DirectX Shader Compiler
https://github.com/microsoft/DirectXShaderCompiler/
The DirectX Shader Compiler project includes a compiler and related tools used to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation. Applications that make use of DirectX for graphics, games, and computation can use it to generate shader programs.
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Source Files
Filename | Size | Changed |
---|---|---|
DirectXShaderCompiler-1.7.2308+0~git20230814.69e54 |
0019380496 18.5 MB | |
DirectXShaderCompiler.changes | 0000047035 45.9 KB | |
DirectXShaderCompiler.rpmlintrc | 0000000128 128 Bytes | |
DirectXShaderCompiler.spec | 0000009370 9.15 KB | |
_constraints | 0000000329 329 Bytes | |
_service | 0000000914 914 Bytes | |
_servicedata | 0000000252 252 Bytes | |
baselibs.conf | 0000000017 17 Bytes |
Latest Revision
Sergey Kondakov (X0F)
committed
(revision 56)
- Update to version 1.7.2308+0~git20230814.69e54e2908: * Fix attribute collision for HL intrinsics (#5451) (#5543) * Fix debug info generation for `this` (#5534) (#5536) * CP: Pix changes for hitgroup/miss debugging (#5529) * This is really a reference (#5473) (#5522) * Allow select() to work with samplers (#5508) (#5524) * Fix mutex use after free in llvm_shutdown (#5463) (#5477)
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