Adventure Game Studio

Edit Package ags
http://www.adventuregamestudio.co.uk/

Adventure Game Studio allows you to create your own point-and-click adventure games, similar to the early 90's Sierra and Lucasarts adventures. It consists of an easy-to-use editor to create your games, and a run-time engine to play them.

Source Files
Filename Size Changed
ags-dynamic-dumb.patch 0000000510 510 Bytes
ags-gcc10.patch 0000005211 5.09 KB
ags-use-system-alfont.patch 0000002318 2.26 KB
ags-use-system-allegro.patch 0000000390 390 Bytes
ags-use-system-freetype.patch 0000000498 498 Bytes
ags.changes 0000004344 4.24 KB
ags.spec 0000002319 2.26 KB
ags_3.5.0.27_source.tar.xz 0005733404 5.47 MB
Comments 2

Jiří Němec's avatar

Hi, I am not able to run any game. I have pure installed openSUSE 15.3 and I have this output. There is something with sound ... can you help me?

/Games/King's Quest II> ags
Adventure Game Studio v3.5 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2020 others
ACI version 3.5.0.27

Initializing allegro
Invalid MIT-MAGIC-COOKIE-1 keyInitializing game data
Located game data file: /home/jiri/Games/King's Quest II/Kq2vga.exe
Opened game data file: game28.dta
Game data version: 42
Compiled with: 3.2.0
Setting up game configuration
Data directory: /home/jiri/Games/King's Quest II/
Voice pack found and initialized.
audio.vox found and initialized.
Setting up window
Initializing TTF renderer
Initializing keyboard
Initializing mouse: number of buttons reported is 3
Install timer
Sound settings: digital driver ID: 'AUTO' (0xffffffff), MIDI driver ID: 'AUTO' (0xffffffff)
Trying to init: digital driver ID: 'NONE' (0x0), MIDI driver ID: 'NONE' (0x0)
Warning: cannot enable game audio.
Problem: No compatible drivers found in the system.

You may supress this message by disabling sound in the game setup.
Installed digital driver ID: 'NONE' (0x0), MIDI driver ID: 'NONE' (0x0)
Install exit handler
Initialize legacy path finder library
Game GUI version: 115
Game title: 'King's Quest II'
Checking for disk space
Game native resolution: 320 x 200 (32 bit)
Graphic settings: driver: OGL, windowed: no, screen def: max, screen size: 0 x 0, match device ratio: yes, game scale: proportional
Running OpenGL: 3.0
Mouse control: off, base: 1.000000, speed: 1.000000
Initialize sprites
Audio is processed on the main thread
Engine initialization complete
Starting game
***** ENGINE HAS SHUTDOWN

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