Object-Oriented Graphics Rendering Engine

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OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

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Source Files (show merged sources derived from linked package)
Filename Size Changed
ogre-1.9.0-fixsled.patch 0000001230 1.2 KB
ogre-1.9.0-longlongconstants.patch 0000003843 3.75 KB
ogre-1.9.0-texturearray-ambig-uint.patch 0000000872 872 Bytes
ogre.changes 0000015372 15 KB
ogre.spec 0000022101 21.6 KB
ogre1.9.0-browser-cmake.patch 0000001287 1.26 KB
v1-9-0.tar.bz2 0128098305 122 MB
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