Pioneer Space Simulator
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000058 58 Bytes | |
_service:download_files:20210723.tar.gz | 0413969783 395 MB | |
pioneer.changes | 0000011330 11.1 KB | |
pioneer.spec | 0000003416 3.34 KB | |
use_system_fmt.patch | 0000001112 1.09 KB |
Revision 15 (latest revision is 22)
Adam Mizerski (etamPL)
accepted
request 908080
from
Adam Mizerski (etamPL)
(revision 15)
- update to 20210723 * Major Changes and New Features: - New ship model: the OPLI Sinonatrix has received an all-new hull courtesy of Nozmajner. This model rework is the first of a series of visual improvements coming to Pioneer, and paves the way for a new ship workflow tailored towards generating much higher-quality content! (#5106) - Completely rebalanced acceleration, thrust, and price across all ships, and rework many ships' cargo and fuel capacities to have more coherent and physically-informed values. (#4970) - Improved rendering quality: ship models no longer display spotty white lines at seams, and should now appear crack-free. (#5157) - Added a custom mission and content related to the Rondel system... you'll have to find it for yourself in-game! (#5095) - Add music to the map view and add several new music tracks (#5093) - Add many more tradeships to in-system traffic and improve their behavior (#4984) - Highly improved performance with many ships in one system (#5166) - Cargo missions allow negotiating cargo amount with mission giver (#5164) - Selecting systems by moving around in the Sector Map is now much more reliable (#5227) * Notable Bug Fixes and Minor Changes: - Fixed GasGiant and other large planets 'clipping' out of view when seen from far away (#5157) - Fixed a crash when loading invalid AI command data from savefiles (#5167) - Fix a bug preventing the player from selecting stars with the same name in sector map search (#5193) - Fix news event not significantly changing stock and price on the commodity market (#5192) - Upgrade Pioneer source code to C++17 (#5151) - Improved warm startup times by multi-threading some asset loading (#4951)
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