Overview
Request 1045721 accepted
- update to v1.14:
Engine features
* Added 'loot.requires_status' and 'status_loot' properties to loot table
definitions.
* Support '/' as shorthand for 'exec' in the dev console. A space is not
required after the slash.
* Added 'spawn_level' property to map enemies. This follows the same
syntax as the Power property of the same name.
* Add XP scaling tables for scaling enemy reward XP based on enemy level.
* Replace 'immunity' effects with percentage-based resistances.
* Added 'mouse_move_deadzone' property to engine/misc.txt to help
alleviate erratic mouse-move behavior when the cursor is near the
player.
* Alternative tab UI for when tabs exceed the available space.
* Added keybind for cycling equipment sets in reverse.
* Refactored stats and stat bonuses to use floats for fractional values.
* Support fractional values in the following:
* Added 'resource_round_method' property to engine/combat.txt.
* Support arbitrary "MP-like" resources:
* Configuration file: engine/resource_stats.txt
* Added 'requires_resource_stat' and 'resource_steal' properties to
Powers.
* Added 'requires_resource_stat_state' and
'requires_resource_stat_state_mode' properties to Powers.
* Added 'enabled' property to MenuStatBar definitions.
Engine fixes
* Fixed set item tooltips showing incorrect number of equipped items if a
set item was on an inactive loadout.
* Fixed dev console commands not working if they were preceded by
whitespace.
- Created by dirkmueller
- In state accepted
Request History
dirkmueller created request
- update to v1.14:
Engine features
* Added 'loot.requires_status' and 'status_loot' properties to loot table
definitions.
* Support '/' as shorthand for 'exec' in the dev console. A space is not
required after the slash.
* Added 'spawn_level' property to map enemies. This follows the same
syntax as the Power property of the same name.
* Add XP scaling tables for scaling enemy reward XP based on enemy level.
* Replace 'immunity' effects with percentage-based resistances.
* Added 'mouse_move_deadzone' property to engine/misc.txt to help
alleviate erratic mouse-move behavior when the cursor is near the
player.
* Alternative tab UI for when tabs exceed the available space.
* Added keybind for cycling equipment sets in reverse.
* Refactored stats and stat bonuses to use floats for fractional values.
* Support fractional values in the following:
* Added 'resource_round_method' property to engine/combat.txt.
* Support arbitrary "MP-like" resources:
* Configuration file: engine/resource_stats.txt
* Added 'requires_resource_stat' and 'resource_steal' properties to
Powers.
* Added 'requires_resource_stat_state' and
'requires_resource_stat_state_mode' properties to Powers.
* Added 'enabled' property to MenuStatBar definitions.
Engine fixes
* Fixed set item tooltips showing incorrect number of equipped items if a
set item was on an inactive loadout.
* Fixed dev console commands not working if they were preceded by
whitespace.
DarkSS accepted request
Accepted together with sr#1059031 .
Nice but what about https://build.opensuse.org/package/show/games/flare-game ?
@dirkmueller ping
@DarkSS, @Mailaender, @WernerFink, @dstoecker, @susnux: review reminder