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Spring RTS
http://springrts.com

Spring is an open source game engine that supports 3D multiplayer gameplay, mods and being capable of loading the content of the game Total Annihilation (not included).

Source Files

Filename Size Changed Actions
not-a-constexpr.patch 772 Bytes Download File
spring_104.0_src.tar.lzma 9.18 MB
springrts-104-find-docbook.patch 725 Bytes Download File
springrts.changes 14.9 KB Download File
springrts.spec 7.06 KB Download File

Comments for games (5)

_nobody_ wrote about 1 year ago

This comment has been deleted

Mailaender wrote about 1 year ago

I got

[ 235s] CMakeFiles/engine-headless.dir///System/SpringApp.cpp.o:SpringApp.cpp:function SpringApp::SpringApp(int, char*): error: undefined reference to 'google::SetUsageMessage(std::string const&)' [ 235s] CMakeFiles/engine-headless.dir///System/SpringApp.cpp.o:SpringApp.cpp:function SpringApp::SpringApp(int, char): error: undefined reference to 'google::SetVersionString(std::string const&)' [ 235s] CMakeFiles/engine-headless.dir///System/SpringApp.cpp.o:SpringApp.cpp:function SpringApp::SpringApp(int, char): error: undefined reference to 'google::ParseCommandLineFlags(int, char***, bool)' [ 235s] CMakeFiles/engine-headless.dir///System/SpringApp.cpp.o:SpringApp.cpp:function __static_initialization_and_destruction_0(int, int) [clone .constprop.160]: error: undefined reference to 'google::FlagRegisterer::FlagRegisterer

Mailaender wrote about 1 year ago

as a consequence I submitted https://build.opensuse.org/request/show/570204 to remove springlobby from Factory. This still needs a lot of love to actually become playable.

Mailaender wrote about 1 year ago

Upstreamed your boost patch: https://github.com/spring/spring/pull/362

simonpuchert wrote about 1 month ago

I have tried to fix the current build errors. So far, I got:

  • boost::signals was removed (replaced by boost::signals2, part of libboost_headers-devel). Upstream handled this well in advance, we just need to change the "BuildRequires: ..." line
  • There is a problem in rts/Rendering/GL/myGL.cpp, where I had to "pickpocket" some upstream commits.

Now, there is

"lto1: internal compiler error: in get_odr_type, at ipa-devirt.c:2098"

and I don't know how to proceed.

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