A DOOM source port focusing on multiplayer gaming
Zandronum is a source port focused on offering a modernized multiplayer
experience, offering new game modes such as capture the flag, invasion
or domination. The International Doom League adopted it as its port of
choice in 2014.
Features:
* Support for up to 64 players in cooperative, deathmatch, team deathmatch,
capture the flag, possession, domination, invasion, Last Man Standing,
survival, and other game modes.
* Support for most ZDoom and GZDoom features, including the latter's
hardware accelerated renderer.
* Continuing support for unique Skulltag editing features as well.
* Console, Quake-style keybindings, free look, jumping, and other advanced
controls.
* Full support for all Doom engine games, including Heretic, Hexen, and
Strife.
Note:
Game data must be placed in ~/.config/zandronum/ .
-
1
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/zandronum && cd $_
- Create Badge
Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000545 545 Bytes | |
fmodapi42416linux64.tar.gz | 0011631876 11.1 MB | |
sqlite.tar.gz | 0004513907 4.3 MB | |
zandronum-3.1.0.tar.xz | 0004938560 4.71 MB | |
zandronum.changes | 0000003539 3.46 KB | |
zandronum.spec | 0000004695 4.58 KB | |
zandronum_icon.png | 0000058683 57.3 KB |
Latest Revision
* A new server administration menu made by Dusk, enabling RCON users to change server settings within the menus and without needing to use the console. * A new private chat mode so that players can send private messages to each other (or the server), using "sayto" or "sayto_idx". The server can decide on whether or not private messages are allowed with the CVar "sv_allowprivatechat". * Various netcode improvements, especially with the unlagged. * An option for players to send up to 3 backup copies of older move or weapon select commands using "cl_backupcommands". Particularly useful for players suffering from bad packet loss on a server. * Servers can now specify their exact country to launchers with "sv_country" instead of launchers always relying on GeoIP to determine their location. * New ACS functions: SetCurrentGameMode, GetCurrentGameMode, SetGameModeLimit, SetPlayerClass, SetPlayerChasecam, GetPlayerChasecam, SetPlayerScore, GetPlayerScore, InDemoMode, ExecuteClientScript, NamedExecuteClientScript, SendNetworkString, NamedSendNetworkString, GetChatMessage, GetMapRotationSize, and GetMapRotationInfo. * New ACS EVENT script types: GAMEEVENT_CHAT, GAMEEVENT_PLAYERCONNECT, GAMEEVENT_ACTOR_SPAWNED, GAMEEEVENT_ACTOR_DAMAGED, and GAMEEVENT_ACTOR_ARMORDAMAGED. * New SBARINFO commands: IfSpectator [not] [dead] and IfSpying [not]. * New DMFlags and CompatFlags: sv_nounlaggedbfgtracers, sv_nodoorclose, sv_forcesoftwarepitchlimits, sv_shootthroughallies, sv_dontpushallies, compat_resetglobalvarsonmapreset, and compat_noobituaries.
Comments 0