QML Box2D plugin

Edit Package qml-box2d

This plugin is meant to be installed to your Qt/imports directory, or shipped
in a directory of which the parent is added as import path.

The goal is to expose the functionality of Box2D as QML components, in order
to make it easy to write physics based games in QML.

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Source Files
Filename Size Changed
_service 0000000697 697 Bytes
_servicedata 0000000230 230 Bytes
qml-box2d-0+git.1523004651.b7212d5.tar.xz 0007410792 7.07 MB
qml-box2d.changes 0000002192 2.14 KB
qml-box2d.spec 0000001680 1.64 KB
Revision 8 (latest revision is 9)
Bruno Friedmann's avatar Bruno Friedmann (bruno_friedmann) accepted request 874490 from Bruno Friedmann's avatar Bruno Friedmann (bruno_friedmann) (revision 8)
- Update to version 0+git.1523004651.b7212d5:
  * debian: select qt5
  * debian: follow debian qml-module naming sheme
  * debian: standards-version 4.1.3 and compat 11
  * Rename README to README.md Markdown syntax only works well with .md file ending.
  * Improved readme to help beginners. Added a few screenshots of example scenes.
  * Added new example revolutePlotAngle. Plots the revolute joint angle in a nice plot (ChartView)
  * Fixed 'make install' command issue on Android (#119)
  * Added new example angleTracking. Showcases a revolute joint tracking an angle set by mouse clicks.
  * Removed invalid iCCP chunk from PNG files
  * Improved the application showcase file (ui.qml):
    - added permanent list view at side
    - removed back button
    - avoid balls get spawned outside of 'brickwall' scene box
    - fixed accept keys for revolute, moving box examples
    - added key text when necessary
    - removed debugDraw for demolition example, as it caused the
      example to crash if clicked from sidebar
- Packaging
  + refresh with spec-cleaner (license macro, copyright year)
  + due incompatible changes use internal Box2D
  + remove external Box2D dependency
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