LÖVE

Edit Package love
http://love2d.org/

LÖVE is a framework for making 2D games in Lua

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Source Files
Filename Size Changed
love-11.5-linux-src.tar.gz 0002937716 2.8 MB
love.changes 0000015588 15.2 KB
love.spec 0000002610 2.55 KB
Revision 34 (latest revision is 35)
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1134715 from Michael Vetter's avatar Michael Vetter (jubalh) (revision 34)
- Update to 11.5:
  * Added "LÖVE Loader" launcher on Android for easier loading of
    .love files.
  * Changed iOS game selector to alphabetically sort the list of
    .love files.
  * Changed JIT compilation on macOS arm64 (Apple Silicon) to be
    off by default, since performance and available JIT memory isn't reliable.
  * Fixed inconsistent and buggy behaviour of 'pairs' by updating LuaJIT.
  * Fixed "unexpected alignment" errors when running love on some 32 bit Linux systems.
  * Fixed running fused games on Windows when the executable has been code-signed.
  * Fixed undefined behaviour in love.data.hash's implementation.
  * Fixed writing files when a symlink exists in the save directory's path.
  * Fixed love.threaderror not being called if the error message is an empty string.
  * Fixed a race condition when a Thread is destroyed immediately after Thread:start.
  * Fixed unexpectedly slow first frames on macOS.
  * Fixed love.joystick.setGamepadMapping when replacing an existing mapping.
  * Fixed love.joystick.getGamepadMappingString.
  * Fixed duplicate platform fields in love.joystick.saveGamepadMappings.
  * Fixed DistanceJoint type information.
  * Fixed time drift in Source:tell after a Source loops.
  * Fixed audio not always pausing when the app is minimized on Android.
  * Fixed RecordingDevice:start to return false instead of hard-crashing on iOS.
  * Fixed identical frames in Ogg Theora videos being skipped.
  * Fixed love.font.newBMFontRasterizer's single file parameter variant.
  * Fixed the original window size not always being restored when exiting fullscreen on Linux.
  * Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode.
  * Fixed colors appearing over-saturated on P3 displays in macOS.
  * Fixed textures looking washed out when gamma-correct rendering is used on some Android devices.
  * Fixed images with mipmaps when ANGLE is used with an AMD GPU.
  * Fixed line rendering when duplicate points are used in the line.
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