duckstation
PlayStation Emulator.
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osc -A https://api.opensuse.org checkout home:X0F:branches:Emulators/duckstation && cd $_
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Source Files (show unmerged sources)
Filename | Size | Changed |
---|---|---|
_service | 0000000525 525 Bytes | |
_servicedata | 0000000240 240 Bytes | |
duckstation-20240329T190931.60b80826.tar.xz | 0009778424 9.33 MB | |
duckstation.changes | 0000070364 68.7 KB | |
duckstation.spec | 0000007034 6.87 KB |
Latest Revision
Sergey Kondakov (X0F)
committed
(revision 25)
- Update to version 20240329T190931.60b80826: * FileSystem: Handle paths longer than MAX_PATH on Windows * GameDB: Motor Toon Grand Prix * SPU: Ignore End+Mute flag for noise channels * CI: Enable DBus for Linux deps build * GPU/HW: Fix box downsampling with FMVs * Pad: Fix unconditional memory card replug on load state * GPU/HW: Fix height incorrect doubling in interleaved 480i mode * Atualização Português do Brasil (#3139) * D3D11Device: Add MAP_DISCARD fallback path for uniform streaming * CDROM: Don't send reports when subq isn't valid * Qt: Expose "Ignore Drive Subcode" option * CI: Use OS zlib for MacOS * CDImageDevice: Fix reading of pure audio CDs * System: Leave title empty when booting physical audio CDs * System: Fix incorrect sanitization of memcard filenames * VulkanDevice: Fix render pass fallback path with MRT * VulkanDevice: Fix rendering to multiple targets * OpenGLDevice: Fix rendering to multiple RTs * PostProcessing/FX: Fix GLSL compile error with discard * OpenGLDevice: Fix depth clears not going through * System: Fix crash toggling debug GPU device * Updater: Link zlib statically * CI: Drop setup-python for Mac * CI: Don't bother building SDL2 debug * Settings: Support saving WebP screenshots * Image: Support loading/saving WebP * deps: Remove now-unused vendored libs * Build: Use deps DLLs on Windows * CI: Build zlib/zstd/libjpeg/libpng as part of deps
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