Free Libre Action Roleplaying Engine
https://flarerpg.org
Flare (Free Libre Action Roleplaying Engine) is a game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre.
The usecase of this project is to build several real games and reuse code. The first game, in progress, is a fantasy dungeon crawl.
Flare uses .ini-style config files for most of the game data to modify game contents. The game code is C++.
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osc -A https://api.opensuse.org checkout home:dirkmueller:Factory/flare && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
flare-engine-v1.14.tar.gz | 0005783789 5.52 MB | |
flare.changes | 0000028020 27.4 KB | |
flare.spec | 0000002692 2.63 KB |
Revision 2 (latest revision is 3)
Dirk Mueller (dirkmueller)
committed
(revision 2)
- update to v1.14: Engine features * Added 'loot.requires_status' and 'status_loot' properties to loot table definitions. * Support '/' as shorthand for 'exec' in the dev console. A space is not required after the slash. * Added 'spawn_level' property to map enemies. This follows the same syntax as the Power property of the same name. * Add XP scaling tables for scaling enemy reward XP based on enemy level. * Replace 'immunity' effects with percentage-based resistances. * Added 'mouse_move_deadzone' property to engine/misc.txt to help alleviate erratic mouse-move behavior when the cursor is near the player. * Alternative tab UI for when tabs exceed the available space. * Added keybind for cycling equipment sets in reverse. * Refactored stats and stat bonuses to use floats for fractional values. * Support fractional values in the following: * Added 'resource_round_method' property to engine/combat.txt. * Support arbitrary "MP-like" resources: * Configuration file: engine/resource_stats.txt * Added 'requires_resource_stat' and 'resource_steal' properties to Powers. * Added 'requires_resource_stat_state' and 'requires_resource_stat_state_mode' properties to Powers. * Added 'enabled' property to MenuStatBar definitions. Engine fixes * Fixed set item tooltips showing incorrect number of equipped items if a set item was on an inactive loadout. * Fixed dev console commands not working if they were preceded by whitespace.
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