LÖVE
http://love2d.org/
LÖVE is a framework for making 2D games in Lua
- Devel package for openSUSE:Factory
-
4
derived packages
- Links to openSUSE:Factory / love
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osc -A https://api.opensuse.org checkout games/love && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
love-11.5-linux-src.tar.gz | 0002937716 2.8 MB | |
love.changes | 0000015588 15.2 KB | |
love.spec | 0000002610 2.55 KB |
Revision 34 (latest revision is 35)
Dirk Stoecker (dstoecker)
accepted
request 1134715
from
Michael Vetter (jubalh)
(revision 34)
- Update to 11.5: * Added "LÖVE Loader" launcher on Android for easier loading of .love files. * Changed iOS game selector to alphabetically sort the list of .love files. * Changed JIT compilation on macOS arm64 (Apple Silicon) to be off by default, since performance and available JIT memory isn't reliable. * Fixed inconsistent and buggy behaviour of 'pairs' by updating LuaJIT. * Fixed "unexpected alignment" errors when running love on some 32 bit Linux systems. * Fixed running fused games on Windows when the executable has been code-signed. * Fixed undefined behaviour in love.data.hash's implementation. * Fixed writing files when a symlink exists in the save directory's path. * Fixed love.threaderror not being called if the error message is an empty string. * Fixed a race condition when a Thread is destroyed immediately after Thread:start. * Fixed unexpectedly slow first frames on macOS. * Fixed love.joystick.setGamepadMapping when replacing an existing mapping. * Fixed love.joystick.getGamepadMappingString. * Fixed duplicate platform fields in love.joystick.saveGamepadMappings. * Fixed DistanceJoint type information. * Fixed time drift in Source:tell after a Source loops. * Fixed audio not always pausing when the app is minimized on Android. * Fixed RecordingDevice:start to return false instead of hard-crashing on iOS. * Fixed identical frames in Ogg Theora videos being skipped. * Fixed love.font.newBMFontRasterizer's single file parameter variant. * Fixed the original window size not always being restored when exiting fullscreen on Linux. * Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode. * Fixed colors appearing over-saturated on P3 displays in macOS. * Fixed textures looking washed out when gamma-correct rendering is used on some Android devices. * Fixed images with mipmaps when ANGLE is used with an AMD GPU. * Fixed line rendering when duplicate points are used in the line.
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