Revisions of flare
buildservice-autocommit
accepted
request 1045721
from
Dirk Mueller (dirkmueller)
(revision 3)
baserev update by copy to link target
Dirk Mueller (dirkmueller)
committed
(revision 2)
- update to v1.14: Engine features * Added 'loot.requires_status' and 'status_loot' properties to loot table definitions. * Support '/' as shorthand for 'exec' in the dev console. A space is not required after the slash. * Added 'spawn_level' property to map enemies. This follows the same syntax as the Power property of the same name. * Add XP scaling tables for scaling enemy reward XP based on enemy level. * Replace 'immunity' effects with percentage-based resistances. * Added 'mouse_move_deadzone' property to engine/misc.txt to help alleviate erratic mouse-move behavior when the cursor is near the player. * Alternative tab UI for when tabs exceed the available space. * Added keybind for cycling equipment sets in reverse. * Refactored stats and stat bonuses to use floats for fractional values. * Support fractional values in the following: * Added 'resource_round_method' property to engine/combat.txt. * Support arbitrary "MP-like" resources: * Configuration file: engine/resource_stats.txt * Added 'requires_resource_stat' and 'resource_steal' properties to Powers. * Added 'requires_resource_stat_state' and 'requires_resource_stat_state_mode' properties to Powers. * Added 'enabled' property to MenuStatBar definitions. Engine fixes * Fixed set item tooltips showing incorrect number of equipped items if a set item was on an inactive loadout. * Fixed dev console commands not working if they were preceded by whitespace.
Dirk Mueller (dirkmueller)
committed
(revision 1)
Displaying all 3 revisions