Header only C++ mathematics library for graphics
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.
Source Files (show merged sources derived from linked package)
|_link||0000000115115 Bytes||1487252739almost 2 years ago|
|glm-0.9.7.5.zip||00043479324.15 MB||1467189735over 2 years ago|
|glm-cmake-config.patch||0000000823823 Bytes||1467189735over 2 years ago|
|glm.changes||00000038123.72 KB||1467189735over 2 years ago|
|glm.spec||00000034703.39 KB||1467189735over 2 years ago|