Free Libre Action Roleplaying Engine

Edit Package flare
https://flarerpg.org

Flare (Free Libre Action Roleplaying Engine) is a game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre.

The usecase of this project is to build several real games and reuse code. The first game, in progress, is a fantasy dungeon crawl.

Flare uses .ini-style config files for most of the game data to modify game contents. The game code is C++.

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Source Files
Filename Size Changed
flare-engine-v1.14.tar.gz 0005783789 5.52 MB
flare.changes 0000028020 27.4 KB
flare.spec 0000002692 2.63 KB
Revision 2 (latest revision is 3)
Dirk Mueller's avatar Dirk Mueller (dirkmueller) committed (revision 2)
- update to v1.14:
  Engine features
  * Added 'loot.requires_status' and 'status_loot' properties to loot table
    definitions.
  * Support '/' as shorthand for 'exec' in the dev console. A space is not
    required after the slash.
  * Added 'spawn_level' property to map enemies. This follows the same
    syntax as the Power property of the same name.
  * Add XP scaling tables for scaling enemy reward XP based on enemy level.
  * Replace 'immunity' effects with percentage-based resistances.
  * Added 'mouse_move_deadzone' property to engine/misc.txt to help
    alleviate erratic mouse-move behavior when the cursor is near the
    player.
  * Alternative tab UI for when tabs exceed the available space.
  * Added keybind for cycling equipment sets in reverse.
  * Refactored stats and stat bonuses to use floats for fractional values.
  * Support fractional values in the following:
  * Added 'resource_round_method' property to engine/combat.txt.
  * Support arbitrary "MP-like" resources:
  * Configuration file: engine/resource_stats.txt
  * Added 'requires_resource_stat' and 'resource_steal' properties to
    Powers.
  * Added 'requires_resource_stat_state' and
    'requires_resource_stat_state_mode' properties to Powers.
  * Added 'enabled' property to MenuStatBar definitions.
  Engine fixes
  * Fixed set item tooltips showing incorrect number of equipped items if a
    set item was on an inactive loadout.
  * Fixed dev console commands not working if they were preceded by
    whitespace.
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