Revisions of yamagi-quake2-xatrix
Dmitriy Perlow (DarkSS)
accepted
request 1042021
from
Martin Hauke (mnhauke)
(revision 10)
- Update to version 2.11 * Implement faster weapon switching with the new 'cycleweap' command. * Fixes pusher delta yaw manipulation. This fixes the infamous bug were a player standing on a blocked elevator gets turned around. * Fix several coop related bugs with the powercubes. * A way better fix for dead bodys obstructing elevators or falling through the worldmodel. * Fix items already in water playing a splash sound at level start. * Phalanx explosions should be muffeled under water.
Ferdinand Thiessen (susnux)
accepted
request 979668
from
Martin Hauke (mnhauke)
(revision 9)
- Update to version 2.10 * Refine the 'g_footstep' cvar to match Quake II itself. * Implement 'g_machinegun_norecoil'. The cvar is cheat protected. * Fix soldiers never showing their pain skins as long as they're alive. * Fix laser guard trying to fire two shots when dying. - Update to version 2.09 - Fix wrong sound for some items when activated. - Port the 'aimfix' cvar. - Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars. - Fix a long standing crash occuring when exploding projectiles like grenates or rockets generate sound targets and a least one monster starts moving to one of that targets. - Add a cvar `g_footsteps` to control the generation of footstep sound. - Move several hard coded map fixes to entity files. Add newly discovered mapfixes to the entity files. - Fix several subtile gameplay and entity handling bug.
Michael Vetter (jubalh)
accepted
request 843862
from
Martin Hauke (mnhauke)
(revision 8)
- Use %_libexecdir instead of hardcoding the directory name - Remove obsolete conditions
Dirk Stoecker (dstoecker)
accepted
request 779396
from
Martin Hauke (mnhauke)
(revision 7)
- Update to version 2.08 * Several fixes for subtile bugs
Dirk Stoecker (dstoecker)
accepted
request 752639
from
Martin Hauke (mnhauke)
(revision 6)
- Update to version 2.07 * New commands: + 'listentities' allows listing of entities. + 'teleport' teleports the player to the given coordinates. * A lot of fixes for subtle, long standing AI and game play bugs. * Fix problem found by PVS studio.
Martin Hauke (mnhauke)
accepted
request 742989
from
Martin Hauke (mnhauke)
(revision 5)
- Use correct license * GPL-2.0 -> NonFree
Martin Hauke (mnhauke)
accepted
request 673007
from
Martin Hauke (mnhauke)
(revision 4)
- Mention desktop file as source - Use %make_jobs macro
Ferdinand Thiessen (susnux)
accepted
request 672624
from
Martin Hauke (mnhauke)
(revision 3)
- Update to version 2.06 * Small bugfixes.
Matthias Mailänder (Mailaender)
accepted
request 502716
from
Martin Hauke (mnhauke)
(revision 2)
- Update to version 2.04 - Fix a lot of potential crashes. (reported by Maarakate) - Fix monsters running in place. - Fix monsters not recognizing the player under some circumstances. - Fix a rare progress stopper in xsewer1 in coop. (by Maarakate) - Make Brains work again.
Matthias Mailänder (Mailaender)
accepted
request 416477
from
Martin Hauke (mnhauke)
(revision 1)
initial package for yamagi-quake2-xatrix
Displaying all 10 revisions