Tiled Map Editor

Edit Package tiled
http://www.mapeditor.org/

Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone.

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Source Files
Filename Size Changed
tiled-0.18.0.tar.gz 0006403889 6.11 MB
tiled.changes 0000006855 6.69 KB
tiled.spec 0000004006 3.91 KB
Revision 7 (latest revision is 92)
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 447206 from Michael Vetter's avatar Michael Vetter (jubalh) (revision 7)
- Fix plugin detection:
  We need USE_FHS_PLUGIN_PATH=yes so tiled finds the plugins and
  doesn't look relative to the executables path.
  Without this exporting to lua, json etc never worked.

- Update to version 0.18.0:
  * Added Layer via Copy/Cut actions
  * Added support for Paste in Place action for tile layers
  * Added context menu to change custom property type (by Dmitry Hrabrov)
  * Added support for higher precision for custom floating point properties
  * Added %mappath variable to commands (by Jack Roper)
  * Added snapping to pixels (by Mamed Ibrahimov)
  * Added right-click to clear the tile selection
  * Added a context menu action to reset the size of tile objects
  * Added exporter for Game Maker Studio room files (by Jones Blunt)
  * Added Move Up/Down buttons to Objects view (by iskolbin)
  * Added pixel coordinates to status bar for object tools (by iskolbin)
  * Added Sticker Knight platformer example (by Ponywolf)
  * tmxrasterizer: Added --size argument and support local file URLs
  * tmxrasterizer: Use smooth pixmap transform by default
  * Linux: Register tmxrasterizer as thumbnail generator for TMX files
  * Allow scrolling past map edges with mouse wheel
  * Enabled HiDpi scaling and improved the quality of some icons
  * Reversed the order of the objects in the Objects view
  * JSON plugin: Added Node.js support to the JavaScript export
  * Updated TMX schema definition (by assofohdz)
  * Fixed unfinished objects getting saved
  * Fixed OpenGL rendering mode when application is scaled (HiDpi screens)
  * Fixed Remove and Rename actions for predefined properties
  * Windows: Fixed console output
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