Revisions of flare

buildservice-autocommit accepted request 1045721 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 3)
baserev update by copy to link target
Dirk Mueller's avatar Dirk Mueller (dirkmueller) committed (revision 2)
- update to v1.14:
  Engine features
  * Added 'loot.requires_status' and 'status_loot' properties to loot table
    definitions.
  * Support '/' as shorthand for 'exec' in the dev console. A space is not
    required after the slash.
  * Added 'spawn_level' property to map enemies. This follows the same
    syntax as the Power property of the same name.
  * Add XP scaling tables for scaling enemy reward XP based on enemy level.
  * Replace 'immunity' effects with percentage-based resistances.
  * Added 'mouse_move_deadzone' property to engine/misc.txt to help
    alleviate erratic mouse-move behavior when the cursor is near the
    player.
  * Alternative tab UI for when tabs exceed the available space.
  * Added keybind for cycling equipment sets in reverse.
  * Refactored stats and stat bonuses to use floats for fractional values.
  * Support fractional values in the following:
  * Added 'resource_round_method' property to engine/combat.txt.
  * Support arbitrary "MP-like" resources:
  * Configuration file: engine/resource_stats.txt
  * Added 'requires_resource_stat' and 'resource_steal' properties to
    Powers.
  * Added 'requires_resource_stat_state' and
    'requires_resource_stat_state_mode' properties to Powers.
  * Added 'enabled' property to MenuStatBar definitions.
  Engine fixes
  * Fixed set item tooltips showing incorrect number of equipped items if a
    set item was on an inactive loadout.
  * Fixed dev console commands not working if they were preceded by
    whitespace.
Dirk Mueller's avatar Dirk Mueller (dirkmueller) committed (revision 1)
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