A DOOM source port focusing on multiplayer gaming

Edit Package zandronum
https://zandronum.com/

Zandronum is a source port focused on offering a modernized multiplayer
experience, offering new game modes such as capture the flag, invasion
or domination. The International Doom League adopted it as its port of
choice in 2014.

Features:
* Support for up to 64 players in cooperative, deathmatch, team deathmatch,
capture the flag, possession, domination, invasion, Last Man Standing,
survival, and other game modes.
* Support for most ZDoom and GZDoom features, including the latter's
hardware accelerated renderer.
* Continuing support for unique Skulltag editing features as well.
* Console, Quake-style keybindings, free look, jumping, and other advanced
controls.
* Full support for all Doom engine games, including Heretic, Hexen, and
Strife.

Note:
Game data must be placed in ~/.config/zandronum/ .

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Source Files
Filename Size Changed
_service 0000000545 545 Bytes
fmodapi42416linux64.tar.gz 0011631876 11.1 MB
sqlite.tar.gz 0004513907 4.3 MB
zandronum-3.1.0.tar.xz 0004938560 4.71 MB
zandronum.changes 0000003539 3.46 KB
zandronum.spec 0000004695 4.58 KB
zandronum_icon.png 0000058683 57.3 KB
Latest Revision
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 978460 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 3)
  * A new server administration menu made by Dusk, enabling RCON
    users to change server settings within the menus and without
    needing to use the console.
  * A new private chat mode so that players can send private
    messages to each other (or the server), using "sayto" or
    "sayto_idx". The server can decide on whether or not private
    messages are allowed with the CVar "sv_allowprivatechat".
  * Various netcode improvements, especially with the unlagged.
  * An option for players to send up to 3 backup copies of older
    move or weapon select commands using "cl_backupcommands".
    Particularly useful for players suffering from bad packet loss
    on a server.
  * Servers can now specify their exact country to launchers with
    "sv_country" instead of launchers always relying on GeoIP to
    determine their location.
  * New ACS functions: SetCurrentGameMode, GetCurrentGameMode,
    SetGameModeLimit, SetPlayerClass, SetPlayerChasecam,
    GetPlayerChasecam, SetPlayerScore, GetPlayerScore, InDemoMode,
    ExecuteClientScript, NamedExecuteClientScript,
    SendNetworkString, NamedSendNetworkString, GetChatMessage,
    GetMapRotationSize, and GetMapRotationInfo.
  * New ACS EVENT script types: GAMEEVENT_CHAT,
    GAMEEVENT_PLAYERCONNECT, GAMEEVENT_ACTOR_SPAWNED,
    GAMEEEVENT_ACTOR_DAMAGED, and GAMEEVENT_ACTOR_ARMORDAMAGED.
  * New SBARINFO commands: IfSpectator [not] [dead] and
    IfSpying [not].
  * New DMFlags and CompatFlags: sv_nounlaggedbfgtracers,
    sv_nodoorclose, sv_forcesoftwarepitchlimits,
    sv_shootthroughallies, sv_dontpushallies,
    compat_resetglobalvarsonmapreset, and compat_noobituaries.
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