Quake II - Mission Pack 1 ('The Reckoning') for yamagi-quake2
http://www.yamagi.org/quake2/
Yamagi Quake II is an enhanced client for id Software's Quake II. The main
focus is an unchanged single player experience like back in 1997, thus the
gameplay and the graphics are unaltered. Over 1000 bugs were fixed and an
extensive code audit done, making Yamagi Quake II one of the most solid Quake
II implementations available. Other than most ports Yamagi Quake II is full 64
bit clean, so it works perfectly on modern 64 bit processors and operating
systems.
This package provides the Quake II - Mission Pack 1 ('The Reckoning').
-
3
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/yamagi-quake2-xatrix && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
quake2-xatrix-2.10.tar.xz | 0000214664 210 KB | |
yamagi-quake2-xatrix.changes | 0000003274 3.2 KB | |
yamagi-quake2-xatrix.spec | 0000002933 2.86 KB | |
yquake2-xatrix.desktop | 0000000253 253 Bytes |
Revision 9 (latest revision is 10)
Ferdinand Thiessen (susnux)
accepted
request 979668
from
Martin Hauke (mnhauke)
(revision 9)
- Update to version 2.10 * Refine the 'g_footstep' cvar to match Quake II itself. * Implement 'g_machinegun_norecoil'. The cvar is cheat protected. * Fix soldiers never showing their pain skins as long as they're alive. * Fix laser guard trying to fire two shots when dying. - Update to version 2.09 - Fix wrong sound for some items when activated. - Port the 'aimfix' cvar. - Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars. - Fix a long standing crash occuring when exploding projectiles like grenates or rockets generate sound targets and a least one monster starts moving to one of that targets. - Add a cvar `g_footsteps` to control the generation of footstep sound. - Move several hard coded map fixes to entity files. Add newly discovered mapfixes to the entity files. - Fix several subtile gameplay and entity handling bug.
Comments 0