame (#1755)
  * Implement tab to view logs in Android launcher (#1782)
  * Tactical: scroll by middle-mouse dragging (#1490)
  * Warn if 1.13 is installed (#1693)
  * Replace rapidjson with rust based implementation (#1773)
  * Remove remove_dir_all rust dependency (#1905)
  * Reduce CPU usage of the main menu screen #1927
  * Add an option to use precompiled headers (#1836)
  * Proposal: Revamp calling of the game loop (#1807)
  * Refactor timer control (#1818)
  * Remove a check for profile ID 53 in HandleSuppressionFire
    (#1753)
  * Remove HandleSight NOWHERE error logging (#1801)
  * Upgrade rust-version to 1.63.0 (#1904)
  * Upgrade string_theory to 3.8 (#1907)
  Modding Improvements
  * Externalize Flo's weapon deals bonus (#1734)
  * Externalize translations (#1833)
  * Strategic-level modding support (Event, Quests and Facts)
    (#1832)
  * Setting blades like knife or machete below 3AP is causing a
    crash, when enemies or militia is trying to use it. (#1840)
  Bugfixes (vanilla)
  * Unfair bloodcat fight - stats farming (#1780)
  * Fix memory leak in DrawMercsFaceToScreen (#1912)
  * Tried to create item with Invalid ID while scrolling through
    items cheat (#1925)
  * HandleTownLoyaltyForNPCRecruitment: no loyalty to increase
    if we're n… (#1798)
  * Blood type possible inconsistency (#1808)
  * Error: "Strategic_Movement.cc: Failed to add movement event."
    in tactical screen (#1703)
  * Fix assertion failure in GetSelectedAssignSoldier (#1775)
  * Fix bug in two FindGridNoFromSweetSpot* functions (#1876)
  * Game reliably crashes in this particular situation. (#1856)
  * Incorrect random number (#1810)
  * Minor visual AP bug when firing burst fire + talon (#1765)
  * Properly restore two Path AI variables upon return from
    function (#1698)
  * Right ALT key doesn't work the same as left ALT key (#539)
  * Segfault on killing any next enemy, even if you leave and
    re-enter sector (#1664)
  * Use correct gridno to calculate cost of a swipe attack (#1708)
  Bugfixes
  * Attempt to remove dead merc from list results in CTD (#1788)
  * Bug report for simplified-chinese (#1784)
  * Cannot shoot soldiers. Only mouth icons appears. (#1723)
  * CAWS some burst fire weapon sounds are missing/not playing.
    (#1764)
  * Crash when loading original 1.02 savegames (#1861)
  * Crash when right-clicking on item's attachement (#1863)
  * Crosshair doesn't change back to movement after hovering
    an enemy (#1778)
  * IsThereASoldierInThisSector uses wrong SGPSector to index
    method (#1799)
  * LMB doubleclicks on Android version after introducing touch
    controls (#1710)
  * Mercs "bored/resigned - low morale" quotes are not beign
    played when selecting merc (#1757)
  * Missing sound of RPK-74 in burst mode (#1714)
  * Mouse cursor "jumps around" when double-clicking on
    mercs (#1369)
  * Nordic keyboard layout. equal key to select all mercs does
    not work (#1844)
  * Ordering more than one merc to repair vehicle causes them to
    repair items instead (#1813)
  * Prevent overly long IMP nickname (#1827)
  * Properly test if a group's only member is a vehicle (#1705)
  * Random crashes when opening emails on the in-game laptop
    (#1591)
  * Strange input handling on follow-up shots. (#1735)
  * Strategic map view of D15 Drassen SAM lacks information
    (#1745)
  * Weapon choice vectors are incorrect (#1794)
  * Enemy item status minimized when killed with cheats (#1924)
  * Fix bug in InternalTacticalRemoveSoldier panel logic (#1920)
  * Compiling with clang on mingw64 (#1816)
  Editor
  * When you add a regular rebel army to a sector using the map
    editor, then after won fight with enemies, any attempt to
    leave this sector causes a crash. (#1886)
  * When you mark at least two items in terrain tabs in map
    editor, then when you click on X (closing current window),
    then map editor crashes. (#1896)
  * When you want to add a key to a door in map editor, then
    after this you can't close the window with editing lock
    attributes. (#1892)
  * When you scroll types of characters in map editor, it
    sometimes crashes. (#1890)
  Maintenance Work
  * Changes required for C++20 compatibility (#1823)
  * Clean up SGPStrings and remove many uses of C string
    functions (#1713)
  * Remove some unused files and one function (#1706)
  * Remove three unnecessary functions handling video
    refresh (#1837)
  * Should we bump the cmake_minimum_required value? (#1828)
- Update bundled libs: string_theory, magic_enum
- Update minimum BuildRequires: cmake, cargo
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