Adventure Game Studio

Edit Package ags
http://www.adventuregamestudio.co.uk/

Adventure Game Studio allows you to create your own point-and-click adventure games, similar to the early 90's Sierra and Lucasarts adventures. It consists of an easy-to-use editor to create your games, and a run-time engine to play them.

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Source Files
Filename Size Changed
ags.changes 0000001316 1.29 KB
ags.spec 0000001893 1.85 KB
v.3.3.4.2.tar.gz 0036093799 34.4 MB
Revision 5 (latest revision is 14)
Marguerite Su's avatar Marguerite Su (MargueriteSu) accepted request 351294 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 5)
added a changelog and avoided the _service file
Comments 1

Jiří Němec's avatar

Hi, I am not able to run any game. I have pure installed openSUSE 15.3 and I have this output. There is something with sound ... can you help me?

/Games/King's Quest II> ags
Adventure Game Studio v3.5 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2020 others
ACI version 3.5.0.27

Initializing allegro
Invalid MIT-MAGIC-COOKIE-1 keyInitializing game data
Located game data file: /home/jiri/Games/King's Quest II/Kq2vga.exe
Opened game data file: game28.dta
Game data version: 42
Compiled with: 3.2.0
Setting up game configuration
Data directory: /home/jiri/Games/King's Quest II/
Voice pack found and initialized.
audio.vox found and initialized.
Setting up window
Initializing TTF renderer
Initializing keyboard
Initializing mouse: number of buttons reported is 3
Install timer
Sound settings: digital driver ID: 'AUTO' (0xffffffff), MIDI driver ID: 'AUTO' (0xffffffff)
Trying to init: digital driver ID: 'NONE' (0x0), MIDI driver ID: 'NONE' (0x0)
Warning: cannot enable game audio.
Problem: No compatible drivers found in the system.

You may supress this message by disabling sound in the game setup.
Installed digital driver ID: 'NONE' (0x0), MIDI driver ID: 'NONE' (0x0)
Install exit handler
Initialize legacy path finder library
Game GUI version: 115
Game title: 'King's Quest II'
Checking for disk space
Game native resolution: 320 x 200 (32 bit)
Graphic settings: driver: OGL, windowed: no, screen def: max, screen size: 0 x 0, match device ratio: yes, game scale: proportional
Running OpenGL: 3.0
Mouse control: off, base: 1.000000, speed: 1.000000
Initialize sprites
Audio is processed on the main thread
Engine initialization complete
Starting game
***** ENGINE HAS SHUTDOWN
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